Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 8770233546741589296 1632 surse the Thaumaturge (level 9, -8/55 HPs) Began as a Djinni Conjurer on Feb 15, 2026. Shot with an arrow by a centaur (11 damage) ... on level 6 of the Dungeon. The game lasted 00:18:00 (4076 turns). surse the Thaumaturge (Djinni Conjurer) Turns: 4076, Time: 00:18:00 Health: -8/55 AC: 3 Str: 6 XL: 9 Next: 18% Gold: 291 EV: 11 Int: 25 God: SH: 0 Dex: 13 rFire + + . (33%) i - +7 dagger of Jeiw {freeze, rN+ Dex+2} rCold x . . (150%) (no offhand) rNeg + . . (50%) g - +0 robe {Will+} rPois ∞ (0%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.29/turn %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 291 gold pieces. Inventory: Hand Weapons b - a +1 dagger of protection f - a +1 vampiric dagger h - a +0 trident of venom i - the +7 dagger of Jeiw (weapon) {freeze, rN+ Dex+2} (You found it on level 6 of the Dungeon) rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Armour a - a +0 robe c - a +0 leather armour of cold resistance d - a +0 helmet (worn) g - a +0 robe of willpower (worn) Magical Staves e - a staff of earth Wands a - a wand of flame (30) Scrolls W - a scroll of brand weapon d - 3 scrolls of blinking {unknown} m - a scroll of vulnerability {unknown} h - a scroll of enchant weapon {unknown} c - 2 scrolls of amnesia {unknown} e - a scroll of enchant armour {unknown} u - a scroll of teleportation {unknown} Potions j - 2 potions of enlightenment {unknown} f - 3 potions of lignification {unknown} C - 2 potions of cancellation k - a potion of brilliance {unknown} n - a potion of haste {unknown} o - a potion of heal wounds {unknown} l - a potion of resistance {unknown} p - a potion of berserk rage {unknown} q - a potion of attraction {unknown} s - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 9.0 Spellcasting + Level 9.0 Conjurations - Level 9.0 Hexes - Level 9.0 Summonings - Level 9.0 Necromancy - Level 9.0 Translocations - Level 9.0 Forgecraft - Level 9.0 Fire Magic - Level 9.0 Ice Magic - Level 9.0 Air Magic - Level 9.0 Earth Magic - Level 9.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 27% 3d14 1% 4 d - Iskenderun's Mystic Conj/Tloc 54% 2d12 (+2d61% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Static Discharge Conj/Air 100% 3-8/arc 1% 2 g - Passwall Erth 54% N/A 1% 3 h - Forge Lightning Spir Air/Frge 54% 3d8 1% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Dithmenos Elyvilon Nemelex Xobeh Uskayaw Shops: D:3 [ Annotations: D:1 exclusion: staircase D:5 exclusion: staircase D:6 Pikel Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Earth Magic skill increases to level 9! Your Alchemy skill increases to level 9! You stop channelling your searing ray. Found a dagger. The centaur shouts! You hear a shout! The centaur unwields a +0 dagger. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A bat appears in a puff of smoke. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. The centaur shoots an arrow. The arrow completely misses your bat. The arrow barely misses you. Your bat hits the centaur but does no damage. Your bat barely misses the centaur. The centaur shoots an arrow. The arrow closely misses your bat. The arrow closely misses you. The centaur shoots an arrow. The arrow misses your bat. The arrow misses you. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. * * * LOW HITPOINT WARNING * * * You see here a hound corpse. You swap places with your quokka. Your bat hits the centaur but does no damage. The centaur shoots an arrow. The arrow hits your quokka. Your quokka dies! Your quokka's corpse disappears in a puff of smoke! Your bat hits the centaur but does no damage. The centaur shoots an arrow. The arrow barely misses you. Your bat hits the centaur. Your bat hits the centaur. x2; The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * Your bat hits the centaur. The centaur shoots an arrow. The arrow hits you! You die... .....⌠...#.........# .................## #.#.#.#.#............# ...........#.#....... ..........##bc.#..# ...# ..........##†..#.## D.# ...##....###...#.# ..# .. #c##.........# ... . #.. ###@#))...## #.# .h .# #.:# #.#..)...# #.# .. .# #..# ##....##).#######.# .# .# ... #..<.####.......... .. .#..# #..