Dungeon Crawl Stone Soup version 0.35-a0-529-g2f29fc7f20 (webtiles) character file. Game seed: 976908885898836728 33 synecdoche the Conjurer (level 3, -4/25 HPs) Began as a Formicid Conjurer on June 16, 2026. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:44 (2438 turns). synecdoche the Conjurer (Formicid Conjurer) Turns: 2438, Time: 00:03:44 Health: -4/25 AC: 2 Str: 13 XL: 3 Next: 47% Magic: 1/6 EV: 11 Int: 17 God: Gold: 92 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) b - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) c - a +0 whip Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of identify {unknown} d - 3 scrolls of enchant weapon {unknown} e - a scroll of vulnerability {unknown} h - a scroll of teleportation {unknown} j - a scroll of immolation {unknown} Potions g - a potion of magic f - 2 potions of curing {unknown} k - a potion of attraction {unknown} l - a potion of might {unknown} n - a potion of resistance {unknown} Skills: + Level 0.8 Fighting + Level 0.2 Armour + Level 2.1 Dodging + Level 2.9 Stealth * Level 2.5 Spellcasting * Level 3.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 28% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Petrify Alch/Erth 1% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 67% to hit) You hit Terence. Terence is heavily wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Reach: b) +0 spear Press: ? - help, Dir - move target Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 67% to hit) You barely miss Terence. Terence is heavily wounded. Terence barely misses you. Magic courses through your body. Terence barely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 88% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence barely misses you. Your magical contamination has completely faded away. The searing ray hits Terence. Terence is severely wounded. Terence looks scornfully at you. Terence hits you but does no damage. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (severely wounded, 88% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 mace! You die... Terence says, "And stay out!" .......+......# ########......# ..# ##'##### ..# ####'###### ..# #.........########.##### #....................... ##...................## #....................# #...........@@.......# #....................### #...)..................# #...................##.## ###....).....###########..#### #.......######### ##@...## #.######........## ####..# #.#....'.........# ##.. ###.#.####.........# ### You could see Terence. Vanquished Creatures 2 dart slugs 4 endoplasms (D:1) A hobgoblin (D:1) 4 jackals (D:1) 4 quokkas A ball python (D:2) 7 bats A frilled lizard (D:1) 2 goblins 5 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | synecdoche the Formicid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 290 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 530 | D:1 | Learned a level 2 spell: Searing Ray 1113 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/6 2406 | D:2 | Encountered Terence 2438 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_loops_corners D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Fighting | | 0.8 Armour | | 0.2 Stealth | | 2.9 Spellcasting | | 2.5 Conjurations | | 3.9 Action || total ---------------------------++------- Attack: Normal || 18 Melee: Unarmed || 9 Spear || 9 Cast: Magic Dart || 57 Searing Ray || 4 Drink: Magic || 1 Armour: Robe || 23 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2449 | 2365 | 84 | 551 | 1548 | 2 | 1224.5 | Dungeon | 2449 | 2365 | 84 | 551 | 1548 | 2 | 1224.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1978 daAuts D:2: 471 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+