Seeded DCSS version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 18438313459198681267 (custom seed) 269 synecdoche the Conjurer (level 6, -4/32 HPs) Began as a Tengu Conjurer on May 14, 2025. Slain by Grinder (6 damage) ... on level 3 of the Dungeon. The game lasted 00:04:23 (4456 turns). synecdoche the Conjurer (Tengu Conjurer) Turns: 4456, Time: 00:04:24 Health: -4/32 AC: 2 Str: 7 XL: 6 Next: 22% Magic: 11/11 EV: 12 Int: 19 God: Gold: 94 SH: 0 Dex: 14 Spells: 7/10 levels left rFire . . . c - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.12/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 94 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery i - a ring of fire Scrolls g - a scroll of teleportation j - a scroll of vulnerability {unknown} m - a scroll of identify Potions b - a potion of magic d - 2 potions of might e - 2 potions of brilliance {unknown} f - a potion of invisibility {unknown} h - a potion of moonshine k - a potion of curing {unknown} l - a potion of enlightenment Skills: * Level 4.4 Dodging + Level 3.2 Stealth + Level 2.8 Spellcasting * Level 7.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (visited) Altars: Xom Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The searing ray hits Grinder! Grinder is severely wounded. Grinder blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (severely wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder but does no damage. Grinder is severely wounded. (Press . to maintain the ray.) Grinder gestures at you. Pain shoots through your body! The searing ray hits Grinder. Grinder is severely wounded. Grinder gestures at you. You barely resist. The searing ray hits Grinder. Grinder is almost dead. Without enough magic to sustain it, your Searing Ray dissipates. Grinder says, "Mostly I couldn't keep them alive." Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Hit: c) +0 short sword Press: ? - help, Dir - move target Aim: Grinder (almost dead, 57% to hit and 52% to hit with your kick and peck) You hit Grinder. Grinder is almost dead. Grinder hits you! Unknown command. Unknown command. Magic courses through your body. Grinder hits you! * * * LOW HITPOINT WARNING * * * You writhe in agony. You die... Grinder says, "Now the real fun starts!" #.#.#.#.#.._.÷..###.##.##.# #.......###.#...#.......#.# ##.#.#.## #....##########.# #.#.#.# #....#~~~~~~~~### #.#.#.# #.<...########.# #.#.#.# ###.###~~~~~##.# #...... #.##~#####~#~# #.....## #5##~##~.#~#~# ##..####?###@##~#.###~#~# #..#.........#.##~...#.# #..#..#####~#######~# ..... ##~~~~÷~~## ....... ######### ....... ....... .§..... [.S..## You could see Grinder. Vanquished Creatures 2 kobold brigands (Sewer) Jessica (D:2) A gnoll (D:2) 5 adders 2 orcs 12 endoplasms 6 giant cockroaches A hobgoblin (D:3) 4 quokkas 7 ball pythons 4 bats 4 frilled lizards 2 goblins (D:2) 6 kobolds 8 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | synecdoche the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 232 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 1039 | D:1 | Learned a level 2 spell: Searing Ray 1488 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/7 1806 | D:2 | Noticed Jessica 1810 | D:2 | Killed Jessica 1811 | D:2 | Reached skill level 6 in Conjurations 1811 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/8 2118 | D:2 | Found a faded altar of an unknown god. 2831 | D:3 | Found a shimmering altar of Xom. 2967 | D:3 | Found a glowing drain. 2971 | Sewer | Entered a sewer 2989 | Sewer | Reached XP level 5. HP: 28/28 MP: 5/9 3673 | Sewer | Reached skill level 7 in Conjurations 3673 | Sewer | Reached XP level 6. HP: 32/32 MP: 1/11 4432 | D:3 | Noticed Grinder 4435 | D:3 | Paralysed by Grinder for 2 turns 4456 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, hex_tiny, dk_noncrumbling_3, kennysheep_flooded_box D:2: layout_loops_ring, nicolae_ecumenical_snake_handling, uniq_jessica D:3: layout_loops_cross, kennysheep_okawaru_gauntlet, lemuel_crystal_altar, gup_sewer_entry_spiral, minmay_misc_feat_hallway, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.4 Conjurations | 6 7 | 7.0 Stealth | 3 | 3.2 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 2 | 3 || 5 Cast: Magic Dart | 42 | 42 || 84 Searing Ray | 3 | 13 || 16 Use: Scroll | 4 | 1 || 5 Potion | | 2 || 2 Stab: Sleeping | | 2 || 2 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 4 | 13 || 17