Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. supermandoctor the Magician (DjFE) Turns: 173, Time: 00:02:40 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 66% Gold: 27 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - an amethyst potion Skills: + Level 2.2 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History b - an amethyst potion Found a ring mail. You now have 27 gold pieces (gained 7). Sorry, you're not good enough to have a special ability. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. A bat comes into view. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The bat hits you. A bat is nearby! You closely miss the bat. The foxfire hits the bat. You kill the bat! No target in view! No target in view! Your foxfire dissipates. You see here a +0 ring mail. A goblin comes into view. It is wielding a +0 dagger. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A goblin is nearby! A goblin is nearby! Your foxfire dissipates! You hit the goblin but do no damage. The goblin closely misses you. You closely miss the goblin. The goblin hits you with a +0 dagger. Found a stone staircase leading down. The goblin closely misses you. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The goblin closely misses you. The foxfire hits the goblin. The goblin is severely wounded. The foxfire hits the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse Welcome back, supermandoctor the Djinni Fire Elementalist. Press ? for a list of commands and other information. Unknown command. )#####..#####.##.##.# # .#..........#.##....##. .#.###..#.#.#.##.. ... .#.# #..#...#.##.#..# .).###..##.[#.##.#..#### .#...................... .#####..##..#.##.#.#### ........##..#.).....# ###....###......@..## ...... ##...##.### #### # #........ # #......#.# # ........#... ## ........>. ### #.#####......... # #.....###.#.###. ####.....# There are no monsters in sight! Vanquished Creatures A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | supermandoctor the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | supermandoctor set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 Illustrated notes Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Foxfire || 8 Stab: Sleeping || 1 Armour: Robe || 6 Dodge: Dodged || 5