Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15340142956773407511 18 sundrawnshadow the Magician (level 2, 0/26 HPs) Began as an Oni Hedge Wizard on Aug 23, 2026. Slain by a gnoll ... wielding a +0 spear (2 damage) ... on level 1 of the Dungeon. The game lasted 00:04:46 (820 turns). sundrawnshadow the Magician (Oni Hedge Wizard) Turns: 820, Time: 00:04:47 Health: 0/26 AC: 3 Str: 13 XL: 2 Next: 66% Magic: 3/6 EV: 8 Int: 15 God: Gold: 71 SH: 0 Dex: 8 Spells: 3/8 levels left rFire . . . (100%) e - +0 flail rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons e - a +0 flail (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of enchant armour {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - 2 potions of curing {unknown} Skills: + Level 0.3 Fighting + Level 0.1 Maces & Flails + Level 2.0 Dodging - Level 1.6 Stealth + Level 3.8 Spellcasting - Level 1.8 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.1 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 b - Call Imp Summ 12% N/A 19% 2 c - Grave Claw Necr 12% 2d7 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 19% 1 Blink Tloc 12% N/A 19% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History There is an open door, spattered with blood here. You see here a +0 club. You see here a +0 dagger. You open the door. There is an open door here. Found a parchment of Freeze. You pick up a parchment of Freeze and begin reading... You add the spell Freeze to your library. There is an escape hatch in the floor here. Found a stone staircase leading down. There is a stone staircase leading down here. You encounter an endoplasm and a gnoll. The endoplasm quivers. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (asleep, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The gnoll shouts! The gnoll hits you from afar with a +0 spear. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 spear! Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. Nothing appears to happen. The gnoll hits you from afar with a +0 spear. There is a stone staircase leading down here. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. You die... ####....#### ##### #........... ..... ####..†.....###### ###.. #..'...........#.. #.. #.##.........#.#.###### #.. #.#............#...J..# #.. #.#.#######.####.j###.# #.. #)#. ..# #..###.# #.. #.####### #..# #@...#J# .#### #.......# #..###.##.#.# #.# #######.# #..##.....#.# #.# #.# #..##..####.# #.# #.# #.........#.######.# #.####.###..#.#.#......# #.#.....•#..#.#.#......# #.#.........#.#.#......# #.#.#.#####.#.#.#......#### You could see a gnoll. Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 4 goblins (D:1) A kobold (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sundrawnshadow the Oni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 103 | D:1 | Reached skill level 1 in Translocations 225 | D:1 | Reached skill level 1 in Summonings 225 | D:1 | Reached skill level 1 in Necromancy 232 | D:1 | Reached XP level 2. HP: 7/24 MP: 2/6 269 | D:1 | Learned a level 2 spell: Call Imp 273 | D:1 | Learned a level 2 spell: Grave Claw 820 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic, minmay_misc_feat_encased Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.1 Summonings | 1 | 1.0 Necromancy | 1 | 1.0 Dodging | 2 | 2.0 Fighting | | 0.3 Maces & Flails | | 0.1 Stealth | | 1.6 Spellcasting | | 3.8 Conjurations | | 1.8 Action || total ---------------------------++------- Attack: Normal || 36 Melee: Dagger || 21 Headbutt || 4 Flail || 15 Cast: Magic Dart || 27 Stab: Sleeping || 1 Armour: Robe || 38 Dodge: Dodged || 19