Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 10892036708239395304 27 syt the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Feb 15, 2026. Incinerated by a bombardier beetle (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:26 (685 turns). syt the Conjurer (Deep Elf Conjurer) Turns: 685, Time: 00:01:26 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 93% Magic: 1/8 EV: 11 Int: 22 God: Gold: 25 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: on fire, glowing A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons b - a +0 short sword Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of vulnerability {unknown} Potions g - a potion of magic Skills: + Level 3.0 Dodging + Level 3.0 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 6% 2d7 19% 2 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Alistair's Intoxication Alch 2% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The bombardier beetle sprays incendiary fluid at you. The burning spray hits you but does no damage. You are even more covered in liquid fire! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 100% to hit) The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is almost dead. The liquid fire burns you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 100% to hit) The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is almost dead. The liquid fire burns you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 100% to hit) The magic dart hits the bombardier beetle. You kill the bombardier beetle! The liquid fire burns you! You die... ..##.#######.# .............# ###.########## ........# ###.###.# ###...#.########## ................># ......#.########.# ...##.#.# #@# ...##.#.# #.# ...##.#.# #.# ...##.#.# #####.# ...##.#.# #.....# ...##.#.# ##...## '####.### #...# .# #.# #...# .# # ..... There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) An adder (D:3) A ribbon worm (D:3) An endoplasm (D:1) 3 hobgoblins 2 quokkas 3 ball pythons 2 bats (D:1) 3 frilled lizards A goblin (D:3) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | syt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 217 | D:2 | Reached XP level 2. HP: 13/15 MP: 2/8 340 | D:3 | Found a glowing drain. 356 | D:3 | Learned a level 2 spell: Searing Ray 685 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_loops_corners, serial_shops, nicolae_shop_crystal, hangedman_abyss_or_decor_stabs, minivault_11, roderic_roman_lattice, st_stairs_5 D:2: layout_loops_cross, minmay_misc_feat_enclosed, hangedman_decor_points D:3: layout_basic, gup_sewer_entry_glass, serial_shops, nicolae_shop_targeted, grunt_ministairs_6, kennysheep_big_empty_room Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 47 Armour: Robe || 3 Dodge: Dodged || 2