Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 5326007966487937333 133 surse the Magician (level 5, -1/35 HPs) Began as a Djinni Conjurer on Feb 15, 2026. Slain by an adder (4 damage) ... on level 4 of the Dungeon. The game lasted 00:05:24 (1171 turns). surse the Magician (Djinni Conjurer) Turns: 1171, Time: 00:05:25 Health: -1/35 AC: 2 Str: 6 XL: 5 Next: 39% Gold: 133 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 133 gold pieces. Inventory: Missiles b - 2 throwing nets Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} i - a scroll of identify b - 2 scrolls of blinking d - a scroll of vulnerability {unknown} Potions h - 2 potions of haste M - a potion of mutation Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.0 Spellcasting + Level 5.0 Conjurations - Level 5.0 Hexes - Level 5.0 Summonings - Level 5.0 Necromancy - Level 5.0 Translocations - Level 5.0 Forgecraft - Level 5.0 Fire Magic - Level 5.0 Ice Magic - Level 5.0 Air Magic - Level 5.0 Earth Magic - Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 13% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 f - Ensorcelled Hibernat Hex/Ice 54% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Found a stone staircase leading down. You reach down and close the door. There is an open door here. You reach down and close the door. A gnoll opens the door. There is an open door here. You encounter an adder. The adder hisses angrily. As you close the door, it creaks loudly! Found a leather armour. Found a stone staircase leading up. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) Okay, then. You aren't carrying any items that you can evoke. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. The searing ray misses the adder. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... #....#.....##..# #....'.j...##..# #....#.j.......# #....###j####..# #....#.....##..# #....#.....##..# #....#.....'j..###### #...)#.....##S......# #....#####+##@......# #....#....<.........#.....# ####...†+.....[...##'###.....# .......)###########..........# ........# ..............# ........# ............!.# ........# ............... ........#######............... ####..................)..j.... You could see a gnoll and an adder. Vanquished Creatures 4 gnolls (D:4) 5 adders 2 dart slugs 3 endoplasms 4 hobgoblins 4 jackals 2 orcs A quokka (D:2) 4 ball pythons 10 bats 5 frilled lizards 8 goblins 4 kobolds 5 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | surse the Djinni Conjurer began the quest for the Orb. 0 | D:1 | surse set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 165 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 308 | D:2 | Reached XP level 3. HP: 13/25 MP: 0/0 308 | D:2 | Learned a level 1 spell: Kinetic Grapnel 675 | D:2 | Reached XP level 4. HP: 21/31 MP: 0/0 938 | D:3 | Encountered Crazy Yiuf 1094 | D:4 | Reached XP level 5. HP: 14/35 MP: 0/0 1094 | D:4 | Learned a level 2 spell: Ensorcelled Hibernation 1152 | D:4 | Reached skill level 5 in Spellcasting 1152 | D:4 | Reached skill level 5 in Conjurations 1152 | D:4 | Reached skill level 5 in Hexes 1152 | D:4 | Reached skill level 5 in Summonings 1152 | D:4 | Reached skill level 5 in Necromancy 1152 | D:4 | Reached skill level 5 in Translocations 1152 | D:4 | Reached skill level 5 in Forgecraft 1152 | D:4 | Reached skill level 5 in Fire Magic 1152 | D:4 | Reached skill level 5 in Ice Magic 1152 | D:4 | Reached skill level 5 in Air Magic 1152 | D:4 | Reached skill level 5 in Earth Magic 1152 | D:4 | Reached skill level 5 in Alchemy 1171 | D:4 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic D:2: layout_rooms D:3: layout_basic, nicolae_uskayaw_dance_theater, uniq_crazy_yiuf_cottage D:4: layout_gridville, minivault_14 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 78 | 26 || 104 Searing Ray | 3 | 7 || 10 Iskenderun's Myst | | 2 || 2 Ensorcelled Hiber | | 1 || 1 Read: Identify | | 3 || 3 Blinking | | 1 || 1 Armour: Robe | 4 | 13 || 17 Dodge: Dodged | 5 | 12 || 17