Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16826163404632509776 378240 stonecrops the Formicid Barricade (level 23, -23/202 (205) HPs) Began as a Formicid Fighter on July 8, 2026. Was an Initiate of Gozag. Killed from afar by an ancient lich (54 damage) ... with a crystal spear ... while petrified by an ancient lich ... on level 5 of the Vaults. The game lasted 00:57:55 (40806 turns). stonecrops the Formicid Barricade (FoFi) Turns: 40806, Time: 00:57:56 HP: -23/202 (205) AC: 39 Str: 38 XL: 23 Next: 90% MP: 0/23 EV: 2 Int: 14 God: Gozag Gold: 1420 SH: 0 Dex: 19 Spells: 22/22 levels left rFire + . . (50%) a - +6 battleaxe (heavy) rCold + . . (50%) r - +7 tower shield of Dishonesty {Rampage rElec} rNeg + + + (0%) o - +4 plate armour {rF+} rPois ∞ (0%) w - +2 cloak {Will+} rElec + (33%) v - +3 pair of gauntlets of War {Slay+5} rCorr + (50%) f - +2 pair of gloves {Str+3} SInv + z - +2 pair of boots of the Thistle {rPois rN+ Int+4} Will +++.. l - brooch of Shielding {Spirit SH+8} Stlth c - ring of Daxtyiqu {rC+ rCorr Str+7 Dex+4 Slay-3} HPRegen 0.53/turn e - +5 ring of evasion MPRegen 0.18/turn %: guardian spirit, rampage @: petrified, lightly drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms }: 2/15 runes: barnacled, gossamer a: Dig (0%), Shaft Self (0%), Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 5 of the Vaults. You worshipped Gozag. Gozag was most pleased with you. You visited 7 branches of the dungeon, and saw 36 of its levels. You visited 1 bazaar. You visited the chambers of the Necropolis 2 times. You also visited: Ossuary and Gauntlet. You collected 16886 gold pieces. You spent 7867 gold pieces at shops. You paid 7599 gold pieces to Gozag. Inventory: Hand Weapons a - a +6 heavy battleaxe (weapon) b - the +7 battleaxe of Ashenzari's Envy {flame, rF+ Str-4 SInv} (You took it off a merfolk aquamancer on level 4 of the Shoals) rF+: It protects you from fire. Str-4: It affects your strength (-4). SInv: It lets you see invisible. It cannot be enchanted further. s - a +6 battleaxe of electrocution Missiles g - 21 javelins h - 19 curare-tipped darts j - 27 boomerangs n - 4 throwing nets q - 37 silver javelins Armour f - a +2 pair of gloves of strength (worn) o - a +4 plate armour of fire resistance (worn) r - the +7 tower shield of Dishonesty (worn) {Rampage rElec} (You acquired it on level 3 of the Lair of Beasts) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. It cannot be enchanted further. t - the +3 ice dragon scales "Wuac" {Bane Rampage rElec rF- rC++ Regen+} (You took it off a minotaur in a Gauntlet) Bane: It inflicts you with a random bane when you equip it. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. v - the +3 pair of gauntlets of War (worn) {Slay+5} (You bought it in a shop on level 15 of the Dungeon) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. w - a +2 cloak of willpower (worn) z - the +2 pair of boots of the Thistle (worn) {rPois rN+ Int+4} (You bought it in a shop on level 5 of the Lair of Beasts) rPois: It protects you from poison. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. Jewellery c - the ring of Daxtyiqu (worn) {rC+ rCorr Str+7 Dex+4 Slay-3} (You bought it in a shop on level 9 of the Dungeon) [ring of resist corrosion] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). Dex+4: It affects your dexterity (+4). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). d - a +4 ring of protection e - a +5 ring of evasion (worn) l - the brooch of Shielding (worn) {Spirit SH+8} (You found it on level 3 of the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). m - a ring of protection from cold p - a ring of resist corrosion u - a ring of protection from cold Wands f - a wand of mindburst (32) c - a wand of roots (37) (quivered) e - a wand of paralysis (27) b - a wand of light (17) a - a wand of flame (49) d - a wand of digging (12) Scrolls W - 2 scrolls of brand weapon S - 2 scrolls of silence a - 2 scrolls of enchant armour p - 2 scrolls of poison i - 8 scrolls of identify g - 4 scrolls of fog s - a scroll of summoning r - 3 scrolls of revelation f - a scroll of fear I - a scroll of immolation Potions m - 6 potions of might r - 5 potions of resistance c - 22 potions of curing M - 7 potions of mutation C - 2 potions of cancellation a - 8 potions of ambrosia