stipulation Level 1 of the Dungeon (0, 0, D:1) 5 stones (0, 16, D:1) a +0 plate armour (2, 17, D:1) a +0 club (2, 25, D:1) a +0 spear (6, 12, D:1) a +0 club (7, 2, D:1) a +0 club a goblin skeleton (9, 43, D:1) a ball python corpse (17, 0, D:1) a frilled lizard skeleton (19, 1, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (19, 28, D:1) 7 stones (22, 18, D:1) a +0 dagger a goblin corpse (skeletalised by now) (26, 3, D:1) a ball python corpse (skeletalised by now) (28, 3, D:1) a +0 robe (28, 7, D:1) a +0 short sword (28, 24, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (30, 23, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (30, 44, D:1) a +0 dagger a +0 scale mail a kobold skeleton (31, 23, D:1) a +0 club a goblin corpse (skeletalised by now) (34, 25, D:1) 8 stones (35, 4, D:1) an orb of guile (39, 18, D:1) a +0 club (39, 33, D:1) a +0 club (52, 26, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (3, -36, D:2) a rat corpse (3, -2, D:2) 6 gold pieces (8, -15, D:2) a bat corpse (12, -16, D:2) a +0 mace (12, -7, D:2) a +0 robe (14, -1, D:2) a scroll of noise (17, -12, D:2) a bat corpse