Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 7224370275581860304 26 syt the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Feb 18, 2026. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:06 (335 turns). syt the Conjurer (Deep Elf Conjurer) Turns: 335, Time: 00:01:06 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 89% Magic: 7/8 EV: 11 Int: 22 God: Gold: 34 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +0 rapier rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons b - a +0 rapier (weapon) Armour a - a +0 robe (worn) Wands c - a wand of iceblast (7) Scrolls c - a scroll of amnesia {unknown} Potions g - a potion of magic d - 2 potions of haste {unknown} Skills: + Level 2.9 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting * Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 3% 2d6 34% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Vhi's Electric Charge Tloc/Air 6% N/A 75% 4 Starburst Conj/Fire 7% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The quokka barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! You encounter a jackal. c - a wand of iceblast (7) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! You hear the slow rusting of a drain nearby. You encounter a gnoll. It is wielding a +1 halberd of distortion. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The rat bites you. The gnoll closely misses you. There is a stone staircase leading up, spattered with blood here. You disentangle yourself. The rat bites you. The gnoll misses you. The rat misses you. The gnoll hits you with a +0 club. You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is moderately wounded. The rat barely misses you. The gnoll hits you with a +0 club! Ouch! That really hurt! You die... ## #.........<#.........# .# #...................## .# #......)............# .#####...................# .......########..........# .........................# ....#########...........## ###...#######.##jr.......# # ###.#.......#.@........### #####.........#............# .......................†...# .....#.##..................# .......##...............#### ......###..............## ......##.........<...### ..)...#..##.....#....# ........##.........#.# You could see a gnoll and a rat. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 3 endoplasms 4 hobgoblins A quokka (D:2) A ball python (D:2) A bat (D:2) A goblin (D:2) 3 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | syt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 152 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 318 | D:2 | Learned a level 2 spell: Searing Ray 335 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_eye, layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_rooms D:3: layout_rooms, old_standard_altar, nemelex_altar_shiori, portal_sewer_entry_b Action || total ---------------------------++------- Cast: Magic Dart || 37 Armour: Robe || 7 Dodge: Dodged || 9