stonecrops Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (22, 18, D:1) a +0 sling (25, 13, D:1) a bat skeleton (33, 19, D:1) a +0 sling (42, 25, D:1) a +0 club a goblin skeleton (42, 26, D:1) a +0 dagger 5 stones (45, 2, D:1) a +0 sling (46, 7, D:1) a staff of necromancy (49, -2, D:1) a rat skeleton (55, 21, D:1) a +0 dagger (57, 17, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (6, 10, D:2) a +2 devious dagger (6, 21, D:2) a +0 robe (9, -15, D:2) the felid corpse of Natasha (skeletalised by now) (14, 20, D:2) a +0 leather armour (17, 0, D:2) the felid corpse of Natasha (skeletalised by now) (18, -14, D:2) a +0 club a goblin corpse (skeletalised by now) (22, 13, D:2) a hobgoblin skeleton (22, 21, D:2) a +0 robe (27, 4, D:2) a maw talisman (30, 12, D:2) a +0 scale mail a hobgoblin corpse (skeletalised by now) (32, 13, D:2) a quokka skeleton (34, 0, D:2) an adder skeleton (35, 0, D:2) a ball python skeleton (37, -3, D:2) a +0 mace (42, 1, D:2) the felid corpse of Natasha (skeletalised by now) (46, -4, D:2) a frilled lizard corpse (skeletalised by now) (53, 10, D:2) a +0 falchion a +0 scale mail the human corpse of Terence (skeletalised by now) Level 3 of the Dungeon [Shop] Ranacaabeo's Weapon Shop a +0 falchion of electrocution (133 gold) 4 silver javelins (504 gold) 4 atropa-tipped darts (50 gold) a +0 whip (35 gold) a +0 morningstar (84 gold) 2 throwing nets (84 gold) a +0 morningstar (84 gold) a +0 war axe (49 gold) a +0 hand axe (42 gold) a +0 quarterstaff (70 gold) (12, 32, D:3) a +0 mace of venom (20, 4, D:3) a bat skeleton (25, -1, D:3) a ball python corpse (skeletalised by now) (26, -1, D:3) a serpent talisman (27, 35, D:3) a +0 whip (29, 2, D:3) an adder corpse (skeletalised by now) (37, 5, D:3) a +0 club a kobold skeleton (39, 16, D:3) a frilled lizard corpse (skeletalised by now) (48, 30, D:3) an adder skeleton (49, 8, D:3) a +0 dagger a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an orb of mesmerism (9, 15, D:4) a quokka corpse (skeletalised by now) (9, 20, D:4) a +0 hand axe (10, 20, D:4) a +0 robe (12, 29, D:4) an adder corpse (skeletalised by now) (13, -13, D:4) a +0 flail (20, 43, D:4) a rimehorn talisman (21, -10, D:4) a +0 short sword (29, 4, D:4) a +0 whip a +0 leather armour a +0 club a +0 club (29, 23, D:4) a +0 mace (29, 31, D:4) a +0 robe (35, 34, D:4) a +0 hand axe (46, 2, D:4) a parchment of Ensorcelled Hibernation (48, 17, D:4) a +0 whip an orc corpse (skeletalised by now) (49, 17, D:4) a +1 chain mail a +0 dagger (49, 18, D:4) a +0 dagger a +0 ring mail (52, 4, D:4) a +0 short sword a +0 dagger a +0 robe a +0 club 2 boomerangs a +0 scale mail Level 5 of the Dungeon (0, 27, D:5) a +0 trident (4, 24, D:5) a +0 hand axe a water moccasin skeleton (7, 24, D:5) a +0 giant club (7, 40, D:5) a +0 halberd (9, 5, D:5) a +0 robe a +0 dagger (9, 6, D:5) a +0 dagger a +0 leather armour a +0 club a +0 robe a +0 dagger a +0 robe a +0 dagger an orc skeleton an orc skeleton an orc skeleton (10, 5, D:5) a +0 chain mail a +0 dagger a +0 club an orc skeleton (10, 7, D:5) a +0 robe a +0 dagger a +0 short sword an orc skeleton an orc skeleton (14, 6, D:5) an adder skeleton (20, 29, D:5) a +0 plate armour (21, -2, D:5) a +0 ring mail (26, 11, D:5) a +0 giant club an ogre skeleton (30, -4, D:5) a +0 whip (31, 19, D:5) a +0 flail (31, 22, D:5) a +0 flail a +0 short sword (32, 22, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (6, -9, D:6) a +0 rapier (6, 0, D:6) a +0 ring mail (31, -4, D:6) a +0 giant club (36, -3, D:6) a +0 ring mail (62, 24, D:6) a +0 leather armour a +0 short sword (67, 22, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 robe (13, -11, D:7) a +0 robe a +0 dagger (14, -16, D:7) a +0 leather armour a +0 whip a +0 club a +0 club a +0 short sword (14, -15, D:7) a +0 robe a +3 halberd a +0 robe a +0 long sword a +0 club (14, -12, D:7) a +0 whip (14, 8, D:7) a +0 robe (15, -17, D:7) a +0 short sword a +0 ring mail a +0 ring mail a +0 ring mail a +0 whip a +0 robe a +0 dire flail a +3 whip a +4 great sword of freezing (15, -16, D:7) a +0 dagger a +0 robe a +0 ring mail a +0 hand axe a +0 robe a +0 morningstar (16, -17, D:7) a +0 dagger a +0 robe a +0 robe a +0 hand axe a +0 robe a +0 dagger (17, -12, D:7) a scroll of teleportation (26, -8, D:7) a +0 dagger of venom (28, -2, D:7) a +0 short sword (36, 5, D:7) a +0 robe (43, -21, D:7) a +2 cloak Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (3, 8, D:8) a +0 hand axe (7, 27, D:8) a +0 scale mail (19, 10, D:8) a +0 dagger a +0 robe (24, 13, D:8) a +0 short sword (24, 15, D:8) a +0 halberd (24, 38, D:8) a +0 dagger a +0 robe (25, 13, D:8) a +0 leather armour a +0 hand axe (25, 14, D:8) a +0 club (31, 34, D:8) a +0 club (32, 24, D:8) a scroll of teleportation Level 9 of the Dungeon [Shop] Guk Tiro's Antique Armour Shop a +2 cloak of air (661 gold) a +2 robe of cold resistance (375 gold) a +1 leather armour of cold resistance (294 gold) a +6 plate armour of ponderousness (525 gold) a +1 plate armour of resonance (630 gold) the +2 robe of Conscience {Harm rN++ Int+3 Dex-4} (552 gold) Harm: It increases damage dealt and taken. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. a +4 scale mail of cold resistance (651 gold) a +1 plate armour of cold resistance (630 gold) (0, 0, D:9) a +0 giant club a +0 giant club (3, 37, D:9) a +0 dagger (8, 35, D:9) a scroll of teleportation (9, 24, D:9) a +0 dagger a +2 robe of willpower (9, 26, D:9) a +0 dagger (10, 24, D:9) a +0 club (12, 25, D:9) a +0 dagger (15, 33, D:9) a scroll of identify (17, 0, D:9) a +0 quarterstaff (18, 33, D:9) the +7 long sword "Impslayer" {flame, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (22, 34, D:9) a scroll of fear (22, 38, D:9) the +4 ring mail "Sybluz" {Rampage rPois Dex-4 SInv} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (24, -1, D:9) a ring of wizardry (29, 55, D:9) a +0 giant spiked club a +0 giant club (30, 54, D:9) a +3 chain mail (32, 29, D:9) a +0 giant club a +0 dire flail (36, 23, D:9) a +0 scale mail a +0 club (37, 23, D:9) a +0 leather armour a +0 hand axe (37, 24, D:9) a +0 plate armour a +0 dire flail (37, 25, D:9) a +0 robe a +0 dagger (39, 21, D:9) a +0 ring mail (40, 37, D:9) 3 stones a +2 whip of electrocution (41, 39, D:9) a +0 whip (42, 38, D:9) a +0 whip 3 stones a +0 dagger a +0 short sword (42, 39, D:9) a +0 dagger (46, 24, D:9) a staff of necromancy (62, 9, D:9) a +1 war axe (65, 2, D:9) a +0 hand axe Level 10 of the Dungeon (0, 0, D:10) a scarf of repulsion (2, 1, D:10) a +0 orcbow (11, 36, D:10) a +0 dagger a +0 robe a +0 dagger (12, 14, D:10) 5 stones a +2 short sword of draining (12, 17, D:10) a +0 dagger an orb of attunement (12, 36, D:10) a +0 robe a +0 dagger (13, 18, D:10) a +0 dagger a +0 whip a +0 whip a +0 club a stone a +0 orcbow (13, 19, D:10) a +0 dagger a +0 short sword a +0 dagger a +0 whip 2 curare-tipped darts (13, 21, D:10) a +0 short sword (14, 16, D:10) a +0 short sword (18, 13, D:10) a +0 short sword a +0 short sword (18, 15, D:10) a +0 dagger a curare-tipped dart a +0 dagger (19, 14, D:10) a curare-tipped dart a +0 dagger (19, 37, D:10) a scroll of vulnerability 2 potions of attraction a scroll of amnesia 3 potions of moonshine a scroll of immolation (21, 14, D:10) a +0 robe a +0 dagger of electrocution a +0 short sword 2 curare-tipped darts a +2 whip of draining a +0 short sword (22, 12, D:10) a curare-tipped dart a +0 whip (22, 13, D:10) a +0 short sword (22, 14, D:10) a +2 dagger of venom a +0 dagger a +0 short sword 2 curare-tipped darts a +0 whip (39, 30, D:10) a +0 mace (41, 42, D:10) a +0 sling Level 11 of the Dungeon (15, -8, D:11) a +0 flail (15, -7, D:11) 5 stones a +0 club (16, -28, D:11) a +0 dagger a +0 robe (17, -12, D:11) a +0 giant club a +0 giant club (17, -10, D:11) a +0 dagger a +0 robe a +0 dagger a +0 robe (17, -9, D:11) a +0 short sword 4 stones a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 club (26, 11, D:11) a +0 dagger a +0 whip (26, 12, D:11) a +0 whip 3 stones a +0 whip a +0 short sword (26, 13, D:11) 3 stones a +0 dagger (28, -14, D:11) a +0 leather armour (28, -12, D:11) a +0 robe a +0 dagger (29, -11, D:11) a +0 giant club a +0 giant spiked club (44, -4, D:11) the earth staff of Inflation {rF+ Earth} [staff of earth] rF+: It protects you from fire. Earth: It increases the power of your Earth spells. (52, 6, D:11) a +0 robe of willpower a +0 dagger (52, 7, D:11) a +0 hand axe (53, 6, D:11) a +0 dagger (53, 7, D:11) a +0 robe a +0 dagger a +0 whip (54, 7, D:11) a +0 robe a +0 dagger a +0 flail Level 12 of the Dungeon [Shop] Catz's Jewellery Shoppe a +6 ring of dexterity (612 gold) a ring of see invisible (unknown) (255 gold) a ring of wizardry (510 gold) an amulet of the acrobat (unknown) (510 gold) a ring of magical power (unknown) (340 gold) the amulet of Zoosupengo {Rampage RegenMP+ Dex+5} (807 gold) [amulet of magic regeneration] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. RegenMP+: It increases your rate of magic regeneration. Dex+5: It affects your dexterity (+5). a ring of willpower (unknown) (425 gold) a +6 ring of dexterity (612 gold) (0, 0, D:12) a +1 scale mail of willpower (0, 2, D:12) a +0 orcbow (7, -29, D:12) a +0 ring mail (8, -28, D:12) a +0 flail (9, -28, D:12) a +0 giant spiked club a +0 giant club (14, -34, D:12) a +0 giant club a +0 giant club (16, -36, D:12) a +0 scale mail (19, -47, D:12) a +0 robe (33, -9, D:12) a +4 ring of protection (46, -10, D:12) a +0 ring mail (47, -31, D:12) a +0 quarterstaff (47, -23, D:12) 5 stones (47, -21, D:12) 5 stones (47, -19, D:12) 5 stones (47, -12, D:12) a +0 dagger a +0 robe (50, -31, D:12) 2 large rocks (51, -22, D:12) 5 stones (51, -20, D:12) 5 stones (51, -18, D:12) 5 stones Level 13 of the Dungeon (0, 0, D:13) a +0 battleaxe (10, -4, D:13) a +0 dire flail (12, 4, D:13) a +1 great mace of protection a +0 ring mail of poison resistance a maw talisman (13, 5, D:13) a +0 dire flail a +0 giant club (14, 1, D:13) a +2 scimitar of flaming (15, -1, D:13) a +0 war axe a +0 leather armour a +0 kite shield (16, 0, D:13) a +0 hand axe a +0 leather armour (16, 9, D:13) a +0 dire flail a +0 leather armour of fire resistance (16, 10, D:13) a +0 dagger a +0 robe (24, -13, D:13) 4 large rocks (25, 3, D:13) a +0 long sword a +0 robe (36, -22, D:13) a potion of moonshine (39, -25, D:13) a +0 shortbow (46, 13, D:13) a +0 battleaxe (47, 18, D:13) the +1 battleaxe of Indomitability {venom, *Slow Fly Str+7 Dex-4} *Slow: It may slow you when you take damage. Fly: It grants you flight. Str+7: It affects your strength (+7). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. Level 14 of the Dungeon (0, 0, D:14) a +0 hand axe (1, -16, D:14) a +0 scale mail (9, -12, D:14) a +0 orcbow (14, -24, D:14) a scroll of teleportation (14, -7, D:14) a storm talisman (15, -3, D:14) a +0 giant club a +0 giant spiked club (19, -34, D:14) a +0 trident (25, 1, D:14) a +2 scimitar of flaming (31, -32, D:14) a +0 orcbow (33, -32, D:14) a +0 scale mail (41, 9, D:14) a parchment of Jinxbite (43, 2, D:14) a +0 robe a +0 long sword (43, 3, D:14) a +4 scimitar of flaming (46, -20, D:14) a +0 leather armour (48, -20, D:14) a scroll of vulnerability (53, -32, D:14) a +2 rapier of venom Level 15 of the Dungeon (0, 0, D:15) 6 large rocks (7, -4, D:15) a +0 ring mail (8, -8, D:15) a +0 orcbow (13, -45, D:15) a scroll of teleportation (25, -19, D:15) a +1 long sword of electrocution a +0 leather armour (27, -39, D:15) a +0 rapier (29, -23, D:15) a +0 great mace a +0 shortbow (29, -22, D:15) 6 large rocks (38, -12, D:15) a +2 great sword of flaming (38, -4, D:15) a +0 robe a +0 whip (39, -11, D:15) a +0 pair of boots Level 1 of the Orcish Mines [Shop] Mupeg's Jewellery Boutique the ring "Gisiz" {rC+ Dex+6 SInv} (975 gold) [ring of dexterity] rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. the blade talisman "Qapp" {rElec rF+ Dex+4} (2440 gold) [blade talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). the ring of Saceegi {Fly rN+ Wiz Str-2} (703 gold) [ring of wizardry] Fly: It grants you flight. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Str-2: It affects your strength (-2). a ring of resist corrosion (360 gold) the amulet "Hapsazuj" {*Slow rN+ RegenMP+ Int-4 Dex+6} (716 gold) [amulet of magic regeneration] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). a spider talisman (225 gold) (0, 0, Orc:1) a +0 falchion a +0 leather armour a +0 falchion a +0 dagger a +0 robe (1, 0, Orc:1) a +0 flail a +0 plate armour (2, 0, Orc:1) a +0 giant club (22, 10, Orc:1) a potion of magic a +6 ring of dexterity (25, 24, Orc:1) a +0 mace a +0 leather armour (25, 25, Orc:1) a +0 flail a +0 club a +0 leather armour a +0 club a +0 chain mail (26, 25, Orc:1) a +0 battleaxe a +0 chain mail (27, 26, Orc:1) a +0 giant club Level 2 of the Orcish Mines [Shop] Dumed's Assorted Antiques a sack of spiders (1040 gold) a scroll of amnesia (104 gold) a +0 chain mail (156 gold) a scroll of immolation (104 gold) a scroll of poison (104 gold) a scroll of fear (104 gold) a scroll of silence (247 gold) [Shop] Ekex's Antique Weapon Shop a +2 short sword of venom (327 gold) a +0 rapier (115 gold) a +0 whip (52 gold) a +3 war axe of draining (489 gold) a +2 orcbow of freezing (403 gold) a +0 spectral quarterstaff (304 gold) a +0 club (10 gold) a +0 dagger (42 gold) a +0 dagger (42 gold) a +0 orcbow (84 gold) a +0 long sword (73 gold) the +6 partisan "Darabaw" {heavy, *Noise SInv Stlth+} (1115 gold) *Noise: It may make a loud noise when swung. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. [Shop] Vaes's Antique Armour Boutique a +0 leather armour (60 gold) a +0 robe (27 gold) a +2 leather armour of positive energy (480 gold) a +0 scale mail (120 gold) a +0 scale mail (120 gold) a +0 scale mail (120 gold) a +0 scale mail (120 gold) a +0 helmet (135 gold) [Shop] Xizanix's General Store a parchment of Magnavolt (459 gold) a parchment of Bombard (350 gold) a parchment of Sigil of Binding (123 gold) a sack of spiders (560 gold) a staff of alchemy (unknown) (350 gold) the +4 hand axe of the Crawling Thing {freeze, *Slow rPois rCorr Int-2} (453 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). It cannot be enchanted further. a parchment of Confusing Touch (123 gold) a Fen Folio (711 gold) (0, 0, Orc:2) a +0 great mace a +0 plate armour (1, 1, Orc:2) a +0 hand axe a +0 plate armour a +0 whip of electrocution a +0 halberd a +0 chain mail (2, 0, Orc:2) a +0 flail a +0 chain mail (2, 1, Orc:2) a +0 dagger a +0 robe (3, 15, Orc:2) a +0 short sword a +0 plate armour (4, 16, Orc:2) a +0 flail a +0 dagger a +0 robe (9, -22, Orc:2) a +0 dagger a +0 robe (10, -17, Orc:2) a +0 hand axe a +0 leather armour (10, 4, Orc:2) a +2 dagger of flaming a +0 robe (11, -17, Orc:2) a +0 dagger a +0 robe (11, 5, Orc:2) a +0 dagger a +0 leather armour a +0 dagger a +0 ring mail (12, -17, Orc:2) a +0 dagger a +0 ring mail (12, -11, Orc:2) a +0 arbalest (12, -1, Orc:2) a +0 hand axe (12, 0, Orc:2) a +0 dire flail a +0 plate armour (13, -9, Orc:2) a +0 arbalest (13, 1, Orc:2) a +0 club a +0 leather armour (13, 2, Orc:2) a +0 hand axe (13, 19, Orc:2) a +0 antimagic hand cannon a +0 giant club (14, 0, Orc:2) a +0 falchion a +0 dagger of venom a +0 robe (14, 1, Orc:2) a +0 short sword a +0 leather armour (14, 2, Orc:2) a +0 glaive a +0 chain mail (14, 20, Orc:2) a +0 giant club (15, 20, Orc:2) a +0 arbalest (16, -10, Orc:2) a +3 mace of draining (16, 0, Orc:2) a +0 hand axe a +0 ring mail (16, 1, Orc:2) a +0 short sword a +0 ring mail (17, -20, Orc:2) a +0 hand axe a +0 hand axe (17, -19, Orc:2) a +0 chain mail a +0 dire flail a +0 chain mail a +0 short sword a +0 orcbow a +0 scale mail a +1 whip of electrocution a +0 club (17, -18, Orc:2) a +0 dagger (17, 10, Orc:2) a +0 cloak of air (18, -19, Orc:2) a +0 robe a +0 dagger (18, -18, Orc:2) a +0 leather armour of positive energy a +0 dagger a +0 