synecdoche Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (3, 5, D:1) 6 stones (10, 7, D:1) a +0 ring mail (14, -5, D:1) a +0 short sword a stone (19, -15, D:1) a +0 club a kobold corpse (skeletalised by now) (20, -18, D:1) a quokka corpse (skeletalised by now) (22, -10, D:1) a +0 club (31, -15, D:1) a +0 whip 2 stones a kobold skeleton (32, 8, D:1) a +0 dagger (37, 12, D:1) a bat skeleton (37, 16, D:1) a frilled lizard skeleton (41, 33, D:1) a +0 dagger (48, 18, D:1) a +0 club (49, 16, D:1) a ball python skeleton (50, 15, D:1) a +0 dagger (58, 17, D:1) a +0 dagger (60, -3, D:1) a ball python skeleton (62, -3, D:1) a +0 whip (63, -9, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 robe (6, 4, D:2) a ball python skeleton (15, -10, D:2) a ball python skeleton (18, -9, D:2) a rat skeleton (19, 25, D:2) a quokka skeleton (26, 25, D:2) a ball python skeleton (28, 25, D:2) a +0 club (42, -4, D:2) 9 stones (43, -14, D:2) a +0 hand axe (49, 10, D:2) an adder skeleton (50, 1, D:2) a bat skeleton (50, 2, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 flail (16, 2, D:3) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV+5: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (21, 4, D:3) a +0 short sword (21, 24, D:3) a hobgoblin corpse (25, 4, D:3) a hobgoblin corpse (skeletalised by now)