Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 7893978175967379792 238 syt the Conjurer (level 5, -7/28 HPs) Began as a Deep Elf Conjurer on Feb 15, 2026. Mangled by a sky beast (13 damage) ... on level 4 of the Dungeon. The game lasted 00:02:43 (2517 turns). syt the Conjurer (Deep Elf Conjurer) Turns: 2517, Time: 00:02:44 Health: -7/28 AC: 6 Str: 4 XL: 5 Next: 78% Magic: 8/14 EV: 12 Int: 25 God: Gold: 134 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (100%) f - +0 spear rCold . . . (100%) g - orb {Attunement} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +2 cloak rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons f - a +0 spear (weapon) Missiles h - 6 poisoned darts Armour a - a +0 robe (worn) b - a +2 cloak (worn) d - a +0 pair of boots (worn) g - an orb of attunement (worn) Jewellery c - a ring of flight e - a ring of protection from cold Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of amnesia {unknown} h - a scroll of fog {unknown} j - a scroll of enchant armour {unknown} k - a scroll of blinking {unknown} m - a scroll of fear {unknown} o - a scroll of identify {unknown} Potions g - a potion of magic d - 2 potions of heal wounds {unknown} f - a potion of cancellation {unknown} l - a potion of berserk rage {unknown} n - a potion of haste {unknown} p - 2 potions of lignification {unknown} Skills: + Level 4.2 Dodging - Level 4.0 Stealth + Level 4.8 Spellcasting + Level 5.7 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 40% 2d8 4% 2 Frozen Ramparts Ice 12% 1d2 26% 3 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Sticky Flame Fire/Alch 6% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Okawaru Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. Magic restored. As you open the door, it creaks loudly! You encounter a sky beast. A sky beast is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (73% to hit) You focus your ray upon the sky beast. The searing ray hits the sky beast! The sky beast is moderately wounded. (Press . to maintain the ray.) The searing ray hits the sky beast. The sky beast is moderately wounded. The sky beast hits you. The air twists around and strikes you. The searing ray hits the sky beast. The sky beast is heavily wounded. The sky beast hits you. The air twists around and strikes you! * * * LOW HITPOINT WARNING * * * The searing ray misses the sky beast. You finish channelling your searing ray. The sky beast barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (heavily wounded, 73% to hit) You focus your ray upon the sky beast. The searing ray hits the sky beast. The sky beast is severely wounded. (Press . to maintain the ray.) The sky beast hits you. * * * LOW HITPOINT WARNING * * * The air twists around and strikes you! You die... ..... ....+ .... ....# ... ....# #+#####'##....##### ..................# ..................# ..................+ .......@..........#### .....#F##............. ... #. #...)......... . #. #...).)....... #. #...)#####.... #. #....# # #. #....# #. #...)# #....# You could see a sky beast. Vanquished Creatures An ogre (D:2) A gnoll bouda (D:4) 7 gnolls An adder (D:3) A dart slug (D:1) 4 endoplasms 10 hobgoblins 3 orcs (D:3) 2 quokkas (D:1) 4 ball pythons 8 bats 4 frilled lizards 5 goblins 6 kobolds 3 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | syt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 220 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 223 | D:1 | Learned a level 2 spell: Searing Ray 1060 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1080 | D:2 | Found an iron altar of Okawaru. 1119 | D:2 | Found a faded altar of an unknown god. 1130 | D:2 | Encountered an ogre 1137 | D:2 | Killed an ogre 1138 | D:2 | Reached skill level 5 in Conjurations 1138 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/12 1448 | D:2 | Reached XP level 5. HP: 24/28 MP: 4/13 2512 | D:4 | Encountered a sky beast 2517 | D:4 | Mangled by a sky beast Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_loops_ring, minmay_tetromino_t4 D:2: layout_loops_ring, basic_ecumenical_altar, basic_altar, dreamdust_mushroom_princess D:3: layout_basic, dreamdust_princess_bridge D:4: kennysheep_kobold_camp, layout_gridville, minmay_temple_entry_glassed_door, minmay_misc_feat_square Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.0 Dodging | 3 4 | 4.2 Spellcasting | 4 | 4.8 Conjurations | 5 | 5.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 66 | 53 || 119 Searing Ray | 1 | 6 || 7 Armour: Robe | 1 | 13 || 14 Dodge: Dodged | 6 | 9 || 15