chain mail a +0 flail (19, 0, Orc:2) a +0 morningstar a +0 chain mail (20, -18, Orc:2) a +0 trident (20, -17, Orc:2) a +0 battleaxe a +0 chain mail (21, -18, Orc:2) a +0 club a +0 ring mail (22, 12, Orc:2) a +0 hand axe a +2 short sword of venom (23, -17, Orc:2) a +2 morningstar of holy wrath a +0 leather armour a +0 dagger a +0 robe a +0 mace a +0 leather armour (23, 12, Orc:2) a +0 dagger (24, -18, Orc:2) a +0 hand axe a +0 leather armour (25, -18, Orc:2) a +0 falchion a +0 ring mail (25, -17, Orc:2) a +0 halberd a +0 arbalest a +0 plate armour (26, -14, Orc:2) a +0 club (27, -14, Orc:2) a +0 robe a +0 scimitar a +0 war axe (28, -16, Orc:2) a +0 whip (28, -15, Orc:2) a +0 leather armour a +0 whip a +0 hand axe of electrocution a +0 chain mail a +0 hand axe a +0 arbalest a +0 ring mail a +0 hand axe a +0 chain mail a +0 flail (28, -14, Orc:2) a +0 buckler a +1 hand axe of flaming a +0 dagger a +0 robe a +0 plate armour a +0 war axe a +0 short sword a +0 chain mail (29, -17, Orc:2) a +2 robe a +1 dagger of venom (41, -3, Orc:2) a +0 arbalest a +0 short sword a +0 cloak (41, 3, Orc:2) a +0 orcbow (44, -18, Orc:2) 5 large rocks (45, -25, Orc:2) a +0 giant club (46, -25, Orc:2) a +0 giant club (47, -25, Orc:2) a +0 orcbow (47, -24, Orc:2) a +0 arbalest (48, -1, Orc:2) a +0 scale mail a +0 short sword a +0 chain mail a +0 glaive (48, 0, Orc:2) a +0 mace a +0 ring mail a +0 hand axe (48, 1, Orc:2) a +0 flail a +0 club (49, -21, Orc:2) a +0 robe a +2 dagger of venom (49, -20, Orc:2) a +0 club (49, -1, Orc:2) a +0 robe a +0 dagger (49, 1, Orc:2) a +0 chain mail a +0 dire flail (50, -21, Orc:2) a +0 club a +0 chain mail a +0 mace (50, 0, Orc:2) a +0 leather armour a +0 club (51, -22, Orc:2) a +0 chain mail a +0 whip (57, -7, Orc:2) a +0 giant club (66, 9, Orc:2) a +0 plate armour a +0 hand axe a +0 scale mail a +0 short sword of draining a +0 hand axe (67, 9, Orc:2) a +0 ring mail a +2 heavy hand axe a +0 chain mail a +0 mace a +0 arbalest (67, 10, Orc:2) a +0 plate armour a +0 dire flail (67, 11, Orc:2) a +0 chain mail a +0 short sword a +0 chain mail a +0 dire flail a +0 orcbow a +0 plate armour a +2 great mace of draining (68, 9, Orc:2) a +0 morningstar a +0 chain mail (68, 10, Orc:2) a +0 club a +0 leather armour (69, 9, Orc:2) a +0 whip (69, 10, Orc:2) a +0 glaive a +0 plate armour Level 1 of the Lair of Beasts (0, 0, Lair:1) a parchment of Summon Small Mammal (8, -9, Lair:1) a +0 club (10, -8, Lair:1) a scroll of immolation (35, -24, Lair:1) a maw talisman (39, -21, Lair:1) a potion of attraction (46, 13, Lair:1) a +0 dagger a +0 robe (50, -32, Lair:1) a +0 quarterstaff a +0 sling a +1 ring mail of poison resistance Level 2 of the Lair of Beasts [Shop] Hirrid's Antique Armour Boutique a +1 plate armour of cold resistance (540 gold) the +5 justicar's regalia {Inspire Amulet+ Str+4} (1620 gold) Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. a +2 robe of resistance (682 gold) a +3 plate armour of willpower (720 gold) a +2 helmet of ice (567 gold) a +1 scale mail of fire resistance (288 gold) a scarf of shadows (216 gold) (2, -28, Lair:2) a +0 battleaxe a +0 shortbow (4, -28, Lair:2) a +0 robe a +1 long sword