swark Level 1 of the Dungeon (0, 0, D:1) a +0 sling (1, 14, D:1) a hobgoblin corpse (skeletalised by now) (1, 18, D:1) a quokka corpse (skeletalised by now) (7, 26, D:1) a +0 club (8, 2, D:1) a +0 short sword (8, 11, D:1) a parchment of Arcjolt (16, 25, D:1) a quokka corpse (skeletalised by now) (24, 9, D:1) a +0 dagger (25, 8, D:1) a +0 dagger (30, 26, D:1) a parchment of Teleport Other (37, 5, D:1) a +0 ring mail (40, 8, D:1) a +0 leather armour (43, -8, D:1) a rat corpse (skeletalised by now) (44, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, 4, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (46, 5, D:1) a bat corpse (skeletalised by now) (48, 23, D:1) a +0 club a goblin corpse (skeletalised by now) (49, 23, D:1) a +0 whip a kobold corpse (skeletalised by now) (50, 24, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (3, -1, D:2) a parchment of Stone Arrow (3, 19, D:2) a +0 whip a kobold skeleton (4, 9, D:2) a parchment of Apportation (7, -14, D:2) a parchment of Sublimation of Blood (8, 6, D:2) a ball python corpse (skeletalised by now) (11, 4, D:2) a +0 club a goblin skeleton (17, -8, D:2) a +0 dagger (28, -3, D:2) a bat skeleton (29, -3, D:2) a +0 club a +0 robe a goblin corpse (skeletalised by now) (30, 4, D:2) a +0 dagger 4 stones (34, 0, D:2) a +0 helmet (35, -8, D:2) a parchment of Shock (36, 35, D:2) a bat skeleton (41, 24, D:2) a +0 club a +0 whip a gnoll skeleton a gnoll skeleton a jackal skeleton (42, 24, D:2) a +0 spear a +0 sling a +0 club a gnoll skeleton a goblin skeleton (52, -7, D:2) a +0 robe (56, 10, D:2) a +0 club (56, 34, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a potion of moonshine (1, 2, D:3) a scroll of teleportation (2, 0, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (3, 2, D:3) a scroll of identify (4, 0, D:3) a potion of might (18, -17, D:3) a frilled lizard skeleton (19, -18, D:3) a +0 dagger (20, -29, D:3) a frilled lizard corpse (skeletalised by now) (20, 3, D:3) a storm talisman (21, -19, D:3) a +0 dagger a +0 leather armour the goblin skeleton of Ijyb (24, -12, D:3) a +0 mace a hobgoblin skeleton (31, -32, D:3) a bat corpse (skeletalised by now) (38, -32, D:3) a ball python corpse (skeletalised by now) (38, 1, D:3) a quokka skeleton (39, -33, D:3) a +0 spear a gnoll corpse (skeletalised by now) (39, -32, D:3) a +0 spear a gnoll corpse (skeletalised by now) (40, -32, D:3) a +0 spear a gnoll corpse (skeletalised by now) (42, -2, D:3) a parchment of Launch Clockwork Bee