swark Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (3, 4, D:1) a +0 spear (5, 5, D:1) a +0 mace (7, -17, D:1) 3 javelins (10, -14, D:1) a hobgoblin corpse (skeletalised by now) (11, 3, D:1) a +0 dagger (19, 22, D:1) a frilled lizard corpse (skeletalised by now) (23, 6, D:1) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (23, 10, D:1) a scroll of fear (25, 3, D:1) a +0 dagger a goblin skeleton (27, 8, D:1) a bat corpse (skeletalised by now) (29, 22, D:1) a +0 club a kobold corpse (skeletalised by now) (30, -23, D:1) a quokka corpse (skeletalised by now) (30, -12, D:1) a +0 whip (31, -20, D:1) a +0 club (32, -6, D:1) a frilled lizard skeleton (32, 8, D:1) a parchment of Vampiric Draining (38, -31, D:1) a +0 dagger a goblin corpse (skeletalised by now) (38, 11, D:1) a +0 leather armour (41, -15, D:1) a ball python skeleton (41, -14, D:1) a rat skeleton (48, -5, D:1) a +0 club (58, -12, D:1) a +0 dagger (58, -11, D:1) a rat corpse (skeletalised by now) (58, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Tiash's Antique Weapon Shop a +0 dagger of venom (96 gold) a +0 dagger (44 gold) a +2 heavy quarterstaff (462 gold) a +3 arbalest of freezing (671 gold) a +0 dagger of speed (176 gold) a +0 dagger (44 gold) a +2 war axe of venom (356 gold) a +0 short sword (66 gold) a +0 hand axe (66 gold) a +0 club (11 gold) (2, 0, D:2) a quokka corpse (skeletalised by now) (2, 10, D:2) a +0 dagger of protection a hobgoblin corpse (skeletalised by now) (8, -3, D:2) a +0 chain mail (11, -4, D:2) a bat corpse (skeletalised by now) (15, 27, D:2) an adder skeleton (18, 26, D:2) a parchment of Animate Dead (24, -14, D:2) 9 gold pieces (24, -12, D:2) a +0 ring mail 11 gold pieces (24, -10, D:2) a scroll of teleportation (25, -14, D:2) 13 gold pieces (26, -13, D:2) 16 gold pieces (26, -12, D:2) 11 gold pieces (28, 5, D:2) a quokka skeleton (32, -18, D:2) a bat skeleton (39, 1, D:2) an adder skeleton a hobgoblin skeleton (39, 2, D:2) a rat skeleton (41, 14, D:2) a quokka skeleton (42, -5, D:2) a +0 sling (42, 14, D:2) a +0 dagger (45, 5, D:2) a +0 dagger (45, 24, D:2) a bat skeleton Level 3 of the Dungeon (14, 4, D:3) a +0 dagger the human corpse of Jessica (42, 11, D:3) a potion of enlightenment (43, 9, D:3) a scroll of poison (43, 15, D:3) a +0 whip a +0 robe (43, 16, D:3) a parchment of Stone Arrow (44, 11, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (44, 13, D:3) a +1 heavy spear (unseen) (44, 14, D:3) a +0 club a +0 whip a gnoll corpse (45, 9, D:3) a scroll of enchant armour (46, 11, D:3) a potion of brilliance (49, 18, D:3) a +0 leather armour