Seeded DCSS version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 18438313459198681267 (custom seed) 102 synecdoche the Conjurer (level 4, -10/24 HPs) Began as a Tengu Conjurer on May 14, 2025. Mangled by an orc wizard ... wielding a +1 dagger of electrocution (20 damage) ... on level 2 of the Dungeon. The game lasted 00:03:10 (2755 turns). synecdoche the Conjurer (Tengu Conjurer) Turns: 2755, Time: 00:03:11 Health: -10/24 AC: 2 Str: 9 XL: 4 Next: 77% Magic: 3/8 EV: 11 Int: 18 God: Gold: 94 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . c - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: acrobat @: confused A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) d - a +0 quarterstaff Armour a - a +0 robe (worn) Jewellery e - a ring of fire Scrolls f - a scroll of blinking {unknown} g - a scroll of teleportation {unknown} i - a scroll of identify {unknown} j - a scroll of poison {unknown} Potions b - a potion of magic h - a potion of moonshine {unknown} k - 3 potions of might {unknown} Skills: + Level 3.0 Dodging + Level 2.8 Stealth + Level 2.6 Spellcasting * Level 6.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The orc wizard points at you and mumbles some strange words. You are more confused. The orc wizard hits you with a +1 dagger of electrocution. The orc wizard misses you. You feel less confused. The orc wizard closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +1 dagger of electrocution and wearing a +0 robe (moderately wounded, 74% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you. The searing ray hits something. Something misses you. The searing ray hits something. You finish channelling your searing ray. An orc comes into view. It is wielding a +0 dagger. Something hits you but does no damage. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Something hits you. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You hear some strange, mumbled words. Deactivating autopickup; reactivate with Ctrl-A. You are confused. Something hits you. You barely miss something. Your kick misses something. Your peck misses something. Something hits you. You are electrocuted!! Ouch! That really hurt! You die... #....#..#.#...# #....## ##..###..####.# #.#.## ##..## ##..###.# #.#.# ####....###.÷..##.# #.#.# .....#...#...#.##.# #.#.# .######.....###...#########.#.# #..# #ß#._.#ß####.##........#.# .######.÷...#####.##.#####..#.# .###.#...#...#..@.##.# #)##.# .##.....###)...>.....# #....# ....#..## ##..######.# #.#### .#####..###..## #.#####.# .#######.#.### #.......# ..........## ####.#### .#........# #.# ########..# ######.# #..########......# There were no monsters in sight! Vanquished Creatures Jessica (D:2) A gnoll (D:3) 4 adders An orc (D:3) 2 giant cockroaches 2 quokkas (D:2) 5 ball pythons 3 bats 9 endoplasms 3 frilled lizards (D:1) 2 goblins (D:2) 3 kobolds 3 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | synecdoche the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 383 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 1305 | D:2 | Learned a level 2 spell: Searing Ray 1433 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/7 1589 | D:2 | Found a faded altar of an unknown god. 1613 | D:2 | Reached skill level 6 in Conjurations 2084 | D:2 | Noticed Jessica 2087 | D:2 | Killed Jessica 2088 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/8 2498 | D:2 | You fall into a shaft and drop 1 floor! 2755 | D:2 | Mangled by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, hex_tiny, dk_noncrumbling_3, kennysheep_flooded_box D:2: layout_loops_ring, nicolae_ecumenical_snake_handling, uniq_jessica D:3: layout_loops_cross, kennysheep_okawaru_gauntlet, lemuel_crystal_altar, gup_sewer_entry_spiral, minmay_misc_feat_hallway, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 6 | 6.5 Dodging | 3 | 3.0 Stealth | | 2.8 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | | 1 || 1 Cast: Magic Dart | 57 | 22 || 79 Searing Ray | 4 | 2 || 6 Armour: Robe | 3 | 9 || 12 Dodge: Dodged | 3 | 9 || 12