Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 16363155142737563017 4758 syt the Thaumaturge (level 10, -5/50 HPs) Began as a Deep Elf Conjurer on Feb 15, 2026. Was a Follower of Vehumet. Shot with an arrow by a centaur warrior (14 damage) ... on level 9 of the Dungeon. The game lasted 00:14:07 (7423 turns). syt the Thaumaturge (Deep Elf Conjurer) Turns: 7423, Time: 00:14:08 Health: -5/50 AC: 6 Str: 4 XL: 10 Next: 23% Magic: 9/25 EV: 15 Int: 28 God: Vehumet [*.....] Gold: 554 SH: 0 Dex: 13 Spells: 10/28 levels left rFire x . . (150%) h - +0 dagger of Quone {freeze, rElec rPois rF- rC+++} rCold + + + (20%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . e - +2 pair of boots {Fly} Will +.... c - amulet of chemistry Stlth ++ b - ring of wizardry HPRegen 0.28/turn g - +4 ring of slaying MPRegen 0.38/turn %: wizardry (x1) @: flying A: magic regeneration a: Renounce Religion (0%) You were on level 9 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 10 of its levels. You collected 554 gold pieces. Inventory: Hand Weapons f - the +5 flail "Esiaqoz" {holy, rC+ rN++ Will-} (You found it on level 4 of the Dungeon) rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. It cannot be enchanted further. h - the +0 dagger of Quone (weapon) {freeze, rElec rPois rF- rC+++} (You took it off a kobold geomancer on level 8 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. It cannot be enchanted further. Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) e - a +2 pair of boots of flying (worn) Jewellery b - a ring of wizardry (worn) c - an amulet of chemistry (worn) g - a +4 ring of slaying (worn) Wands c - a wand of roots (14) b - a wand of acid (10) p - a wand of polymorph (7) Scrolls c - 2 scrolls of identify {unknown} t - 2 scrolls of teleportation e - 2 scrolls of enchant weapon {unknown} h - 2 scrolls of vulnerability {unknown} j - 3 scrolls of amnesia {unknown} k - 4 scrolls of poison {unknown} m - a scroll of blinking {unknown} q - 5 scrolls of enchant armour {unknown} u - a scroll of torment {unknown} v - a scroll of silence {unknown} y - a scroll of summoning {unknown} Potions g - 2 potions of magic f - a potion of experience {unknown} l - 2 potions of enlightenment {unknown} n - 2 potions of mutation {unknown} o - 2 potions of berserk rage {unknown} d - 3 potions of curing {unknown} p - a potion of haste {unknown} s - a potion of attraction {unknown} Skills: + Level 9.1 Dodging - Level 4.0 Stealth + Level 9.9 Spellcasting + Level 9.1 Conjurations + Level 6.0 Alchemy + Level 6.0 Evocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 35% 3d17 1% 4 d - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 2% 4 e - Mercury Arrow Conj/Alch 100% 2d11 1% 2 f - Apportation Tloc 26% N/A 1% 1 g - Sticky Flame Fire/Alch 46% 2d9 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 52% 1d6 1% 1 Kinetic Grapnel Frge 52% 1d6 1% 1 Jinxbite Hex 26% 2d2 2% 2 Swiftness Air 13% N/A 4% 3 Alistair's Intoxication Alch 42% N/A 4% 5 Martyr's Knell Necr/Summ 13% N/A 16% 4 Borgnjor's Vile Clutch Necr/Erth 6% N/A 41% 5 Ozocubu's Refrigeration Ice 6% 4d8 100% 7 Rimeblight Ice/Necr 6% 2d4 (prima100% 7 Summon Hydra Summ 6% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:5 Lair: D:8-11 Orc: D:9-12 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 [ D:4 [ Annotations: D:9 Jeremiah Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The centaur warrior shoots an arrow. The arrow hits your fulminant prism! The centaur warrior shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The centaur warrior shoots an arrow. The arrow hits your fulminant prism! The centaur warrior shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The centaur warrior shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur warrior shoots an arrow. The arrow completely misses you. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the centaur warrior!! The centaur warrior is almost dead. You hear a roar! You hear a shout! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The centaur warrior shoots an arrow. The arrow hits you! You die... .........### . .....c.....### ### . .............## ##.. . §.....†.......# #... F §.§....*......## ##... ≈ ≈§.............# #.... § §§§≈§..........## ##.... ≈ §≈≈§≈...........# #..... ≈ §≈≈§§§...##@....## ##..... ≈ §≈≈≈§§.§.##......# #...... . .≈≈≈§§§.##......## ##...... . .§≈§§§...........# #....... # §§§§...........#+#....... # ≈§≈..#........#........ ≈≈..#........#........ §...