stonecrops Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (2, 19, D:1) a +0 short sword (9, 1, D:1) a ball python skeleton (10, -9, D:1) a frilled lizard corpse (skeletalised by now) (13, -11, D:1) a hobgoblin corpse (skeletalised by now) (19, 17, D:1) a +0 dagger (20, 2, D:1) a bat skeleton (20, 17, D:1) a +2 dagger of speed a goblin skeleton a ball python skeleton (21, 16, D:1) a +0 dagger 3 stones (21, 17, D:1) a quokka skeleton (23, 33, D:1) a +0 club (26, -6, D:1) a +0 whip (27, 33, D:1) a quokka corpse (skeletalised by now) (29, -1, D:1) a +0 dagger (30, -10, D:1) an amulet of faith (31, 17, D:1) a +0 spear (34, -8, D:1) a +0 buckler (36, 29, D:1) a +0 dagger a ball python corpse (skeletalised by now) (36, 37, D:1) a +0 dagger (37, 37, D:1) a ball python corpse (skeletalised by now) (38, 19, D:1) 4 darts of disjunction (39, 2, D:1) a +0 club a goblin corpse (skeletalised by now) (42, 19, D:1) a +0 spear a jackal corpse (skeletalised by now) Level 2 of the Dungeon (7, 19, D:2) a +0 club a kobold corpse (skeletalised by now) (7, 20, D:2) a +0 dagger a kobold corpse (skeletalised by now) (8, 41, D:2) a +0 robe (12, 34, D:2) a +0 dagger (14, 2, D:2) a +0 mace an orc skeleton (16, 10, D:2) a bat skeleton (18, 27, D:2) a +0 ring mail (20, 8, D:2) a +0 dagger (26, 5, D:2) a quokka skeleton (26, 6, D:2) a +0 dagger of electrocution a kobold skeleton (27, 3, D:2) an adder skeleton (40, 12, D:2) a +0 club a kobold skeleton (45, 37, D:2) a +0 mace (60, 2, D:2) a +0 club a kobold skeleton Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (4, -18, D:3) a ball python corpse (skeletalised by now) (13, -46, D:3) an adder corpse (skeletalised by now) (14, -46, D:3) an orc corpse (skeletalised by now) (23, 2, D:3) a +0 leather armour (24, -43, D:3) the +2 leather armour of Bievvocw {rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (25, -1, D:3) a rat corpse (skeletalised by now) (37, -19, D:3) a +0 dagger (38, -9, D:3) a +0 short sword a stone a kobold skeleton (43, -56, D:3) a frilled lizard corpse (skeletalised by now) (46, 2, D:3) a +0 quarterstaff (58, -31, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 club a kobold skeleton (2, -14, D:4) 2 large rocks (13, -1, D:4) a +2 dagger of venom (15, 2, D:4) a +0 rapier of speed a +0 leather armour the human skeleton of Eustachio (16, -16, D:4) a +0 robe (17, 15, D:4) a +0 short sword a +0 dagger an orc corpse (skeletalised by now) (18, 15, D:4) a +0 dagger a +0 scale mail a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (19, 15, D:4) a +0 dagger a +0 club a kobold skeleton (21, -29, D:4) a +0 robe (24, -29, D:4) a +0 dagger (27, -2, D:4) a +0 giant club (30, -23, D:4) a +0 quarterstaff (35, -18, D:4) a +0 quarterstaff (37, 16, D:4) a +0 ring mail a +0 dagger (37, 17, D:4) a +0 whip an orc skeleton (38, 17, D:4) a +0 ring mail a +0 heavy mace (50, -2, D:4) a +0 robe (51, -6, D:4) a +0 falchion Level 5 of the Dungeon (1, 4, D:5) a +0 club (3, 25, D:5) a +0 hand axe (5, -3, D:5) a +0 leather armour (8, 21, D:5) a +0 scale mail (13, 26, D:5) a +0 club (17, 9, D:5) a +0 leather armour (22, -3, D:5) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (22, 14, D:5) a +0 giant spiked club an ogre skeleton (28, -1, D:5) a hound skeleton (29, -13, D:5) 6 poisoned darts (31, -10, D:5) a +0 spear (36, 33, D:5) a +0 flail an orc corpse (skeletalised by now) (36, 35, D:5) a +0 