strawberrycollar Level 1 of the Dungeon (1, -1, D:1) a +0 flail a gnoll corpse (skeletalised by now) (5, 29, D:1) a +0 robe (11, 20, D:1) a +0 dagger (14, -2, D:1) a +0 club (16, 17, D:1) a ball python skeleton (16, 30, D:1) a +0 ring mail (19, 20, D:1) an inkwell talisman (20, -4, D:1) a +0 mace (20, 18, D:1) a rat corpse (skeletalised by now) (37, 21, D:1) a ball python skeleton (39, 13, D:1) a ball python skeleton (40, 19, D:1) a +0 spear a gnoll corpse (skeletalised by now) (40, 26, D:1) a spear Level 2 of the Dungeon [Shop] Dymeg's Jewellery Boutique a ring of flight (unknown) (210 gold) a ring of protection from cold (unknown) (300 gold) an amulet of alchemy (unknown) (360 gold) a ring of flight (unknown) (210 gold) a +6 ring of strength (unknown) (432 gold) a +4 ring of protection (432 gold) [Shop] Hosiarhi's Antique Weapon Shop a scimitar (120 gold) a runed dagger (100 gold) a runed morningstar (180 gold) a glowing battleaxe (260 gold) a glowing mace (120 gold) a dagger (40 gold) a glowing flail (130 gold) a dagger (40 gold) a runed falchion (120 gold) a hand axe (60 gold) [Shop] Gink's Antique Weapon Emporium a trident (84 gold) a flail (84 gold) a quarterstaff (120 gold) a spear (72 gold) a mace (72 gold) a long sword (84 gold) a lajatang (360 gold) a long sword (84 gold) a short sword (72 gold) (0, 0, D:2) a +4 dagger of flaming a kobold skeleton (2, 2, D:2) a +0 dagger (5, 1, D:2) a +0 club (6, -4, D:2) a ball python corpse (skeletalised by now) (6, -3, D:2) a +0 club a +0 chain mail a +0 war axe the goblin corpse of Ijyb (skeletalised by now) an orc skeleton (7, -1, D:2) a +0 club a kobold skeleton (13, 10, D:2) a +0 leather armour (15, -10, D:2) a hobgoblin corpse (skeletalised by now) (15, 6, D:2) a short sword (18, 20, D:2) the +2 spear of Plog {speed, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. (19, 3, D:2) a +0 spear (20, -4, D:2) 2 darts of disjunction (26, 2, D:2) a +0 whip a gnoll skeleton (32, -28, D:2) a +0 dagger a ball python corpse (skeletalised by now) (33, 7, D:2) a rat skeleton (40, 18, D:2) an adder corpse (skeletalised by now) (47, 0, D:2) a hobgoblin skeleton (52, -9, D:2) a +0 dagger (56, 1, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (9, -2, D:3) a +0 club (9, -1, D:3) a hobgoblin skeleton (9, 0, D:3) 3 stones a +0 dagger (14, 47, D:3) a parchment of Kinetic Grapnel (16, 29, D:3) a quokka corpse (skeletalised by now) (18, -6, D:3) a +0 spear (20, 33, D:3) a ball python corpse (skeletalised by now) (20, 35, D:3) an iguana corpse (skeletalised by now) (24, 38, D:3) a +0 whip (25, 37, D:3) a +0 short sword (31, -8, D:3) a +0 mace (37, -9, D:3) a +0 robe a +0 dagger an orc skeleton (43, 18, D:3) the +4 great sword of Fee Simple {vamp, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (45, -4, D:3) a +0 dagger an orc skeleton (55, -7, D:3) a +0 hammer (55, -1, D:3) a +0 mace (55, 23, D:3) a +0 flail (55, 30, D:3) a +1 vampiric whip 2 stones a kobold corpse (skeletalised by now) (57, -7, D:3) a black bear corpse (skeletalised by now) (57, 10, D:3) a frilled lizard corpse (skeletalised by now) (60, 3, D:3) a spear (61, 2, D:3) a +0 robe Level 4 of the Dungeon (10, -8, D:4) a quokka skeleton (10, -6, D:4) 3 silver javelins (12, 5, D:4) a black bear corpse (skeletalised by now) (13, -33, D:4) a +0 short sword (14, -8, D:4) a +0 club a +0 leather armour a +0 club a gnoll skeleton a gnoll skeleton (15, -7, D:4) a +0 