Dungeon Sprint DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 7044489622411073069 0 swampyy the Grave Robber (level 1, -2/10 HPs) Began as a Deep Elf Necromancer on Mar 31, 2026. Slain by Ijyb ... wielding a +4 club (4 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:49 (8 turns). swampyy the Grave Robber (Deep Elf Necromancer) Turns: 8, Time: 00:00:50 Health: -2/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no teleportation @: no status effects A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions g - 3 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.8 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 3% 2 Vampiric Draining Necr 21% 2d7 6% 3 Animate Dead Necr 21% N/A 21% 4 Curse of Agony Necr 21% N/A 50% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, swampyy the Deep Elf Necromancer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. You encounter Ijyb the Inquisitive. She is wielding a +4 club and carrying a wand of polymorph. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +4 club, wearing a +0 scale mail and carrying a wand of polymorph (asleep, chance to affect: 58%) Ijyb resists with significant effort. Ijyb shouts! Ijyb zaps a wand. You resist with significant effort. There is an open door here. You hit Ijyb but do no damage. Ijyb zaps a wand. You resist with significant effort. You hit Ijyb but do no damage. Ijyb hits you with a +4 club. Ouch! That really hurt! You barely miss Ijyb. Ijyb hits you with a +4 club. * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Ijyb misses you. You closely miss Ijyb. Ijyb hits you with a +4 club. You die... Ijyb screams, "Time for next experiment!" ####### #<.#..+ #..@g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | swampyy the Deep Elf Necromancer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Encountered Ijyb 8 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Attack: Normal || 5 Melee: Dagger || 5 Cast: Soul Splinter || 1 Armour: Robe || 3 Dodge: Dodged || 1