chain mail a +0 scimitar an orc corpse (skeletalised by now) (37, 33, D:5) a +0 club an orc corpse (skeletalised by now) Level 6 of the Dungeon (18, 13, D:6) a +0 whip a gnoll skeleton (19, 12, D:6) a +0 spear a gnoll skeleton (19, 14, D:6) a +0 spear (21, 2, D:6) an adder skeleton (25, -11, D:6) a +0 hand axe (27, -8, D:6) a +0 mace a +0 robe (28, -11, D:6) a +0 club (29, -11, D:6) a +0 dagger a +0 club a +0 ring mail (30, -11, D:6) a +0 whip (31, 8, D:6) a +0 chain mail (32, 10, D:6) an adder skeleton (41, 12, D:6) a bullfrog skeleton (41, 13, D:6) a +0 dagger a +0 whip a +0 scale mail a +0 club an orc skeleton an orc skeleton an orc skeleton (42, 13, D:6) a +0 robe a +0 dagger (43, 12, D:6) a +0 leather armour a +0 whip an orc skeleton (44, -7, D:6) a +0 robe (45, -15, D:6) a +4 halberd a +0 robe (46, -14, D:6) a +2 great sword a +0 robe a +0 robe a +0 vampiric scimitar a +0 robe (52, 5, D:6) a +0 chain mail a +0 whip an orc skeleton (53, 6, D:6) a +0 hand axe an orc skeleton (57, 0, D:6) a +0 club Level 7 of the Dungeon [Shop] Xedonoh's Antique Weapon Shoppe a +0 spear (87 gold) a +0 short sword (87 gold) a +2 glaive of holy wrath (870 gold) a +0 war axe (101 gold) the +11 short sword of Amorality {flame, Int+3} (2137 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 hand axe of sundering (145 gold) a +0 mace (87 gold) a +3 trident of venom (614 gold) [Shop] Yrufruco's General Store a lightning rod (4/4) (560 gold) a sack of spiders (560 gold) a parchment of Call Imp (81 gold) a scroll of teleportation (42 gold) a +0 ring mail (56 gold) a wand of flame (6) (unknown) (58 gold) a potion of enlightenment (70 gold) a parchment of Inner Flame (123 gold) a parchment of Conjure Ball Lightning (350 gold) [Shop] Mucriubu's Book Emporium a parchment of Rending Blade (169 gold) a parchment of Call Imp (75 gold) a parchment of Forge Lightning Spire (169 gold) a parchment of Summon Mana Viper (239 gold) a parchment of Irradiate (239 gold) a manual of Stealth (1040 gold) (0, 7, D:7) a +0 robe (23, 15, D:7) a +0 scale mail (25, -5, D:7) a +0 hand axe (26, -6, D:7) a +0 hand axe (26, -5, D:7) a +2 shortbow of draining (26, -4, D:7) a +0 hand axe (27, -5, D:7) the +1 hand axe "Neeqypie" {protect, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (28, 25, D:7) a +0 short sword a +0 chain mail a +0 whip (29, 25, D:7) a +0 club a +0 leather armour a +0 morningstar a +0 leather armour (30, -23, D:7) the +7 war axe "Arosov" {freeze, rF+ rCorr Str+3 Dex-5} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. a +0 broad axe a +2 war axe a ring of resist corrosion (32, 23, D:7) a ring of see invisible (33, 31, D:7) a +0 helmet (38, -7, D:7) 3 stones a +0 whip a +0 club 5 poisoned darts a +0 club (39, -10, D:7) a +0 dagger (39, -9, D:7) a +0 robe a +0 dagger (40, -9, D:7) 4 stones a +0 dagger (41, -10, D:7) a +0 club (50, 6, D:7) a parchment of Lesser Beckoning (53, 5, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (3, 8, D:8) a +0 short sword a +0 chain mail a +0 club a +0 ring mail a +0 hand axe (5, 9, D:8) a +0 club a +0 whip 5 poisoned darts a +0 dagger a +0 club 5 stones (6, 9, D:8) a +0 dagger (16, 8, D:8) a staff of air (20, 30, D:8) a +0 trident (31, 2, D:8) a +0 chain mail (34, 10, D:8) an eel talisman (43, 22, D:8) a scroll of teleportation (43, 45, D:8) a parchment of Lesser Beckoning (46, 30, D:8) a +0 dagger a +0 whip a +0 dagger 5 stones (47, 30, D:8) a +0 short sword a +0 club 5 poisoned darts (48, 28, D:8) the +0 robe of the Bouncing Quests {rCorr Archmagi} rCorr: It protects you from acid and corrosion. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. Level 9 of the Dungeon (0, 0, D:9) a +0 robe (1, -32, D:9) a +0 scale mail (2, -29, D:9) a +0 long sword (2, -24, D:9) a +0 dagger (3, -25, D:9) a +0 cloak (5, 8, D:9) a +0 ring mail (12, -37, D:9) a +0 dagger (12, -32, D:9) a +0 dagger a +0 dagger 5 stones (13, -32, D:9) a +0 whip (14, -34, D:9) a +0 club a +0 whip 3 stones (14, -33, D:9) a +0 short sword a curare-tipped dart (15, -35, D:9) a +0 club (26, -2, D:9) a +0 club a +0 leather armour (26, -1, D:9) a +0 war axe a +0 ring mail a +0 whip (27, -3, D:9) a +0 giant club a +0 dire flail (27, -1, D:9) a +0 dagger a +0 robe a +3 dagger of pain a +0 robe (32, -15, D:9) a phantom mirror (33, -10, D:9) a +5 scimitar (unseen) (39, -11, D:9) a parchment of Ignition (39, -10, D:9) a potion of invisibility (53, -14, D:9) a +0 orcbow (55, -33, D:9) a +2 dagger of holy wrath a +0 robe (55, -32, D:9) a +0 orcbow (56, -34, D:9) a +0 shortbow (56, -11, D:9) a +0 whip (58, -11, D:9) a +0 flail (58, -10, D:9) a +2 heavy hand axe a +0 leather armour (59, -11, D:9) a +0 halberd a +0 chain mail (59, -10, D:9) a +0 flail (62, -26, D:9) a +0 cloak Level 10 of the Dungeon [Shop] Hyjer's Antique Weapon Shop a +7 partisan of pain (1308 gold) a +7 triple crossbow (1368 gold) the +1 quarterstaff "Taochusile" {pain, Will+} (722 gold) Will+: It increases your willpower. It cannot be enchanted further. the +9 morningstar "Ylogra" {flame, rN+ Stlth+} (1675 gold) rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 sling of Locus Delicti {flame, Fly rF+} (811 gold) Fly: It grants you flight. rF+: It protects you from fire. It cannot be enchanted further. the +1 scimitar of Trial by Ordeal {flame, Will+ Int+4 Stlth+} (950 gold) Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 hand axe of electrocution (228 gold) a +2 dagger of venom (345 gold) [Shop] Ykabu's Armour Shop a +1 plate armour of archery (621 gold) a +0 chain mail of fire resistance (299 gold) a +2 robe (296 gold) a +3 ring mail of fire resistance (598 gold) a +3 leather armour of cold resistance (552 gold) a +3 leather armour of willpower (552 gold) a +0 leather armour of willpower (207 gold) +2 swamp dragon scales (1311 gold) the +1 leather armour of Honour {Slay+2} (515 gold) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} (1265 gold) Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. (0, 0, D:10) a +0 flail (14, 18, D:10) a +0 dagger a +0 robe (20, -2, D:10) a +0 mace (28, -15, D:10) a +0 giant spiked club a +0 dire flail (30, -14, D:10) a +0 dire flail (33, 5, D:10) a +0 dagger a +0 leather armour (34, 4, D:10) a +0 dagger of draining a +0 robe (36, 3, D:10) a +2 short sword of electrocution (36, 4, D:10) a +0 mace (36, 5, D:10) a +0 battleaxe a +0 plate armour (36, 6, D:10) a +0 trident a +0 chain mail (37, 3, D:10) a +0 short sword a +0 leather armour a +0 club a +0 leather armour (37, 5, D:10) a +0 dagger a +0 robe (37, 17, D:10) a scroll of teleportation (38, 5, D:10) a +0 dagger a +0 robe (46, 2, D:10) a medusa talisman Level 11 of the Dungeon (0, 0, D:11) 12 gold pieces (0, 1, D:11) 4 gold pieces (1, 0, D:11) 6 gold pieces (2, 2, D:11) 9 gold pieces the Ecumenical Temple