L - 11 potions of lignification b - 6 potions of brilliance w - 6 potions of heal wounds e - 3 potions of enlightenment Miscellaneous g - a +1 sack of spiders h - a +0 tin of tremorstones (2/2) Skills: + Level 22.8 Fighting + Level 21.3 Axes + Level 19.1 Armour + Level 9.6 Dodging O Level 27 Shields You had 22 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 67% 1 Kinetic Grapnel Frge 0% 1d4 67% 1 Magic Dart Conj 0% 1d3 67% 1 Poisonous Vapours Alch/Air 0% 1d1 67% 1 Sandblast Erth 0% 2d4 67% 1 Slow Hex 0% N/A 67% 1 Soul Splinter Necr 0% N/A 67% 1 Call Imp Summ 0% N/A 80% 2 Jinxbite Hex 0% 2d2 80% 2 Lesser Beckoning Tloc 0% N/A 80% 2 Momentum Strike Conj/Tloc 0% 3d8 80% 2 Static Discharge Conj/Air 0% 3-3/arc 80% 2 Sublimation of Blood Necr 0% N/A 80% 2 Call Canine Familiar Summ 0% N/A 95% 3 Frozen Ramparts Ice 0% 1d1 95% 3 Fugue of the Fallen Necr 0% N/A 95% 3 Hailstorm Conj/Ice 0% 3d5 95% 3 Inner Flame Hex/Fire 0% N/A 95% 3 Launch Clockwork Bee Frge 0% N/A 95% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 95% 3 Ozocubu's Armour Ice 0% N/A 95% 3 Passwall Erth 0% N/A 95% 3 Sigil of Binding Hex 0% N/A 95% 3 Teleport Other Tloc 0% N/A 95% 3 Tukima's Dance Hex 0% N/A 95% 3 Vampiric Draining Necr 0% 2d6 95% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 95% 3 Airstrike Air 0% 2d(0-16) 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cause Fear Hex 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Eringya's Surprising Cr Summ 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Curse of Agony Necr 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 2d9 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Death Channel Necr 0% N/A 100% 6 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Forge Phalanx Beetle Frge 0% N/A 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Haunt Necr/Summ 0% N/A 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Malign Gateway Summ/Tloc 0% N/A 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Discord Hex 0% N/A 100% 8 Infestation Necr 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Shoals (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Ossuary (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:4 =([ D:9 =! D:11 ( D:14 * D:15 :?*[ Orc:1 ? Orc:2 :*=([( Lair:4 [ Lair:5 [ Shoals:1 ( Shoals:2 ? Shoals:3 ** Spider:3 * Vaults:1 !(:[: Vaults:3 :[ Vaults:4 ?: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History * * * LOW HITPOINT WARNING * * * The guardian sphinx is engulfed in poison gas. The guardian sphinx looks as sick as possible! The guardian sphinx bites you but does no damage. The guardian sphinx claws you. The guardian sphinx claws you but does no damage. The two-headed ogre is engulfed in poison gas. The two-headed ogre looks as sick as possible! The vault guard attempts to regain its composure. The ironbound preserver mumbles some strange words. The ironbound preserver is healed somewhat. The yaktaur captain is engulfed in poison gas. The yaktaur captain looks as sick as possible! The yaktaur captain shouts! The tengu reaver is engulfed in poison gas. The tengu reaver looks as sick as possible! The tengu reaver hits you with a +2 battleaxe of draining! * * * LOW HITPOINT WARNING * * * The tengu reaver pecks you but does no damage. The tengu reaver claws you but does no damage. The golden dragon bites you but does no damage. The golden dragon claws you but does no damage. The golden dragon tramples you but does no damage. The deep elf demonologist mumbles some strange words. The shadow dragon bites you but does no damage. The shadow dragon claws you but does no damage. x2 The vault warden hits you from afar with a +1 bardiche of protection! * * * LOW HITPOINT WARNING * * * The guardian sphinx is engulfed in poison gas. The guardian sphinx looks as sick as possible! The guardian sphinx casts a spell. You resist with almost no effort. The ancient lich touches you but does no damage. The ogre mage shouts! The vault guard seems to regain its courage. The two-headed ogre is no longer moving quickly. The ancient lich points at you and mumbles some strange words. The crystal spear hits you!!!! You die... Your body crumbles into a pile of gold. #.#..o.# p.T ##.#....#..p# ##..#....#..# ,.......OO.# ######....p...### ....$°.e.......p. ......DOOO<...... .....9D@HcC