stipulation Level 1 of the Dungeon (4, 17, D:1) 4 stones (6, -4, D:1) a +0 robe (14, 30, D:1) a jackal corpse (skeletalised by now) (15, 28, D:1) a jackal corpse (skeletalised by now) (16, 13, D:1) a quokka skeleton (28, 25, D:1) a frilled lizard skeleton (28, 43, D:1) 2 atropa-tipped darts (39, 35, D:1) 5 stones (44, 33, D:1) a +0 club (49, 32, D:1) 7 stones (54, 12, D:1) a +0 cloak (55, 37, D:1) a ball python corpse (skeletalised by now) (57, 47, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 trident (2, -5, D:2) a +0 club (6, 5, D:2) a +0 leather armour (12, 40, D:2) a hobgoblin corpse (skeletalised by now) (15, 4, D:2) a +0 spear (16, 1, D:2) 2 poisoned darts (31, 12, D:2) a +0 club 2 stones a +1 antimagic scythe a +0 robe (33, 16, D:2) the +10 falchion of the Witching Gods {freeze, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (51, 4, D:2) 7 stones Level 3 of the Dungeon (0, 1, D:3) a frilled lizard corpse (skeletalised by now) (12, -33, D:3) a rat corpse (skeletalised by now) (12, -32, D:3) a frilled lizard corpse (skeletalised by now) (15, 6, D:3) a rat corpse (skeletalised by now) (26, 9, D:3) a +0 buckler (27, -22, D:3) a +0 short sword 4 poisoned darts (27, 7, D:3) a quokka corpse (skeletalised by now) (31, -34, D:3) a +0 leather armour (33, -13, D:3) a +0 whip a kobold corpse (skeletalised by now) (36, -27, D:3) a +0 war axe (37, -12, D:3) a jackal corpse (skeletalised by now) (37, -11, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (39, -3, D:3) a +0 dagger a goblin corpse (skeletalised by now) (41, -18, D:3) a +0 whip (48, -38, D:3) a +0 short sword a +0 hand axe a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (62, -17, D:3) a +0 war axe Level 4 of the Dungeon (0, 0, D:4) a ring of positive energy