#### #....####.. #. .#.# #.# #..#.###... #. ... ... ##.....#..# #.#F# ..## ##.##...## #.<.# #.. #>#...... You could see a centaur. Vanquished Creatures Sigmund (D:2) A water moccasin (D:5) An ice beast (D:5) 2 ogres (D:5) A scorpion (D:5) 2 rock fish A bombardier beetle (D:5) 7 hounds 2 jellies An orc priest (D:3) 2 iguanas (D:5) A clockroach (D:5) Natasha (D:2) 5 orc wizards 6 adders 4 gnolls A shadow imp (D:4) 2 dart slugs 2 ribbon worms 8 orcs 7 endoplasms 8 hobgoblins 9 jackals A quokka (D:1) 11 ball pythons 2 bats 3 frilled lizards 9 goblins 6 kobolds 6 rats 113 creatures vanquished. Vanquished Creatures (collateral kills) A black bear (D:6) A scorpion (D:5) A gnoll bouda (D:6) A clockroach (D:4) A gnoll (D:6) 5 creatures vanquished. Grand Total: 118 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | surse the Djinni Conjurer began the quest for the Orb. 0 | D:1 | surse set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 60 | D:2 | Reached XP level 2. HP: 15/21 MP: 0/0 78 | D:2 | Encountered Sigmund 380 | D:1 | Reached XP level 3. HP: 14/25 MP: 0/0 380 | D:1 | Learned a level 1 spell: Summon Small Mammal 838 | D:3 | Found a hide-covered altar of Uskayaw. 863 | D:3 | Found a faded altar of an unknown god. 948 | D:3 | Reached XP level 4. HP: 23/31 MP: 0/0 1371 | D:4 | Reached XP level 5. HP: 30/35 MP: 0/0 1371 | D:4 | Learned a level 2 spell: Static Discharge 1438 | D:4 | Reached skill level 5 in Spellcasting 1438 | D:4 | Reached skill level 5 in Conjurations 1438 | D:4 | Reached skill level 5 in Hexes 1438 | D:4 | Reached skill level 5 in Summonings 1438 | D:4 | Reached skill level 5 in Necromancy 1438 | D:4 | Reached skill level 5 in Translocations 1438 | D:4 | Reached skill level 5 in Forgecraft 1438 | D:4 | Reached skill level 5 in Fire Magic 1438 | D:4 | Reached skill level 5 in Ice Magic 1438 | D:4 | Reached skill level 5 in Air Magic 1438 | D:4 | Reached skill level 5 in Earth Magic 1438 | D:4 | Reached skill level 5 in Alchemy 1567 | D:5 | Entered Level 5 of the Dungeon 1626 | D:5 | Reached XP level 6. HP: 33/40 MP: 0/0 1742 | D:5 | Reached XP level 7. HP: 32/45 MP: 0/0 1742 | D:5 | Learned a level 3 spell: Passwall 2154 | D:3 | Found a shadowy altar of Dithmenos. 2168 | D:3 | Found Eploash's Antique Armour Emporium. 2199 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2330 | D:3 | Reached XP level 8. HP: 47/50 MP: 0/0 3114 | D:2 | Encountered Natasha 3118 | D:2 | Killed Natasha 3138 | D:2 | Killed Sigmund 3945 | D:5 | Reached XP level 9. HP: 32/55 MP: 0/0 3945 | D:5 | Learned a level 4 spell: Forge Lightning Spire 3974 | D:6 | Encountered Pikel 4006 | D:6 | Identified the +7 dagger of Jeiw {freeze, rN+ Dex+2} 4058 | D:6 | Found a white marble altar of Elyvilon. 4076 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_rooms, st_stairs_13, minivault_26, serial_park_square3 [serial_park_minivault_5x5_7], minmay_misc_feat_ornament, kennysheep_small_spiral, minmay_heptomino_w4 D:2: layout_basic, uniq_sigmund, uniq_natasha D:3: layout_basic, general_overflow_altar, nemelex_altar_shiori, nicolae_uskayaw_murder_on_the_dancefloor, chequers_ecumenical_altar_simple_redux, serial_shops, shop_fountains, st_stairs_9 D:4: layout_basic, cheibrodos_gnoll_hut D:5: layout_cave_pools D:6: layout_rooms, elyvilon_altar_5, amcnicky_altar_gilded, minmay_temple_entry_statues_pillars, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 4 5 6 7 8 9 | 9.0 Conjurations | 4 5 6 7 8 9 | 9.0 Hexes | 4 5 6 7 8 9 | 9.0 Summonings | 4 5 6 7 8 9 | 9.0 Necromancy | 4 5 6 7 8 9 | 9.0 Translocations | 4 5 6 7 8 9 | 9.0 Forgecraft | 4 5 6 7 8 9 | 9.0 Fire Magic | 4 5 6 7 8 9 | 9.0 Ice Magic | 4 5 6 7 8 9 | 9.0 Air Magic | 4 5 6 7 8 9 | 9.0 Earth Magic | 4 5 6 7 8 9 | 9.0 Alchemy | 4 5 6 7 8 9 | 9.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | | 2 || 2 Melee: Dagger | | | 2 || 2 Cast: Magic Dart | 64 | 20 | 51 || 135 Searing Ray | 8 | 16 | 26 || 50 Static Discharge | | 2 | || 2 Summon Small Mamm | | 4 | 7 || 11 Iskenderun's Myst | | 2 | 17 || 19 Fulminant Prism | | | 2 || 2 Forge Lightning S | | | 2 || 2 Drink: Curing | | | 1 || 1 Read: Identify | | 3 | || 3 Armour: Robe | 17 | 6 | 17 || 40 Leather armour | | | 7 || 7 Dodge: Dodged | 6 | 3 | 21 || 30