#................. ................... You could see a centaur warrior (ally target) and a friendly fulminant prism. Vanquished Creatures 3 lindwurms (D:9) Sigmund (D:4) 10 yaks A water moccasin (D:7) A kobold geomancer (D:8) A sky beast (D:8) 2 centaurs (D:9) A phantom (D:6) 2 kobold brigands (D:8) 2 bullfrogs 3 wights (D:8) 4 howler monkeys 6 hounds 3 jellies A drude (D:7) 2 sleepcaps 3 iguanas 2 orc wizards (D:8) 4 gnolls (D:4) 12 adders A white imp (D:6) 2 ufetubi (D:4) A ribbon worm (D:2) 4 dart slugs 14 orcs 5 endoplasms 10 hobgoblins 6 quokkas 5 ball pythons 4 bats 2 frilled lizards 9 goblins 11 kobolds A rat (D:2) 139 creatures vanquished. Vanquished Creatures (others) A butterfly (D:8) 1 creature vanquished. Grand Total: 140 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | syt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 256 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 394 | D:2 | Learned a level 2 spell: Searing Ray 530 | D:2 | Found Punoysyi's Armour Emporium. 736 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1543 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/11 2215 | D:4 | Reached skill level 5 in Conjurations 2235 | D:4 | Found a hide-covered altar of Uskayaw. 2235 | D:4 | Encountered a dancing +0 falchion 2235 | D:4 | Encountered a dancing +0 short sword 2236 | D:4 | Encountered a dancing +0 spear 2236 | D:4 | Encountered a dancing +0 falchion 2236 | D:4 | Encountered a dancing +0 dagger 2236 | D:4 | Encountered a dancing +0 spear 2238 | D:4 | Encountered a dancing +0 short sword 2238 | D:4 | Encountered a dancing +0 dagger 2326 | D:4 | Reached XP level 5. HP: 28/28 MP: 4/13 2568 | D:4 | Learned a level 4 spell: Fulminant Prism 2573 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2604 | D:4 | Encountered Sigmund 2619 | D:4 | Killed Sigmund 2620 | D:4 | Reached skill level 5 in Dodging 2620 | D:4 | Reached skill level 5 in Spellcasting 2620 | D:4 | Reached XP level 6. HP: 21/32 MP: 0/16 2736 | D:4 | Identified the +5 flail "Esiaqoz" {holy, rC+ rN++ Will-} 2899 | D:4 | Found Loraix's Antique Armour Shoppe. 3087 | D:5 | Entered Level 5 of the Dungeon 3245 | D:5 | Reached XP level 7. HP: 33/36 MP: 10/18 3666 | D:5 | Found a staircase to the Ecumenical Temple. 3666 | D:5 | Found a statue of an orb of winter. 3666 | D:5 | Found a statue of an orb of winter. 3672 | Temple | Entered the Ecumenical Temple 3682 | Temple | Became a worshipper of Vehumet 3682 | Temple | Offered knowledge of Freeze by Vehumet. 3819 | D:5 | You are sucked into a shaft and drop 1 floor! 4938 | D:7 | Reached skill level 1 in Alchemy 5042 | D:7 | Reached skill level 1 in Evocations 5144 | D:7 | Reached XP level 8. HP: 41/41 MP: 13/20 5512 | D:8 | Learned a level 2 spell: Mercury Arrow 5705 | D:8 | Identified the +0 dagger of Quone {freeze, rElec rPois rF- | rC+++} 5782 | D:8 | Found a white marble altar of Elyvilon. 6531 | D:8 | Reached * piety under Vehumet 6532 | D:8 | Reached XP level 9. HP: 45/45 MP: 15/23 7038 | D:9 | Encountered a lindwurm 7050 | D:9 | Encountered a lindwurm 7060 | D:9 | Encountered a lindwurm 7128 | D:9 | Encountered a lindwurm 7135 | D:9 | Killed a lindwurm 7139 | D:9 | Killed a lindwurm 7140 | D:9 | Reached skill level 5 in Alchemy 7140 | D:9 | Reached skill level 5 in Evocations 7143 | D:9 | Killed a lindwurm 7144 | D:9 | Reached XP level 10. HP: 50/50 MP: 5/25 7146 | D:9 | Learned a level 1 spell: Apportation 7151 | D:9 | Learned a level 4 spell: Sticky Flame 7155 | D:9 | Encountered Jeremiah 7412 | D:9 | Encountered a centaur warrior 7423 | D:9 | Shot with an arrow by a centaur warrior Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_loops_ring D:2: layout_rooms, serial_shops, nicolae_shop_tiny_waterfront D:3: layout_basic D:4: layout_cave_pools, nicolae_uskayaw_en_pointe, serial_park, serial_park_minivault_5x5_1, serial_park_fountain, serial_park_minivault_5x5_2, serial_park_gazebo [serial_park_minivault_5x5_7], serial_park_minivault_5x5_3, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], uniq_sigmund D:5: layout_loops_ring, temple_green, kennysheep_flooded_box D:6: layout_loops_ring D:7: layout_loops_cross, serial_library, serial_library_hellmonk_hallway_a, serial_library_hellmonk_secret_room, serial_library_regret_index_multi, serial_library_regret_index_branch_corner, serial_library_hellmonk_big_corner D:8: layout_layer_cave, nicolae_elyvilon_cradling_hands D:9: minmay_the_grid_four_pointed_star [minmay_the_grid_triangle_9x9_empty, minmay_the_grid_triangle_9x9_longest, minmay_the_grid_triangle_9x9_shrine, minmay_the_grid_triangle_9x9_impossible_snake, minmay_the_grid_prize_big_room], layout_irregular_city, lemuel_crystal_altar, minmay_lindwurm_lava, uniq_jeremiah Temple: regret_index_temple_sphere_string Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Stealth | 3 4 | 4.0 Dodging | 3 5 6 7 8 9 | 9.1 Spellcasting | 4 5 6 7 8 9 | 9.9 Conjurations | 5 6 7 8 9 | 9.1 Alchemy | 1 4 5 6 | 6.0 Evocations | 1 3 5 6 | 6.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | | | | 1 || 1 Melee: Dagger | | | | 1 || 1 Cast: Magic Dart | 75 | 106 | 91 | || 272 Searing Ray | | 4 | 11 | || 15 Fulminant Prism | | 3 | 33 | 14 || 50 Iskenderun's Myst | | | 8 | 5 || 13 Mercury Arrow | | | 6 | || 6 Evoke: Wand of roots | | | 2 | 1 || 3 Read: Teleportation | | 1 | | || 1 Armour: Robe | | 11 | 8 | 9 || 28 Dodge: Dodged | 5 | 11 | 23 | 4 || 43