swark Level 1 of the Dungeon (2, 10, D:1) a bat corpse (skeletalised by now) (3, 7, D:1) a bat corpse (skeletalised by now) (9, 0, D:1) a ball python corpse (skeletalised by now) (10, -2, D:1) a ball python corpse (skeletalised by now) (17, 1, D:1) a +0 dagger (17, 25, D:1) a +0 hand axe (18, 20, D:1) a +0 dagger (29, 6, D:1) a rat corpse (skeletalised by now) (30, 19, D:1) a +0 robe (31, 25, D:1) a +0 mace (33, 17, D:1) a quokka skeleton (37, 14, D:1) a bat skeleton (38, 21, D:1) a +0 hand axe (48, 15, D:1) a +0 club a goblin corpse (skeletalised by now) (49, 15, D:1) a hobgoblin corpse (skeletalised by now) (56, 6, D:1) a +0 leather armour (60, 48, D:1) a hobgoblin corpse (skeletalised by now) (65, 29, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (11, -6, D:2) a hobgoblin corpse (skeletalised by now) (15, -12, D:2) the +1 dagger of Bloody Death {flame, rElec Int-4 Dex+4} rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (19, -6, D:2) a +2 antimagic whip (20, 10, D:2) a bat corpse (skeletalised by now) (26, -8, D:2) a frilled lizard corpse (skeletalised by now) (28, 11, D:2) the +9 dagger "Impslayer" {protect, +Blink Fly rC- Int+3} +Blink: It lets you blink. Fly: It grants you flight. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (29, 0, D:2) a +0 helmet (30, 12, D:2) a rat corpse (skeletalised by now) (32, -2, D:2) a +0 robe (33, -4, D:2) a +0 sling (36, -2, D:2) a +0 dagger (37, -6, D:2) 11 gold pieces (38, -30, D:2) a +0 club (38, -28, D:2) a +0 dagger a +0 dagger a goblin corpse a goblin corpse (40, -17, D:2) a +0 chain mail (43, -1, D:2) a +0 leather armour (56, -8, D:2) a +0 dagger a goblin corpse (skeletalised by now) (56, 3, D:2) a +0 club