stipulation Level 1 of the Dungeon (7, -2, D:1) a stone (8, 0, D:1) a +0 club (12, 3, D:1) a +0 club (12, 22, D:1) 3 stones (13, 0, D:1) a +0 club a stone (21, -4, D:1) a quokka corpse (skeletalised by now) (36, 20, D:1) a +0 dagger (38, -8, D:1) 2 boomerangs (43, -17, D:1) a +0 dagger a kobold corpse (skeletalised by now) (43, 23, D:1) a ball python skeleton (44, 10, D:1) a +0 short sword a kobold skeleton (45, 11, D:1) a +0 short sword (45, 25, D:1) a rat skeleton (45, 36, D:1) a +0 whip (45, 37, D:1) a +0 robe (46, 26, D:1) a rat skeleton (47, 29, D:1) a frilled lizard skeleton (47, 34, D:1) a +0 hand axe (47, 38, D:1) a +0 club (49, 32, D:1) a rat corpse (skeletalised by now) (50, 14, D:1) a rimehorn talisman (51, 37, D:1) a +0 sling (52, 33, D:1) a book of Geomancy (52, 37, D:1) a +0 rapier (52, 38, D:1) 4 large rocks (54, 36, D:1) a +0 short sword 7 stones (58, 32, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of blinking (5, 3, D:2) a rat corpse a jackal corpse (6, 3, D:2) a +0 whip a frilled lizard corpse a frilled lizard corpse (9, -1, D:2) 12 gold pieces (10, 7, D:2) 2 scrolls of noise (11, 22, D:2) a ribbon worm corpse (12, 24, D:2) a +0 club a goblin corpse (17, 34, D:2) a +0 club a kobold corpse (18, 39, D:2) a +0 leather armour (20, 13, D:2) a +0 club a goblin corpse