syt Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (19, -1, D:1) a +0 club (19, 0, D:1) a +0 club a hobgoblin skeleton (22, -21, D:1) a +0 ring mail (26, 10, D:1) a jackal corpse (skeletalised by now) (28, 10, D:1) a rat skeleton (30, 8, D:1) a rat skeleton (39, 2, D:1) 2 stones (44, -33, D:1) a hobgoblin corpse (skeletalised by now) (49, 17, D:1) a +0 club a goblin skeleton (52, -23, D:1) a +0 whip (53, -24, D:1) a +0 club a goblin skeleton (53, -21, D:1) a +0 club (53, -19, D:1) a rat skeleton (53, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (58, 7, D:1) a +0 dagger (60, 9, D:1) a quokka corpse (skeletalised by now) (66, 0, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a parchment of Mercury Arrow (3, 2, D:2) a +0 leather armour (6, 8, D:2) a jackal corpse (8, 5, D:2) a +0 dagger (8, 7, D:2) a +0 short sword a stone a kobold corpse (14, -16, D:2) a +0 club a goblin corpse (15, -11, D:2) a hobgoblin corpse (15, -10, D:2) a +0 club (16, -11, D:2) a +0 dagger (16, -10, D:2) a hobgoblin corpse (23, -32, D:2) a ring of protection from fire