Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 2830809245941042537 10 surse the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Feb 17, 2026. Slain by a quokka (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:34 (173 turns). surse the Magician (Djinni Conjurer) Turns: 173, Time: 00:00:34 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 30% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) b - staff of alchemy rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons c - a +1 dagger of draining Armour a - a +0 robe (worn) Magical Staves b - a staff of alchemy (weapon) Scrolls c - a scroll of brand weapon {unknown} e - a scroll of immolation {unknown} Potions d - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 13% 3d9 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! You see here a +1 dagger of draining. c - a +1 dagger of draining You encounter a quokka. Found 5 gold pieces. The quokka twitches its whiskers. Your magical contamination has completely faded away. The quokka barely misses you. You see here a scroll labelled BASHRO LONETT. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (69% to hit) The searing ray misses the quokka. (Press . to maintain the ray.) The quokka bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the quokka. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. The searing ray hits the quokka. The quokka is severely wounded. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The quokka bites you but does no damage. The quokka attacks as it pursues you! The quokka closely misses you. x2 The quokka attacks as it pursues you! The quokka closely misses you. You see here 8 gold pieces. There is a stone staircase leading up here. The quokka bites you. You die... ... .. †. ..##.. #. ..#... #.. ...... #..######.#...... #....@........... #...#r#####....... ... #....##...# . ####..?...# ###....# .......$. #...#..... ######.... .... You could see a quokka. Vanquished Creatures 2 dart slugs (D:2) 2 hobgoblins (D:1) A bat (D:1) A goblin (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | surse the Djinni Conjurer began the quest for the Orb. 0 | D:1 | surse set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 154 | D:2 | Reached XP level 2. HP: 11/21 MP: 0/0 166 | D:2 | HP: 1/21 [quokka (4)] 173 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_rooms, hex_large, nicolae_the_louvre, minivault_25, chequers_serial_rivers_large_a D:2: layout_rooms, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_clump_tiny, infiniplex_forest_clump_tiny, infiniplex_forest_clump_tiny, infiniplex_forest_end_3, uniq_jessica Action || total ---------------------------++------- Cast: Magic Dart || 15 Searing Ray || 1 Armour: Robe || 6 Dodge: Dodged || 5