Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 13034066879005279858 739 surse the Magician (level 8, -12/50 HPs) Began as a Djinni Conjurer on Feb 20, 2026. Was an Initiate of Ashenzari. Shot with an arrow by a centaur (13 damage) ... on level 5 of the Dungeon. The game lasted 00:07:17 (3456 turns). surse the Magician (Djinni Conjurer) Turns: 3456, Time: 00:07:17 Health: -12/50 AC: 4 Str: 6 XL: 8 Next: 4% Gold: 215 EV: 11 Int: 23 God: Ashenzari [......] SH: 0 Dex: 11 rFire + + . (33%) f - +2 falchion (elec) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) g - +0 pair of gloves {Fire} SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.28/turn %: infuse magic (-13 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 290 gold pieces. You spent 75 gold pieces at shops. Inventory: Hand Weapons f - a +2 falchion of electrocution (weapon) Missiles d - 4 atropa-tipped darts h - 3 darts of disjunction Armour a - a +0 robe (worn) b - the +1 leather armour of Vehumet's Pride {Harm rPois MP+7} (You found it on level 3 of the Dungeon) Harm: It increases damage dealt and taken. rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). It cannot be enchanted further. c - a +0 helmet (worn) e - a +0 tower shield g - a +0 pair of gloves of fire (worn) Wands e - a wand of charming (3) c - a wand of roots (5) Scrolls c - a scroll of enchant armour {unknown} w - 2 scrolls of enchant weapon h - a scroll of revelation {unknown} m - a scroll of brand weapon {unknown} o - 2 scrolls of fear {unknown} q - a scroll of vulnerability {unknown} e - a scroll of teleportation {unknown} Potions d - a potion of berserk rage {unknown} f - a potion of curing {unknown} j - a potion of attraction {unknown} e - 6 potions of enlightenment L - a potion of lignification n - a potion of invisibility {unknown} p - a potion of cancellation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 7.1 Spellcasting + Level 7.1 Conjurations - Level 7.1 Hexes - Level 7.1 Summonings - Level 7.1 Necromancy - Level 7.1 Translocations - Level 7.1 Forgecraft - Level 7.1 Fire Magic - Level 7.1 Ice Magic - Level 7.1 Air Magic - Level 7.1 Earth Magic - Level 7.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Fulminant Prism Conj/Alch 20% 3d12 4% 4 d - Iskenderun's Mystic Conj/Tloc 41% 2d9 (+2d5 4% 4 e - Freeze Ice 100% 1d10 1% 1 f - Construct Spike Laun Frge 82% 2d6 1% 2 g - Call Imp Summ 82% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:5 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Makhleb Ru Trog Uskayaw Yredelemnul Zin Shops: D:4 : D:5 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your transformation is almost over. You feel less wooden. Your +0 robe, +0 helmet and +0 pair of gloves of fire unmeld from your body. You fly up into the air. There is an entrance to Giackar's Weapon Shoppe here. d - 4 atropa-tipped darts; h - 3 darts of disjunction Thank you for shopping at Giackar's Weapon Shoppe! HP restored. o - 2 scrolls labelled RAYMOKL WOXZATIEFA (gained 1) Found a stone staircase leading down. Found a stone staircase leading up. Okay, then. There is a stone staircase leading down here. There is a stone staircase leading up here. Items here: ) [[ ÷. You encounter a centaur. It is carrying a +0 orcbow. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! You swap places with your cerulean imp. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits your cerulean imp! The centaur shoots an arrow. The arrow barely misses your cerulean imp. The arrow closely misses you. The centaur shoots an arrow. The arrow closely misses your cerulean imp. The arrow hits you! * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the centaur but does no damage. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you! You die... #....# #....# ....# ##### #..c## ##.:.. #...... ##..... #..5# ..## #...... #.#.### ...#...... #####.#...## #.#...... ############....@.....# #..<..... †.....................# ###...... ##÷....#####..........# ###)..... ..####..####..........###........ #..####....##########.##..#...... #....#####.# #..#.##..<... ..##.......####### ###.#.