Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 18183185162198513796 96 surse the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Feb 16, 2026. Frozen to death by an endoplasm (6 damage) ... on level 3 of the Dungeon. The game lasted 00:05:22 (1152 turns). surse the Magician (Djinni Conjurer) Turns: 1152, Time: 00:05:22 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 98% Gold: 120 EV: 11 Int: 21 God: SH: 4 Dex: 12 rFire + + . (33%) b - +0 short sword (elec) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) c - scarf {Shadows} rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: enlightened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, large bone plates 1, no potion heal 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons b - a +0 short sword of electrocution (weapon) Armour a - a +0 robe (worn) c - a scarf of shadows (worn) d - a +0 tower shield Scrolls c - a scroll of poison {unknown} e - a scroll of fog {unknown} h - a scroll of vulnerability {unknown} m - a scroll of acquirement {unknown} n - a scroll of blinking {unknown} Potions d - a potion of attraction {unknown} f - a potion of might {unknown} j - a potion of lignification {unknown} e - a potion of enlightenment Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations - Level 4.7 Hexes - Level 4.7 Summonings - Level 4.7 Necromancy - Level 4.7 Translocations - Level 4.7 Forgecraft - Level 4.7 Fire Magic - Level 4.7 Ice Magic - Level 4.7 Air Magic - Level 4.7 Earth Magic - Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 16% 4 e - Poisonous Vapours Alch/Air 96% 1d4 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are partially covered in large bone plates. (SH +4) Potions are less effective at restoring your health. Message History You kill the gnoll! The endoplasm freezes you. You are frozen! The cold chills you terribly! It was a potion of enlightenment. You feel more buoyant. l -> e - a potion of enlightenment The adder closely misses you. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. Your system partially rejects the healing effects of potions. Large bone plates grow over parts of your arms. The adder bites you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. The adder barely misses you. Unknown command. Unknown command. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) The searing ray hits the adder! The adder is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The adder misses you. The searing ray hits the adder. You kill the adder! The searing ray misses the gnoll. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... #...... #####...... ...... #...†...... ...... #.......... ...... #.......... ...... ######.......... ...... #...##.......... ......##...##.......... #....@†j).##...)...... ######J...####....###. .....g............... ......†.........)#... .................#... .................# .. .................# .................# ............#### You could see a gnoll, an endoplasm and a goblin. Vanquished Creatures An iguana (D:3) 2 gnolls (D:3) 2 adders (D:3) A dart slug (D:2) 5 endoplasms 3 hobgoblins (D:2) 3 jackals (D:2) 2 quokkas (D:1) 7 ball pythons 6 bats 5 frilled lizards 6 goblins 3 kobolds 5 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | surse the Djinni Conjurer began the quest for the Orb. 0 | D:1 | surse set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 146 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 493 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 493 | D:1 | Learned a level 1 spell: Poisonous Vapours 1006 | D:3 | Reached XP level 4. HP: 20/31 MP: 0/0 1150 | D:3 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 1150 | D:3 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 1152 | D:3 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_basic, chequers_serial_rivers_small_b, minmay_pentomino_r4 D:2: kennysheep_the_goblin_king, layout_rooms, corexii_shack, grunt_ministairs_11, amcnicky_mini_pool_small D:3: layout_basic, corexii_hall_statues_l, kennysheep_generic_room_13 D:4: layout_gridville, serial_shops, shop, minmay_fire_ice_demons Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 68 | 10 || 78 Searing Ray | 3 | 3 || 6 Poisonous Vapours | | 3 || 3 Drink: Enlightenment | | 1 || 1 Mutation | | 1 || 1 Armour: Robe | 3 | 6 || 9 Dodge: Dodged | 4 | 8 || 12