of freezing (4, -25, Lair:2) a +0 spear (15, -10, Lair:2) a +0 short sword (21, -5, Lair:2) a scarab talisman (23, 5, Lair:2) a +0 short sword (32, -45, Lair:2) a +2 scimitar of flaming (34, -35, Lair:2) a +4 dagger of freezing a +0 robe (49, -3, Lair:2) a +0 hand axe (58, -30, Lair:2) a +0 spear (65, -38, Lair:2) a +0 leather armour Level 3 of the Lair of Beasts (3, 11, Lair:3) a +0 dagger (4, -2, Lair:3) a parchment of Animate Dead (13, 8, Lair:3) a +0 trident (19, 12, Lair:3) a +0 dagger (21, -7, Lair:3) a +0 plate armour (22, -31, Lair:3) a +0 ring mail (24, 14, Lair:3) a +0 falchion (29, -33, Lair:3) a +0 robe (31, -12, Lair:3) a +0 pair of gloves (38, -35, Lair:3) a +0 war axe (38, -1, Lair:3) a ring of wizardry (46, 5, Lair:3) a +0 heavy mace (58, -17, Lair:3) a +0 long sword (59, -1, Lair:3) a +0 broad axe Level 4 of the Lair of Beasts (10, 55, Lair:4) the rimehorn talisman of the Fortifying Gods {rPois rN+++ Will- Stlth-} [rimehorn talisman] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Stlth-: It makes you less stealthy. (22, 30, Lair:4) the +6 great sword "Ekkyetif" {freeze, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (27, 57, Lair:4) a +0 short sword (32, 56, Lair:4) a +0 war axe (35, 16, Lair:4) a +0 leather armour (48, 24, Lair:4) a scroll of blinking Level 5 of the Lair of Beasts (0, 0, Lair:5) a +2 hand cannon of flaming (8, -14, Lair:5) a human corpse (skeletalised by now) (9, -19, Lair:5) a +0 robe (9, -18, Lair:5) a +0 leather armour (17, 4, Lair:5) a +0 scale mail (27, -33, Lair:5) a +0 hand axe (34, -8, Lair:5) a +2 antimagic great sword (34, 12, Lair:5) a +0 scale mail a +2 scimitar (37, -19, Lair:5) a +2 quick blade of electrocution (38, -19, Lair:5) the +7 dagger of Prescription {holy, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (46, -13, Lair:5) a stone (46, -5, Lair:5) a stone (46, -4, Lair:5) a stone (48, -8, Lair:5) a stone (49, -10, Lair:5) a stone (49, -8, Lair:5) a stone (50, -10, Lair:5) a stone (51, -10, Lair:5) a stone (51, -8, Lair:5) a stone (52, -8, Lair:5) a stone Level 1 of the Snake Pit [Shop] Oxicy's Weapon Boutique (Shop contents are unknown) (0, 0, Snake:1) 6 gold pieces a +0 long sword (0, 1, Snake:1) 5 gold pieces (0, 2, Snake:1) 17 gold pieces a +0 flail (0, 3, Snake:1) 25 gold pieces a +0 robe a +0 glaive (1, 0, Snake:1) 6 gold pieces (1, 2, Snake:1) 16 gold pieces a +0 morningstar (2, 0, Snake:1) a +0 robe a +0 battleaxe (2, 1, Snake:1) a +0 robe a +0 glaive (2, 2, Snake:1) a +0 glaive (3, 12, Snake:1) a scroll of identify (5, 15, Snake:1) 16 gold pieces (7, 14, Snake:1) 27 gold pieces a +0 war axe (7, 15, Snake:1) 19 gold pieces (7, 17, Snake:1) 18 gold pieces (still there?) a +2 scimitar of holy wrath (still there?) a +0 robe (still there?) (8, 14, Snake:1) 49 gold pieces a +0 mace 2 boomerangs a +0 robe (8, 15, Snake:1) 19 gold pieces (8, 16, Snake:1) 6 gold pieces (13, 20, Snake:1) a ring of protection from fire Level 1 of the Depths (0, 0, Depths:1) 4 large rocks (0, 2, Depths:1) a +3 great sword of flaming (1, 4, Depths:1) a +0 partisan of flaming a +0 chain mail (2, 9, Depths:1) a scroll of identify (4, -11, Depths:1) a +0 plate armour