Dungeon Crawl Stone Soup version 0.35-a0-510-g78376baff9 (webtiles) character file. Game seed: 9248219619427248603 115 synecdoche the Conjurer (level 5, 0/37 HPs) Began as a Gnoll Conjurer on June 13, 2026. Slain by a water moccasin (4 damage) ... on level 4 of the Dungeon. The game lasted 00:03:40 (2648 turns). synecdoche the Conjurer (Gnoll Conjurer) Turns: 2648, Time: 00:03:41 Health: 0/37 AC: 2 Str: 12 XL: 5 Next: 0% Magic: 2/12 EV: 12 Int: 19 God: Gold: 97 SH: 0 Dex: 11 Spells: 11/14 levels left rFire . . . (100%) b - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +6 ring of strength HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: lethally poisoned (0 -> -24) A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons b - a +0 sling (weapon) c - a +0 club e - a +0 short sword h - a +0 rapier Missiles d - 5 poisoned darts Armour a - a +0 robe (worn) f - a +0 leather armour i - a +1 robe of resistance Jewellery g - a +6 ring of strength (worn) j - a ring of flight Wands f - a wand of mindburst (14) Scrolls c - a scroll of poison {unknown} e - 2 scrolls of immolation {unknown} h - a scroll of torment {unknown} l - a scroll of identify {unknown} m - a scroll of amnesia {unknown} q - a scroll of enchant armour {unknown} Potions g - a potion of magic d - 3 potions of mutation {unknown} f - a potion of ambrosia {unknown} j - a potion of attraction {unknown} k - 2 potions of heal wounds {unknown} n - a potion of haste {unknown} o - 2 potions of enlightenment {unknown} p - 2 potions of lignification {unknown} Skills: + Level 1.3 Fighting + Level 1.3 Short Blades + Level 1.3 Long Blades + Level 1.3 Axes + Level 1.3 Maces & Flails + Level 1.3 Polearms + Level 1.3 Staves + Level 1.3 Ranged Weapons + Level 1.3 Throwing + Level 1.3 Armour + Level 4.7 Dodging + Level 4.3 Stealth + Level 1.3 Shields + Level 1.3 Unarmed Combat + Level 5.1 Spellcasting + Level 7.1 Conjurations + Level 1.0 Hexes + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations + Level 1.0 Forgecraft + Level 1.0 Fire Magic + Level 1.0 Ice Magic + Level 1.0 Air Magic + Level 1.0 Earth Magic + Level 1.0 Alchemy + Level 1.4 Invocations + Level 1.3 Evocations + Level 1.2 Shapeshifting You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 80% 2d11 2% 1 Shock Conj/Air 80% 1d8 2% 1 Hailstorm Conj/Ice 20% 3d7 7% 3 Freeze Ice 36% 1d5 8% 1 Flame Wave Conj/Fire 20% 2d7 22% 4 Fulminant Prism Conj/Alch 10% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 22% 4 Frozen Ramparts Ice 18% 1d3 24% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Aim: a water moccasin (79% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The searing ray misses the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin completely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You finish channelling your searing ray. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 79% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) You feel extremely sick. The water moccasin bites you but does no damage. The searing ray misses the water moccasin. You feel extremely sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you. You die... #..... #.... ~ #.... ≈~ .... †# ### #..# ..## #...##..##..... .............# .......@.....# .......S.....# #..........(.# #............# ...).........# .............# #...##......[# #### #.......# You could see a water moccasin. Vanquished Creatures An iguana (D:3) 4 adders 2 dart slugs (D:1) 2 ribbon worms 5 endoplasms 5 hobgoblins 8 jackals 7 ball pythons 4 bats 5 frilled lizards 6 goblins 2 kobolds (D:2) 6 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | synecdoche the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 34 | D:1 | Reached XP level 2. HP: 12/19 MP: 7/7 827 | D:1 | Reached XP level 3. HP: 25/25 MP: 7/9 899 | D:2 | Reached skill level 5 in Spellcasting 968 | D:2 | Learned a level 2 spell: Searing Ray 1085 | D:2 | Reached skill level 1 in Invocations 1358 | D:2 | Reached skill level 1 in Fighting 1358 | D:2 | Reached skill level 1 in Short Blades 1358 | D:2 | Reached skill level 1 in Long Blades 1358 | D:2 | Reached skill level 1 in Axes 1358 | D:2 | Reached skill level 1 in Maces & Flails 1358 | D:2 | Reached skill level 1 in Polearms 1358 | D:2 | Reached skill level 1 in Staves 1358 | D:2 | Reached skill level 1 in Ranged Weapons 1358 | D:2 | Reached skill level 1 in Throwing 1358 | D:2 | Reached skill level 1 in Armour 1358 | D:2 | Reached skill level 1 in Shields 1358 | D:2 | Reached skill level 1 in Unarmed Combat 1358 | D:2 | Reached skill level 1 in Evocations 1548 | D:2 | Reached skill level 1 in Shapeshifting 1548 | D:2 | Reached XP level 4. HP: 32/32 MP: 6/11 1936 | D:3 | Reached skill level 1 in Hexes 1936 | D:3 | Reached skill level 1 in Summonings 1936 | D:3 | Reached skill level 1 in Necromancy 1936 | D:3 | Reached skill level 1 in Translocations 1936 | D:3 | Reached skill level 1 in Forgecraft 1936 | D:3 | Reached skill level 1 in Fire Magic 1936 | D:3 | Reached skill level 1 in Ice Magic 1936 | D:3 | Reached skill level 1 in Air Magic 1936 | D:3 | Reached skill level 1 in Earth Magic 1936 | D:3 | Reached skill level 1 in Alchemy 2640 | D:4 | Encountered a water moccasin 2642 | D:4 | Reached XP level 5. HP: 37/37 MP: 10/12 2648 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_rooms D:2: layout_basic D:3: layout_rooms D:4: layout_gridville, nicolae_sif_muna_console_shimmering_blue, cheibrodos_sewer_entry_sluice Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.1 Invocations | 1 | 1.4 Fighting | 1 | 1.3 Short Blades | 1 | 1.3 Long Blades | 1 | 1.3 Axes | 1 | 1.3 Maces & Flails | 1 | 1.3 Polearms | 1 | 1.3 Staves | 1 | 1.3 Ranged Weapons | 1 | 1.3 Throwing | 1 | 1.3 Armour | 1 | 1.3 Shields | 1 | 1.3 Unarmed Combat | 1 | 1.3 Evocations | 1 | 1.3 Shapeshifting | 1 | 1.2 Hexes | 1 | 1.0 Summonings | 1 | 1.0 Necromancy | 1 | 1.0 Translocations | 1 | 1.0 Forgecraft | 1 | 1.0 Fire Magic | 1 | 1.0 Ice Magic | 1 | 1.0 Air Magic | 1 | 1.0 Earth Magic | 1 | 1.0 Alchemy | 1 | 1.0 Dodging | | 4.7 Stealth | | 4.3 Conjurations | | 7.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 78 | 38 || 116 Cast: Magic Dart | 31 | 5 || 36 Searing Ray | 2 | 5 || 7 Armour: Robe | 9 | 12 || 21 Dodge: Dodged | 17 | 6 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2695 | 2638 | 57 | 821 | 1431 | 4 | 673.8 | Dungeon | 2695 | 2638 | 57 | 821 | 1431 | 4 | 673.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1057 daAuts D:1: 887 daAuts D:3: 742 daAuts D:4: 8 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+