Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 17437025114513386395 49 surse the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Feb 17, 2026. Slain by Terence ... wielding a +0 flail of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:50 (1133 turns). surse the Magician (Djinni Conjurer) Turns: 1133, Time: 00:02:50 Health: 0/31 AC: 3 Str: 6 XL: 4 Next: 2% Gold: 46 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) d - +4 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . b - amulet of chemistry Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons d - a +4 dagger (weapon) Armour a - a +0 robe (worn) e - a +0 cloak (worn) Jewellery b - an amulet of chemistry (worn) c - a ring of protection from cold Scrolls c - a scroll of immolation {unknown} e - 2 scrolls of summoning {unknown} h - a scroll of fog {unknown} Potions d - 3 potions of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 17% 3d10 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Summon Small Mammal Summ 92% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 2 transporters D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Terence but does no damage. Terence is heavily wounded. The searing ray hits your bat. You kill your bat! Your bat's corpse disappears in a puff of smoke! You finish channelling your searing ray. Terence hits you with a +0 flail of protection. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail of protection and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is severely wounded. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) Terence hits you with a +0 flail of protection! The searing ray hits Terence but does no damage. Terence is severely wounded. Terence barely misses you. The searing ray hits Terence. Terence is almost dead. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is almost dead. You finish channelling your searing ray. Terence completely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail of protection and wearing a +0 scale mail (almost dead, 81% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail of protection! You die... Terence says, "And stay out!" #### . ... #.##.######## ### .#?).........# #.. .$ #........# #.# .##†#.......†# #.# ......†)†@@..######.####### ........................... ...............####.####### .......#######.# #.# ....... #.# #.# ######. #.# #.# # #. #.. ).# . #. #.. ### # #. #... You could see Terence. Vanquished Creatures An adder (D:2) 3 dart slugs (D:1) 5 hobgoblins (D:1) 3 jackals (D:2) A quokka (D:1) 5 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) 2 frilled lizards 5 goblins (D:1) 5 kobolds 4 rats 36 creatures vanquished. Vanquished Creatures (collateral kills) A ribbon worm (D:2) A ball python (D:2) 2 creatures vanquished. Grand Total: 38 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | surse the Djinni Conjurer began the quest for the Orb. 0 | D:1 | surse set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 146 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 489 | D:1 | Reached XP level 3. HP: 16/25 MP: 0/0 489 | D:1 | Learned a level 1 spell: Summon Small Mammal 1117 | D:2 | Encountered Terence 1122 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 1133 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_basic D:2: layout_basic, serial_shops, shop, shapermc_ecumenical_altar_venn, minmay_misc_feat_enclosed, nicolae_twisty_statue_hallways, st_stairs_12, minmay_domino_4, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 65 | || 65 Searing Ray | 3 | 3 || 6 Summon Small Mamm | 2 | || 2 Armour: Robe | 4 | 3 || 7 Dodge: Dodged | 3 | 3 || 6