Seeded DCSS version 0.32-a0-932-g546787307d (webtiles) character file. Game seed: 12515072071550275512 (custom seed) 29 synecdoche the Firebug (level 3, 28/28 HPs) Began as a Mountain Dwarf Fire Elementalist on Apr 20, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:02:06 (1425 turns). synecdoche the Firebug (MDFE) Turns: 1425, Time: 00:02:07 Health: 28/28 AC: 2 Str: 10 XL: 3 Next: 1% Magic: 5/5 EV: 11 Int: 17 God: Gold: 54 SH: 0 Dex: 16 Spells: 4/5 levels left rFire . . . c - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.24/turn f - ring of willpower MPRegen 0.09/turn %: no passive effects @: weak-willed A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity (left hand) f - a ring of willpower (right hand) Potions b - a potion of magic h - a potion of haste {unknown} Skills: * Level 1.2 Fighting + Level 0.8 Armour - Level 1.3 Dodging - Level 1.4 Stealth + Level 1.9 Spellcasting * Level 1.5 Conjurations * Level 4.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 44% 2x1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 30% 2d6 5% 2 Inner Flame Hex/Fire 8% N/A 26% 3 Volatile Blastmotes Fire/Tloc 16% 2d11 26% 3 Flame Wave Conj/Fire 11% 2d6 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Hit: c) +0 club Press: ? - help, Dir - move target, f - jackal Aim: a jackal (lightly wounded, ally target, about 47% to evade your +0 club) You closely miss the jackal. The jackal is lightly wounded. The foxfire hits the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The jackal barely misses you. Unknown command. Hit: c) +0 club Press: ? - help, Dir - move target, f - jackal Aim: a jackal (almost dead, ally target, about 47% to evade your +0 club) You hit the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 10, Int 15, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You start resting. Your foxfire dissipates! x2 You start resting. HP restored. Magic restored. You see here a jackal corpse. Done exploring. Done exploring. Done exploring. Done exploring. As you read the scroll labelled NEETOA ODDIBEU, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. As you read the scroll labelled BOSE WASEMNEPS, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..#######.##.#.# #...# # ..# #.##.#.###...## # ..# #.#.#####..⌠..##### # ..# #.###.............##### # #.# #..'.....⌠.<.⌠.....+..# # #.# #.###.............###.### #.#######.#.#####..⌠..######..... #...........#...##...#######..... ..(..>#####...##@#...#........>.. ####### #.#.##.#...#..........# ####### #.#.####...####........ ......# #.#.# ##.## #.#..#### #####†#####.#.# ##'# ##.#..ß#.. #.......#.# #..# ##..#####.. #########.####.####...#...#.. #.............#...... ###########...##'##.. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 7 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) 2 bats (D:1) 2 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Vanquished Creatures (others) 60 foxfires (D:1) 60 creatures vanquished. Grand Total: 83 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | synecdoche the Mountain Dwarf Fire Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 28 | D:1 | Reached skill level 1 in Conjurations 266 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/4 543 | D:1 | Reached skill level 1 in Fighting 676 | D:1 | Found a faded altar of an unknown god. 740 | D:1 | Reached skill level 4 in Fire Magic 1368 | D:1 | Reached XP level 3. HP: 24/28 MP: 1/5 1425 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.5 Fighting | 1 | 1.2 Fire Magic | 4 | 4.0 Armour | | 0.8 Dodging | | 1.3 Stealth | | 1.4 Spellcasting | | 1.9 Action || total ---------------------------++------- Melee: Club || 23 Unarmed || 3 Cast: Foxfire || 39 Use: Scroll || 2 Armour: Robe || 39 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1430 | 1417 | 13 | 517 | 688 | 1 | 1430.0 | Dungeon | 1430 | 1417 | 13 | 517 | 688 | 1 | 1430.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1430 daAuts