Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 2367881645231571782 28 swordsman the Digger (level 3, -6/20 HPs) Began as a Gargoyle Earth Elementalist on July 11, 2026. Mangled by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:13:28 (1446 turns). swordsman the Digger (Gargoyle Earth Elementalist) Turns: 1446, Time: 00:13:29 Health: -6/20 AC: 9 Str: 13 XL: 3 Next: 12% Magic: 6/6 EV: 9 Int: 15 God: Gold: 83 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) g - +0 dagger rCold . . . (100%) a - orb {Attunement} rNeg + . . (50%) f - +0 ring mail rPois ∞ (0%) b - +0 helmet rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles d - 6 poisoned darts (quivered) e - 4 stones Armour a - an orb of attunement (worn) b - a +0 helmet (worn) f - a +0 ring mail (worn) Scrolls S - 3 scrolls of silence f - a scroll of fear Potions f - a potion of mutation {unknown} j - a potion of ambrosia {unknown} Skills: + Level 0.5 Fighting + Level 0.4 Staves + Level 1.7 Dodging + Level 2.6 Stealth + Level 0.1 Unarmed Combat + Level 2.2 Spellcasting + Level 1.1 Conjurations + Level 4.1 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 28% 2d8 9% 1 b - Mercury Arrow Conj/Alch 6% 2d5 50% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 14% N/A 26% 3 Stone Arrow Conj/Erth 18% 3d8 43% 3 Brom's Barrelling Bould Conj/Erth 9% 2d4 85% 4 Petrify Alch/Erth 3% N/A 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +3) Message History The rat twitches its whiskers. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * This spell is astonishingly dangerous to cast! The gnoll hits you but does no damage. Your memorisation is interrupted. Okay, then. Casting: Sandblast (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (extremely dangerous; 50% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (chance to weaken: 100%) The glob of mercury hits the gnoll. The gnoll looks weaker. The mercury splashes! The endoplasm looks weaker. The gnoll is moderately wounded. The gnoll closely misses you. Casting: Mercury Arrow (extremely dangerous; 50% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The gnoll barely misses you. Casting: Mercury Arrow (extremely dangerous; 50% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (extremely dangerous; 50% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (chance to weaken: 100%) The glob of mercury misses the gnoll. The glob of mercury misses the endoplasm. The glob of mercury hits the gnoll. The gnoll looks weaker. The mercury splashes! The endoplasm looks even weaker. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you but does no damage. The gnoll is no longer weakened. The endoplasm is no longer weakened. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #j###.... #.#...# #######...# ..# #.....J..## # .. #......#......# #.###. #......#####..# ..#.### #.....r#### # .....# #>......j.############...# #......##.J.j.@.....###..#### #......############.........# #......# ####....<.## #......# #.......## ######## #<....[... #..>...### ######## You could see 2 gnolls and an endoplasm. Vanquished Creatures A gnoll (D:2) A hobgoblin (D:1) 4 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) An endoplasm (D:1) A frilled lizard (D:1) 2 goblins A kobold (D:1) 5 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | swordsman the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 143 | D:1 | Reached XP level 2. HP: 12/15 MP: 5/5 200 | D:1 | Reached skill level 4 in Earth Magic 1157 | D:1 | Learned a level 2 spell: Mercury Arrow 1422 | D:2 | Reached XP level 3. HP: 13/20 MP: 3/6 1446 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_basic, amethyst_killhole D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Earth Magic | 4 | 4.1 Fighting | | 0.5 Staves | | 0.4 Dodging | | 1.7 Stealth | | 2.6 Unarmed Combat | | 0.1 Spellcasting | | 2.2 Conjurations | | 1.1 Action || total ---------------------------++------- Attack: Normal || 67 Melee: Unarmed || 24 Quarterstaff || 39 Dagger || 4 Throw: Dart || 11 Cast: Sandblast || 4 Mercury Arrow || 2 Drink: Curing || 3 Magic || 1 Read: Fear || 1 Identify || 1 Teleportation || 1 Revelation || 1 Silence || 1 Stab: Sleeping || 1 Armour: Robe || 39 Ring mail || 33 None || 1 Dodge: Dodged || 58