Seeded DCSS version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 6831738596417877741 (custom seed) 42 synecdoche the Chopper (level 3, 28/28 HPs) Began as a Coglin Gladiator on May 12, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:07 (639 turns). synecdoche the Chopper (Coglin Gladiator) Turns: 639, Time: 00:02:07 Health: 28/28 AC: 5 Str: 16 XL: 3 Next: 56% Magic: 3/3 EV: 11 Int: 7 God: Gold: 3 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . (100%) h - +1 executioner's axe (elec) {Hidetaka} rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . g - +0 pair of boots {Fly} Will ..... (no gizmo) Stlth + HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: flying, studying Fighting A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons a - a +0 war axe {Sieglinde} f - a +0 dagger {Akal} h - a +1 executioner's axe of electrocution (weapon) {Hidetaka} Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) g - a +0 pair of boots of flying (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of noise {unknown} A - a scroll of acquirement h - a scroll of teleportation {unknown} Potions f - a potion of might {unknown} j - a potion of lignification {unknown} Skills: + Level 2.7 Fighting + Level 3.5 Axes - Level 1.7 Throwing + Level 3.2 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 50% 1 Martyr's Knell Necr/Summ 0% N/A 99% 4 Sticky Flame Fire/Alch 0% 2d4 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History No target in view! No target in view! HP restored. f - a murky clear potion j - a smoky sapphire potion Found a ring mail. Found a blackened silver amulet. You reach down and open the door. There is an open door here. You pick up a parchment of Sticky Flame and begin reading... You add the spell Sticky Flame to your library. As you open the door, it creaks loudly! There is an open door here. You see here an amulet of wildshape. Unknown command. This is a scroll of acquirement! Something appears at your feet! e -> A - 2 scrolls of acquirement h - a +1 executioner's axe of electrocution Okay, then. You start parting from your weapon. You continue parting from your +0 dagger {Akal}. x5 You finish parting from your +0 dagger {Akal}. You whisper farewell to Akal. You start parting from your weapon. You continue parting from your +0 war axe {Sieglinde}. x5 You finish parting from your +0 war axe {Sieglinde}. You whisper farewell to Sieglinde. You start attuning to your weapon. You continue attuning to your +1 executioner's axe of electrocution. x5 You finish attuning to your +1 executioner's axe of electrocution. You welcome your +1 executioner's axe of electrocution "Hidetaka" into your grasp. You hear the crackle of electricity. h - a +1 executioner's axe of electrocution (weapon) {Hidetaka} Something appears at your feet! You pick up a manual of Fighting and begin studying. Okay, then. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######### #.......# ### #....##.######.## ##...........#...## #........#........# #...[......#.#....# #........###.##.#.####### ##.....#.###.##.#.......# ## #..........@.##.#######.# .## #........######'## #.# ..# #.##.##.## ##...## #.#### #.# #.##..#.# ##.....## #..... ..# #.###.#.# ##.......## #...## .#####.##....###.........###....# ........†......+.........'....... .....#........##.........####...# ###..##.......###.......## #..## There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 dart slugs 3 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 3 bats (D:1) 2 endoplasms (D:1) 5 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 8 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | synecdoche the Coglin Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 96 | D:1 | Reached XP level 2. HP: 18/22 MP: 2/2 320 | D:1 | Reached XP level 3. HP: 26/28 MP: 3/3 619 | D:2 | Identified 3 scrolls of acquirement 619 | D:2 | Acquired a +1 executioner's axe of electrocution 637 | D:2 | Acquired a manual of Fighting 639 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_rooms D:2: layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Fighting | | 2.7 Axes | | 3.5 Throwing | | 1.7 Action || total ---------------------------++------- Attack: Normal || 50 Melee: War axe || 44 Dagger || 38 Throw: Throwing net || 3 Read: Acquirement || 2 Stab: Held in net/web || 1 Armour: Leather armour || 25 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 646 | 627 | 19 | 28 | 403 | 2 | 323.0 | Dungeon | 646 | 627 | 19 | 28 | 403 | 2 | 323.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 519 daAuts D:2: 127 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+