Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 7542698475820787583 86 surse the Magician (level 4, -4/31 HPs) Began as a Djinni Conjurer on Feb 16, 2026. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 3 of the Dungeon. The game lasted 00:04:15 (679 turns). surse the Magician (Djinni Conjurer) Turns: 679, Time: 00:04:15 Health: -4/31 AC: 2 Str: 6 XL: 4 Next: 77% Gold: 5 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) b - staff of alchemy rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 5 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of alchemy (weapon) Scrolls c - a scroll of immolation {unknown} e - a scroll of teleportation {unknown} h - a scroll of noise {unknown} Potions d - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations - Level 4.6 Hexes - Level 4.6 Summonings - Level 4.6 Necromancy - Level 4.6 Translocations - Level 4.6 Forgecraft - Level 4.6 Fire Magic - Level 4.6 Ice Magic - Level 4.6 Air Magic - Level 4.6 Earth Magic - Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 18% 3d10 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Foxfire Conj/Fire 96% 2x1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire burns the gnoll. The gnoll is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (81% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! The gnoll shouts! The gnoll hits you with a +0 flail! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray misses the gnoll. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. You kill the gnoll! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. You see here a +0 flail. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... ######### ........# ........# .j.jj...##### ........#...# ........#.#.# ..........j># ........###v# #######.# #@# #.# #v# #.# #.# #.# #.# # #.# #.# #. #.###.##### #.# #......# ... #..###.# #.### #..# You could see a gnoll (ally target). Vanquished Creatures 2 gnolls (D:3) 5 adders (D:3) A dart slug (D:3) 2 endoplasms A hobgoblin (D:3) 4 jackals (D:3) A quokka (D:1) A ball python (D:1) 3 frilled lizards 3 goblins 2 kobolds 2 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | surse the Djinni Conjurer began the quest for the Orb. 0 | D:1 | surse set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 93 | D:2 | Reached XP level 2. HP: 16/21 MP: 0/0 168 | D:3 | Found a snail-covered altar of Cheibriados. 205 | D:3 | Reached XP level 3. HP: 20/25 MP: 0/0 205 | D:3 | Learned a level 1 spell: Foxfire 534 | D:3 | Reached XP level 4. HP: 24/31 MP: 0/0 679 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_loops_ring, chequers_serial_rivers_small_a D:2: layout_basic, wad_floor_pattern_2 D:3: layout_basic, mainiacjoe_overflow_boulevard, grunt_decor_junction Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 29 | 1 || 30 Searing Ray | 4 | 2 || 6 Foxfire | 8 | 10 || 18 Armour: Robe | 3 | 5 || 8 Dodge: Dodged | 4 | 1 || 5