stipulation Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, -21, D:1) a +0 club (1, -14, D:1) a +0 dagger (2, -9, D:1) a quokka corpse (skeletalised by now) (11, -3, D:1) a hobgoblin skeleton (11, 7, D:1) a jackal corpse (skeletalised by now) (17, -10, D:1) a +0 short sword (18, -27, D:1) a +0 short sword (25, -9, D:1) a hobgoblin skeleton (28, -2, D:1) a scarf of invisibility (36, -3, D:1) a bat corpse (skeletalised by now) (40, -28, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) an adder skeleton (0, 6, D:2) a +0 whip (9, -15, D:2) a ball python skeleton (10, 8, D:2) 3 stones (38, -1, D:2) a +0 spear (43, -14, D:2) a +0 dagger of venom (48, 13, D:2) a +0 club a goblin skeleton (50, -12, D:2) 4 stones (53, 2, D:2) a hobgoblin skeleton (54, 4, D:2) a hobgoblin skeleton Level 3 of the Dungeon (9, -25, D:3) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (9, 9, D:3) the +0 robe of Cott {MP+9} MP+9: It affects your magic capacity (+9). (11, -15, D:3) a rat skeleton (13, -9, D:3) a +0 flail (19, -6, D:3) a +0 dagger (27, 14, D:3) a frilled lizard corpse (skeletalised by now) (31, -18, D:3) a +0 flail (42, -22, D:3) a +2 hand axe of flaming a +0 leather armour (47, -6, D:3) a +3 broad axe (47, 14, D:3) 4 stones (52, -14, D:3) a +0 helmet (54, 30, D:3) a +0 club a +0 sling (55, -6, D:3) a ball python corpse (skeletalised by now) (58, -24, D:3) a frilled lizard corpse (skeletalised by now) (59, 26, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 8 gold pieces (1, 3, D:4) a +0 leather armour (5, -18, D:4) a +0 robe (27, 9, D:4) a ball python corpse (33, 3, D:4) a +0 dagger of draining (still there?) 3 poisoned darts (still there?)