synecdoche Level 1 of the Dungeon (7, -41, D:1) a +0 club a goblin corpse (skeletalised by now) (8, -45, D:1) a quokka corpse (skeletalised by now) (11, -46, D:1) a bat corpse (skeletalised by now) (18, -22, D:1) a +0 short sword (19, -22, D:1) a hobgoblin skeleton a frilled lizard skeleton a rat skeleton (20, -34, D:1) a frilled lizard corpse (skeletalised by now) (24, -25, D:1) a +0 short sword a stone a kobold skeleton (36, -43, D:1) a rat skeleton (36, -42, D:1) a bat skeleton (40, -37, D:1) a +0 club a goblin skeleton (50, -41, D:1) a +0 dagger a rat corpse (skeletalised by now) (57, -38, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (4, -14, D:2) a +0 leather armour (6, -17, D:2) a +0 spear (20, 7, D:2) a +0 club (22, 12, D:2) a +0 club (29, -33, D:2) a +0 ring mail (29, -13, D:2) a +0 dagger (33, 10, D:2) a +0 whip (34, -30, D:2) an adder skeleton (34, 10, D:2) a +0 spear a +0 spear a gnoll skeleton a gnoll skeleton (39, -15, D:2) a +0 broad axe (53, 8, D:2) a blade talisman Level 3 of the Dungeon [Shop] Kann's Jewellery Boutique a +6 ring of intelligence (468 gold) a +4 ring of slaying (unknown) (468 gold) a ring of flight (unknown) (227 gold) an amulet of chemistry (unknown) (390 gold) a +6 ring of intelligence (468 gold) a ring of poison resistance (unknown) (260 gold) a ring of willpower (325 gold) a ring of willpower (325 gold) a hive talisman (390 gold) (9, -13, D:3) a +0 club (20, 19, D:3) a +0 dagger of draining (21, 12, D:3) a +0 robe (23, -17, D:3) a +0 robe (34, 16, D:3) a ball python skeleton (45, -8, D:3) a +0 short sword 4 stones (52, -26, D:3) a +0 ring mail (57, -21, D:3) an amulet of wildshape Level 4 of the Dungeon (0, 0, D:4) a hound corpse (skeletalised by now) (3, -14, D:4) an adder skeleton (5, 14, D:4) the inkwell talisman of Follow the Leader {rC++ Int-5 SInv} [inkwell talisman] rC++: It greatly protects you from cold. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (9, 4, D:4) a +0 robe (10, 7, D:4) a black bear skeleton (11, -8, D:4) a +0 leather armour (33, -21, D:4) a +2 ring mail of poison resistance a +0 club (33, -11, D:4) a +0 war axe (34, -21, D:4) a quokka skeleton (36, 7, D:4) a +0 ring mail (47, -5, D:4) a +0 leather armour (49, -16, D:4) a +0 falchion (50, -16, D:4) a hobgoblin skeleton Level 5 of the Dungeon (13, 10, D:5) a water moccasin corpse (skeletalised by now) (18, 10, D:5) 3 flux baubles (19, 14, D:5) a +0 dagger (19, 16, D:5) a +0 club a +0 leather armour a +0 war axe a +0 short sword a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (20, -4, D:5) a +0 scale mail (20, 4, D:5) a +0 scale mail (20, 15, D:5) a +0 giant spiked club a black bear corpse (skeletalised by now) (21, -9, D:5) a +0 dagger a +0 hand axe a +0 dagger a +0 robe a +0 dagger an orc skeleton an orc skeleton an orc skeleton (42, -14, D:5) a +0 pair of gloves (46, 12, D:5) a +0 club a +0 ring mail (46, 13, D:5) a +0 dagger a +0 dagger a +0 robe an orc corpse (skeletalised by now) (49, 9, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +1 flail of venom a +2 ring mail of fire resistance (8, 11, D:6) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (9, 0, D:6) a +0 dagger (9, 11, D:6) a +0 dagger a +0 robe a water moccasin corpse (skeletalised by now) (10, -32, D:6) the wellspring talisman of Ysiyrph {rN+} [wellspring talisman] rN+: It protects you from negative energy. (14, 16, D:6) a +0 hand axe a +0 robe a +0 short sword a +0 robe (15, 7, D:6) a spore talisman (16, -34, D:6) a +0 trident of freezing a +0 robe a human skeleton (16, -6, D:6) a +0 club (18, 12, D:6) a +3 dire flail a +0 robe (18, 13, D:6) a +0 hand axe (19, -1, D:6) a +0 shortbow (20, -6, D:6) a +5 devious rapier a +3 leather armour of poison resistance the human skeleton of Eustachio (21, -23, D:6) a +0 trident of freezing a +0 robe (22, -12, D:6) a +0 mace (23, -33, D:6) an adder skeleton (23, -19, D:6) a +2 morningstar of concussion a +0 scale mail (23, -18, D:6) a +0 short sword a +0 dire flail a +0 plate armour a +0 trident a +0 robe a +0 hand axe a +0 leather armour (23, -15, D:6) a +0 hand axe a +0 leather armour (24, -24, D:6) a human skeleton (26, -32, D:6) a +0 trident a +0 robe (31, -33, D:6) a human skeleton (33, -5, D:6) a +0 flail a +0 trident an orc skeleton (34, -4, D:6) a +0 hand axe (34, 11, D:6) a +0 leather armour (36, 24, D:6) an iguana corpse (skeletalised by now) (37, 17, D:6) a +0 leather armour (38, -15, D:6) a +0 club (39, -33, D:6) the +1 acid dragon scales of the Dice {Rampage rCorr} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (40, -29, D:6) a +0 trident (47, 0, D:6) a +3 flail a +0 leather armour an orc corpse (skeletalised by now) a black bear corpse (skeletalised by now) (55, 0, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) a +0 helmet of sniping (8, 3, D:7) a +0 shortbow (9, 14, D:7) a +0 leather armour (11, 40, D:7) a +0 sling (12, 21, D:7) a +0 spear (17, 14, D:7) a +0 buckler (23, 14, D:7) a +0 robe a +0 dagger a +0 plate armour a +0 scimitar a +0 dagger 5 stones a +0 short sword a +0 leather armour a +0 short sword (24, 14, D:7) a +0 hand axe (25, 2, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (25, 14, D:7) a +0 morningstar a +0 leather armour a +0 dagger (26, 25, D:7) a +0 whip 4 stones (28, 26, D:7) a +0 short sword (29, 26, D:7) a +0 mace a +0 dagger a +0 dagger a +0 short sword a +0 club a +0 short sword (36, -3, D:7) a +0 orcbow a wyvern skeleton (37, 8, D:7) 4 stones a +0 short sword (46, -10, D:7) a +0 dagger a +0 robe (46, -4, D:7) a +0 mace (46, 16, D:7) a +2 mace of protection a +0 robe a +0 dagger (49, -15, D:7) a +0 short sword Level 8 of the Dungeon (10, 10, D:8) a +0 plate armour (12, 13, D:8) 3 stones a +0 dagger (13, 14, D:8) a +0 hand axe (14, 13, D:8) 3 stones a +0 short sword a +0 short sword (14, 15, D:8) a +0 mace (15, -1, D:8) a +0 flail a +0 robe (15, 9, D:8) a +0 sling (15, 14, D:8) a +0 club (17, 21, D:8) a +0 quarterstaff (23, 24, D:8) a +0 scale mail a +0 flail (28, 2, D:8) a +0 great sword a +0 robe (28, 7, D:8) a +5 long sword of freezing a +0 robe (29, -3, D:8) a +0 scale mail (30, 24, D:8) a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +0 dagger 4 stones (1, 2, D:9) a +0 battleaxe a +2 scale mail of archery (2, -14, D:9) a +0 dagger a +0 club a +0 whip a +0 club 6 stones a +0 spear a +0 dagger a +0 leather armour (2, -13, D:9) a +0 short sword a +0 hand axe a +0 war axe a +0 leather armour a +0 dagger 5 stones a +0 dagger a +0 robe (3, -15, D:9) a +0 whip (4, 2, D:9) a ring of see invisible (5, -1, D:9) a +0 arbalest (10, -27, D:9) a +0 club a +0 short sword a +0 leather armour a +0 flail a +0 chain mail (12, 2, D:9) a +0 whip 2 stones a +0 dagger (13, -27, D:9) a +0 flail a +0 dagger a +0 robe a +0 mace a +0 chain mail a +0 club (13, 2, D:9) a +0 short sword a +0 short sword (13, 10, D:9) a +0 hand axe a +0 leather armour (15, 2, D:9) a +0 dagger a stone (17, -31, D:9) a +0 quarterstaff a +0 sling 3 javelins a +0 leather armour (18, 7, D:9) a +0 spear (29, 2, D:9) a +0 flail (29, 3, D:9) a +0 spear a +0 ring mail a +0 buckler (29, 4, D:9) a +0 flail a +0 club (29, 5, D:9) a +0 spear (31, -29, D:9) a +0 robe (50, -12, D:9) a +0 flail a +0 mace a +0 dagger a +0 robe a +0 flail a +0 plate armour a +0 dagger a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts [Shop] Quvyer's Antique Weapon Shop the +6 dagger of the Gibberer {venom, rF+ Str+3} (1422 gold) rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. the +11 sling of Xad Kov {heavy, ^Drain ^Fragile Int+10 Dex+3} (2181 gold) ^Drain: It drains your maximum health when unequipped. ^Fragile: It will be destroyed if unequipped. Int+10: It affects your intelligence (+10). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +4 heavy triple crossbow (1566 gold) the +11 plutonium sword {mutate, ^Contam Stlth-} (2700 gold) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +2 double sword of flaming (1636 gold) a +0 short sword of speed (297 gold) the +1 hand axe "Yryg" {heavy, rCorr Str+3 Dex+3} (961 gold) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (2772 gold) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. the +9 staff of Olgreb {rPois∞} (2700 gold) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. a +5 orcbow of electrocution (999 gold) a +2 morningstar of protection (518 gold) (25, 7, Lair:1) a +0 mace (37, 0, Lair:1) a spore talisman Level 2 of the Lair of Beasts (3, 20, Lair:2) a +0 chain mail (11, -31, Lair:2) a +0 leather armour (12, -30, Lair:2) a +0 rapier (14, -3, Lair:2) a +0 scale mail (20, -6, Lair:2) a +0 chain mail (27, 14, Lair:2) a +2 scimitar of flaming (29, -6, Lair:2) a +0 dagger (31, -24, Lair:2) a +0 falchion (44, -13, Lair:2) a +0 ring mail (50, -1, Lair:2) a +5 long sword Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 quarterstaff (8, 5, Lair:3) a +0 quarterstaff