##...... #.########.......###....[###..... ..# #..####........#####.... You could see a centaur. Vanquished Creatures 2 water moccasins (D:5) 2 ogres (D:4) A scorpion (D:4) A bombardier beetle (D:3) 2 hounds (D:5) 2 sleepcaps 2 gnolls (D:4) 6 adders 2 ufetubi (D:5) 3 dart slugs (D:2) 2 ribbon worms 5 orcs 7 endoplasms 5 hobgoblins 10 jackals 2 quokkas 9 ball pythons 4 frilled lizards 4 goblins 8 kobolds 2 rats 81 creatures vanquished. Vanquished Creatures (collateral kills) An orc (D:5) 1 creature vanquished. Grand Total: 82 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | surse the Djinni Conjurer began the quest for the Orb. 0 | D:1 | surse set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 114 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 769 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 769 | D:2 | Learned a level 1 spell: Freeze 1275 | D:2 | Reached XP level 4. HP: 19/31 MP: 0/0 1655 | D:3 | Found a faded altar of an unknown god. 1665 | D:3 | Identified the +1 leather armour of Vehumet's Pride {Harm | rPois MP+7} 1723 | D:3 | Reached XP level 5. HP: 24/35 MP: 0/0 1723 | D:3 | Learned a level 2 spell: Construct Spike Launcher 2166 | D:4 | Encountered an ogre 2177 | D:4 | Killed an ogre 2178 | D:4 | Reached skill level 5 in Spellcasting 2178 | D:4 | Reached skill level 5 in Conjurations 2178 | D:4 | Reached skill level 5 in Hexes 2178 | D:4 | Reached skill level 5 in Summonings 2178 | D:4 | Reached skill level 5 in Necromancy 2178 | D:4 | Reached skill level 5 in Translocations 2178 | D:4 | Reached skill level 5 in Forgecraft 2178 | D:4 | Reached skill level 5 in Fire Magic 2178 | D:4 | Reached skill level 5 in Ice Magic 2178 | D:4 | Reached skill level 5 in Air Magic 2178 | D:4 | Reached skill level 5 in Earth Magic 2178 | D:4 | Reached skill level 5 in Alchemy 2178 | D:4 | Reached XP level 6. HP: 32/40 MP: 0/0 2390 | D:4 | Found a glowing silver altar of Zin. 2417 | D:4 | Found a broken altar of Ashenzari. 2417 | D:4 | Found a sacrificial altar of Ru. 2421 | D:4 | Found a basalt altar of Yredelemnul. 2422 | D:4 | Found a bloodstained altar of Trog. 2423 | D:4 | Became a worshipper of Ashenzari the Shackled 2427 | D:4 | Found a burning altar of Makhleb. 2453 | D:4 | Found a hide-covered altar of Uskayaw. 2528 | D:4 | Encountered a black bear 2594 | D:4 | Found Coihiyde's Book Boutique. 2760 | D:4 | Reached XP level 7. HP: 38/45 MP: 0/0 2760 | D:4 | Learned a level 2 spell: Call Imp 2849 | D:5 | Entered Level 5 of the Dungeon 3080 | D:5 | Found a statue of an orb of winter. 3080 | D:5 | Found a staircase to the Ecumenical Temple. 3082 | D:5 | Found a statue of an orb of winter. 3140 | D:5 | Found Giackar's Weapon Shoppe. 3161 | D:5 | Reached XP level 8. HP: 7/50 MP: 0/0 3219 | D:5 | Bought 4 atropa-tipped darts for 43 gold pieces 3219 | D:5 | Bought 3 darts of disjunction for 32 gold pieces 3455 | D:5 | HP: 1/50 [centaur/arrow (14)] 3456 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic, dk_noncrumbling_4, bh_walls_and_bars D:2: layout_basic D:3: layout_rooms, nicolae_ecumenical_oubliette, minmay_fractal_squares_diagonal_5 D:4: layout_rooms, lemuel_doored_altar, nicolae_overflow_hallway_of_the_gods, serial_shops, shop, lightli_corner_chamber D:5: layout_rooms, minmay_temple_entry_ruins, serial_shops, nicolae_shop_bloodbath_and_beyond Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 7 | 7.1 Conjurations | 4 5 6 7 | 7.1 Hexes | 4 5 6 7 | 7.1 Summonings | 4 5 6 7 | 7.1 Necromancy | 4 5 6 7 | 7.1 Translocations | 4 5 6 7 | 7.1 Forgecraft | 4 5 6 7 | 7.1 Fire Magic | 4 5 6 7 | 7.1 Ice Magic | 4 5 6 7 | 7.1 Air Magic | 4 5 6 7 | 7.1 Earth Magic | 4 5 6 7 | 7.1 Alchemy | 4 5 6 7 | 7.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 56 | 51 | 32 || 139 Searing Ray | 2 | 13 | 4 || 19 Freeze | 1 | 1 | 2 || 4 Construct Spike L | | 4 | 3 || 7 Iskenderun's Myst | | | 3 || 3 Call Imp | | | 3 || 3 Evoke: Wand of roots | | | 2 || 2 Drink: Lignification | | | 1 || 1 Read: Identify | | 4 | || 4 Armour: Robe | 6 | 2 | 27 || 35 Dodge: Dodged | 4 | 2 | 31 || 37 Form: Quill | | 1 | || 1 Default | | | 1 || 1