stonecrops Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, -5, D:1) a +0 club (12, 4, D:1) a jackal skeleton (14, 40, D:1) a +0 leather armour (16, 22, D:1) a +0 dagger (17, 39, D:1) a hobgoblin corpse (skeletalised by now) (19, 39, D:1) a +0 dagger a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (34, 34, D:1) a +0 quarterstaff (36, 30, D:1) a staff of earth (38, -5, D:1) a +0 short sword a kobold skeleton a ball python skeleton (38, 15, D:1) a stone (39, -5, D:1) a rat skeleton (39, -4, D:1) a +0 club a goblin skeleton (39, -3, D:1) a ring of magical power (39, 0, D:1) a frilled lizard corpse (skeletalised by now) (46, 27, D:1) a quokka skeleton (50, -10, D:1) a bat corpse (skeletalised by now) (51, 37, D:1) a +0 robe (52, 42, D:1) a +0 leather armour (55, 4, D:1) a bat corpse (skeletalised by now) (56, -4, D:1) a +0 sling (56, 19, D:1) a hobgoblin corpse (skeletalised by now) (59, -1, D:1) a +0 dagger Level 2 of the Dungeon (11, 21, D:2) a +0 dagger a goblin skeleton (11, 22, D:2) a hobgoblin skeleton (25, 14, D:2) an orb of stardust (28, -7, D:2) a rat skeleton (32, -7, D:2) a hobgoblin skeleton (35, 15, D:2) a +0 dagger (38, -1, D:2) a rat skeleton (40, -1, D:2) a +0 club a goblin corpse (skeletalised by now) (40, 33, D:2) a hobgoblin skeleton (41, 34, D:2) a quokka corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a frilled lizard skeleton a bat skeleton (60, -4, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Kuara {rF+ rCorr} (3760 gold) [ring of protection from fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. the medusa talisman of Uvveor {Harm rElec Will- rCorr} (3890 gold) [medusa talisman] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. the +3 leather armour of Conscience {Will+} (2960 gold) Will+: It increases your willpower. It cannot be enchanted further. the storm talisman "Vume" {rC+ rN+ SInv} (14220 gold) [storm talisman] rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. the ring of Tysuank {rF+ Str+6 Stlth+} (5280 gold) [ring of strength] rF+: It protects you from fire. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. the ring "Siefid" {rF+ MP+9 Int+5 Dex+3} (5080 gold) [ring of magical power] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). the +1 robe "Wugroh" {Fly Str-5 Dex+7 Stlth+} (2200 gold) Fly: It grants you flight. Str-5: It affects your strength (-5). Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. It cannot be enchanted further. the fire staff of the World {rF+ Int+2 Hexes Fire} (4180 gold) [staff of fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. the air staff "Sugatuj" {rElec rC- Will+ Stlth+ Air} (3340 gold) [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. the orb of Inevitability {Guile, Str+6} (4360 gold) Str+6: It affects your strength (+6). the ring "Emuc" {Str+6 SInv} (4720 gold) [ring of strength] Str+6: It affects your strength (+6). SInv: It lets you see invisible. the +0 leather armour "Rilit" {Will+ Str+4} (2300 gold) Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. the spider talisman of the Tanner {rF++ rC+} (6650 gold) [spider talisman] rF++: It greatly protects you from fire. rC+: It protects you from cold. the +6 spear "Arotesem" {vamp, Fly Str+2} (5230 gold) Fly: It grants you flight. Str+2: It affects your strength (+2). It cannot be enchanted further. the +1 robe of Figh {Regen+ MP-10 Str+4} (590 gold) Regen+: It increases your rate of health regeneration. MP-10: It affects your magic capacity (-10). Str+4: It affects your strength (+4). It cannot be enchanted further. the +12 whip "Utamif" {reap, Bane rPois Dex+2} (7790 gold) Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the necromancy staff of Tiniuseh {rF- rN+ Str-4 Dex+7 Necro} (3130 gold) [staff of necromancy] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+7: It affects your dexterity (+7). Necro: It increases the power of your Necromancy spells. the ring of Xicyig {rElec rC+ Will+ Dex+3} (5090 gold) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). the +8 dagger "Mirumoc" {drain, ^Fragile Str+4 Int+2} (5760 gold) ^Fragile: It will be destroyed if unequipped. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +6 mace of Qaziukh {holy, rElec rCorr} (5500 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (0, 0, D:3) a +0 leather armour (3, 9, D:3) a +0 short sword (8, 35, D:3) a +2 vampiric whip (15, 13, D:3) a rat corpse (skeletalised by now) (18, 27, D:3) a +0 whip (21, 29, D:3) a +0 dagger (23, 27, D:3) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (36, 8, D:3) a +0 whip a stone (41, 17, D:3) a +0 club a +0 hand axe a +0 ring mail (41, 18, D:3) a +0 hand axe (44, 19, D:3) a +0 club an orc skeleton Level 4 of the Dungeon (7, 4, D:4) a +0 whip (8, 17, D:4) a quill talisman (13, 11, D:4) a hobgoblin corpse (19, -9, D:4) a +0 hammer (20, -10, D:4) a +0 hammer (20, -4, D:4) a +0 short sword (21, -9, D:4) a +0 hammer (22, -10, D:4) a +0 hammer (22, 17, D:4) a +0 trident (23, -10, D:4) a +0 hammer (24, -11, D:4) a +0 hammer (26, -12, D:4) a +0 hammer (26, -11, D:4) a +0 hammer (26, -10, D:4) a +0 hammer (27, -12, D:4) a +0 hammer (27, -11, D:4) a +0 hammer (27, -10, D:4) a +1 hammer of draining (unseen) (28, -12, D:4) a +0 hammer (28, -11, D:4) a throwing net (28, -10, D:4) a +0 hammer (36, -4, D:4) 3 flux baubles (40, 7, D:4) a +0 club (41, 9, D:4) a +0 morningstar of concussion a +0 ring mail an orc corpse (skeletalised by now) (41, 26, D:4) a +0 ring mail (41, 29, D:4) a +0 short sword 4 stones a kobold skeleton (42, 9, D:4) a +0 trident (42, 10, D:4) an orc corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (43, 27, D:4) an adder skeleton (48, 15, D:4) a +0 sling