halberd (18, 4, D:4) a hobgoblin corpse (skeletalised by now) (23, -30, D:4) a dagger (32, -18, D:4) a +0 hammer (32, -17, D:4) a +0 hammer (32, -16, D:4) a +0 hammer (32, -8, D:4) a +0 robe a +0 dagger the elf skeleton of Dowan (33, -28, D:4) a +0 whip (33, -27, D:4) a +0 hammer (33, -18, D:4) a +2 scythe of pain a +0 robe (33, -8, D:4) a +0 spear a +0 chain mail a +0 rapier the elf skeleton of Duvessa (34, -24, D:4) a +0 hammer (34, -22, D:4) a +2 hammer of draining (34, -21, D:4) the +10 hammer of Plunder {venom, rPois Int+5} rPois: It protects you from poison. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (34, -18, D:4) a +3 quarterstaff of chaos a +0 cloak (34, -17, D:4) a +2 hammer of protection (35, -27, D:4) a hammer (35, -23, D:4) a +0 hammer Level 5 of the Dungeon (2, 16, D:5) a whip (5, -4, D:5) an iguana skeleton (13, 14, D:5) a +0 orcbow (14, 28, D:5) a +0 giant club (20, 33, D:5) a +0 flail a +0 ring mail (28, 0, D:5) a rapier (36, 1, D:5) a robe Level 6 of the Dungeon [Shop] Oqobbup's Weapon Emporium the +5 partisan of the Poles {heavy, Will+++ rCorr Str-4 Int-5} (711 gold) Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int-5: It affects your intelligence (-5). It cannot be enchanted further. a +0 trident (42 gold) a +0 sling (18 gold) a +0 rapier (66 gold) the +4 battleaxe "Eneskusch" {venom, *Noise Dex+4} (526 gold) *Noise: It may make a loud noise when swung. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 long sword (42 gold) a +0 war axe (42 gold) 5 poisoned darts (36 gold) (7, -14, D:6) a +0 giant club an ogre corpse (skeletalised by now) (7, 3, D:6) a bullfrog skeleton (20, -17, D:6) a +0 giant club the +2 chain mail of Liwi {rElec Dex+5} rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. an ogre skeleton (22, 6, D:6) a water moccasin skeleton (31, 8, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +1 whip of distortion a gnoll corpse (skeletalised by now) (0, 1, D:7) a +0 spear (1, 0, D:7) a +0 flail a +0 spear a +0 ring mail (1, 1, D:7) a +0 flail (3, -24, D:7) a chain mail (9, -34, D:7) a +0 cloak a +0 short sword (30, -44, D:7) a +0 shortbow (32, -28, D:7) a +0 whip (39, -29, D:7) a parchment of Summon Horrible Things (41, -29, D:7) a +0 flail a boomerang (47, -22, D:7) a bullfrog skeleton (50, -43, D:7) a +0 whip (54, -55, D:7) a +0 whip (54, -54, D:7) a +0 flail (54, -53, D:7) a +0 spear (54, -52, D:7) a +0 spear a +0 ring mail a +0 kite shield (54, -51, D:7) a +0 halberd (57, -20, D:7) a kobold skeleton (57, -14, D:7) a human skeleton Level 8 of the Dungeon [Shop] Noerash's Magic Scroll Boutique a scroll of enchant weapon (97 gold) a scroll of enchant weapon (97 gold) a scroll of silence (123 gold) a scroll of fear (52 gold) a scroll of revelation (97 gold) [Shop] Rosadwe's Distillery a potion of curing (54 gold) a potion of curing (54 gold) a potion of enlightenment (90 gold) a potion of curing (54 gold) a potion of haste (181 gold) a potion of heal wounds (145 gold) (0, 0, D:8) a +0 hand axe (0, 1, D:8) a +0 dagger (0, 2, D:8) a +0 club (0, 3, D:8) a +0 club a +0 scale mail (2, 14, D:8) a rapier (13, 25, D:8) a hand axe (30, 14, D:8) a +0 halberd a +0 animal skin (30, 15, D:8) a +0 flail a +0 robe (31, 2, D:8) a +0 dagger (31, 15, D:8) a +4 battleaxe a +0 robe (32, 14, D:8) a +1 scimitar of protection a +0 robe (34, 13, D:8) a +4 war axe a +0 robe a +2 halberd a +0 robe (35, 13, D:8) a +0 scimitar a +0 robe (43, -5, D:8) a short sword (45, -10, D:8) a +3 rapier of protection (55, 0, D:8) a +5 battleaxe of freezing a +0 robe (58, 1, D:8) 2 boomerangs a +2 hand axe a +0 robe (58, 2, D:8) 2 boomerangs (59, -5, D:8) a boomerang (59, 0, D:8) a boomerang (60, 1, D:8) a +0 war axe a +0 robe Level 9 of the Dungeon [Shop] Kilorgh's Assorted Antiques a potion of magic (192 gold) a scroll of identify (48 gold) a phantom mirror (960 gold) a glowing mace (144 gold) a lightning rod (4/4) (960 gold) a phantom mirror (960 gold) a box of beasts (960 gold) (4, -32, D:9) a yak corpse (skeletalised by now) (8, -40, D:9) a +0 dagger a +0 robe (22, -37, D:9) a +0 flail (23, -38, D:9) a +0 robe a +0 dagger (23, -37, D:9) a +0 flail (23, -26, D:9) a +0 morningstar (24, -39, D:9) a +0 short sword (24, -37, D:9) a +0 leather armour a +0 club (24, -26, D:9) a +0 chain mail a +0 long sword (26, -38, D:9) a +0 chain mail a +0 flail Level 10 of the Dungeon (2, -3, D:10) a medusa talisman (2, 42, D:10) a scale mail (28, 20, D:10) a +0 club (29, 0, D:10) a +0 orcbow (47, -2, D:10) a parchment of Sublimation of Blood (54, 26, D:10) a leather armour (57, 46, D:10) a ring mail Level 11 of the Dungeon (0, 0, D:11) a maw talisman (11, 15, D:11) a +0 flail (12, 14, D:11) a +0 dagger of holy wrath a +1 robe of positive energy (12, 15, D:11) a +0 dagger 3 boomerangs a +0 leather armour (21, 12, D:11) a +0 dagger (22, 12, D:11) a +0 dagger 5 stones (22, 14, D:11) a +0 short sword (27, 0, D:11) a +0 quarterstaff (29, -29, D:11) a +0 giant spiked club a +0 giant club (30, 9, D:11) a +2 heavy war axe (30, 15, D:11) a +0 hand axe (31, 12, D:11) a +0 club (31, 13, D:11) a +0 war axe a boomerang a +0 plate armour (31, 14, D:11) a +0 dagger (31, 15, D:11) a +0 flail a +0 chain mail (40, 6, D:11) a +0 dagger 2 stones (41, 5, D:11) a +0 dagger a +0 robe (41, 6, D:11) a +0 dagger a +0 robe (42, 4, D:11) a +0 dagger a +0 robe (42, 7, D:11) a +0 dagger a +0 robe (43, 4, D:11) a +0 dagger a +0 robe (44, 4, D:11) a +0 short sword Level 1 of the Lair of Beasts (0, 0, Lair:1) the medusa talisman "Miaceur" {rN+} [medusa talisman] rN+: It protects you from negative energy. (6, -5, Lair:1) a water moccasin skeleton (16, -17, Lair:1) a club (22, 14, Lair:1) a +4 dagger of speed a +3 leather armour of cold resistance (35, 17, Lair:1) a +2 robe (38, 21, Lair:1) a pair of glowing gloves (43, -6, Lair:1) a +0 leather armour (45, -8, Lair:1) a +2 ring mail of cold resistance Level 2 of the Lair of Beasts (0, 0, Lair:2) a +4 mace of protection (1, 0, Lair:2) the alchemy staff of Wour {rPois rCorr SInv Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (15, 1, Lair:2) a war axe (31, 8, Lair:2) a +0 ring mail (46, -4, Lair:2) a +1 leather armour of poison resistance (49, -14, Lair:2) a rimehorn talisman (66, 12, Lair:2) the +1 plate armour of Nicoe {rPois rF++ MP+4 Str-3} rPois: It protects you from poison. rF++: It greatly protects you from fire. MP+4: It affects your magic capacity (+4). Str-3: It affects your strength (-3). It cannot be enchanted further. Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 chain mail (33, -25, Lair:3) a ring of resist corrosion (33, -12, Lair:3) a staff of earth (37, 5, Lair:3) a +0 falchion of holy wrath Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 chain mail (8, -28, Lair:4) a +0 robe (20, -49, Lair:4) a pair of glowing gloves (33, 7, Lair:4) 4 javelins (36, -14, Lair:4) a halberd