stipulation Level 1 of the Dungeon (6, 13, D:1) a ball python skeleton (11, 26, D:1) a hobgoblin corpse (skeletalised by now) (16, 13, D:1) a bat corpse (skeletalised by now) (25, 14, D:1) a +0 dagger a goblin skeleton (26, 12, D:1) a +0 club a goblin skeleton (26, 13, D:1) a hobgoblin skeleton (47, 28, D:1) a hobgoblin skeleton (48, 37, D:1) a +0 ring mail (57, 16, D:1) a +0 whip (62, 11, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 long sword of protection (unseen) (1, 0, D:2) a +0 club a goblin corpse (2, -2, D:2) a +0 club (2, 0, D:2) a +0 whip 7 stones (11, -31, D:2) a stone (11, -20, D:2) a dart slug corpse (13, -7, D:2) a +0 helmet (21, -33, D:2) a +1 dagger of freezing (21, -32, D:2) an adder corpse (skeletalised by now) (24, -13, D:2) an inkwell talisman (27, -15, D:2) a hobgoblin corpse (27, -14, D:2) a rat corpse (27, -13, D:2) a rat corpse (27, -7, D:2) the +0 leather armour of Qairemi {Dex-5 Slay+5 SInv Stlth+} Dex-5: It affects your dexterity (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (33, -35, D:2) a rat corpse (skeletalised by now)