stipulation Level 1 of the Dungeon [Shop] Mel Xoro's Armour Shop a +0 pair of gloves (63 gold) a +0 robe (12 gold) a +0 robe (12 gold) a +0 ring mail (56 gold) a +0 pair of boots (63 gold) a +0 plate armour (252 gold) a +0 chain mail (84 gold) a +0 chain mail (84 gold) a +0 ring mail (56 gold) (0, 0, D:1) a +0 leather armour (0, 21, D:1) a +0 dagger (6, 2, D:1) a +0 club a goblin corpse (skeletalised by now) (13, -5, D:1) a +0 dagger a goblin skeleton (23, 0, D:1) a scarf of harm (26, 17, D:1) a rat skeleton (27, 2, D:1) a staff of earth (40, -7, D:1) a +0 whip 3 stones (44, 31, D:1) a frilled lizard corpse (skeletalised by now) (46, -2, D:1) a +0 spear (52, 16, D:1) a +0 club Level 2 of the Dungeon [Shop] Siopnusk's Distillery a potion of resistance (unknown) (140 gold) 2 potions of ambrosia (unknown) (224 gold) a potion of attraction (unknown) (42 gold) a potion of resistance (unknown) (140 gold) a potion of attraction (unknown) (42 gold) a potion of haste (unknown) (140 gold) a potion of heal wounds (unknown) (112 gold) a potion of attraction (unknown) (42 gold) a potion of curing (42 gold) a potion of enlightenment (70 gold) [Shop] Yzeewk's Antique Armour Boutique a +0 ring mail (128 gold) the +3 robe of the Earth {rElec Archmagi} (1404 gold) rElec: It insulates you from electricity. Archmagi: It increases the power of your magical spells. a +3 scale mail of cold resistance (832 gold) a +0 robe (28 gold) a +4 plate armour of cold resistance (1440 gold) a +0 chain mail (192 gold) a +0 buckler of cold resistance (368 gold) a +0 scale mail (128 gold) a +3 ring mail of poison resistance (736 gold) (1, 15, D:2) a bat skeleton (6, 28, D:2) a +0 dagger (17, 27, D:2) 2 potions of moonshine (20, 14, D:2) a quill talisman (28, -5, D:2) 3 poisoned darts (33, 4, D:2) the +2 mace "Danefor" {antimagic, rElec Str+4 Dex+2 SInv} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (43, -6, D:2) a +0 dagger Level 3 of the Dungeon