syt Level 1 of the Dungeon (0, 0, D:1) a +0 robe (7, -20, D:1) a quokka skeleton (11, -45, D:1) a parchment of Sandblast (21, -23, D:1) a +0 club (23, -23, D:1) a bat skeleton (36, -9, D:1) a +0 whip a ball python corpse (skeletalised by now) a kobold corpse (skeletalised by now) (38, -7, D:1) a +0 club (39, -6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (40, -25, D:1) a +0 ring mail (40, -22, D:1) a +0 short sword 3 stones (42, -32, D:1) a +0 club (45, -33, D:1) a jackal corpse (skeletalised by now) (48, -21, D:1) a spore talisman (51, -20, D:1) a rat corpse (skeletalised by now) (55, -26, D:1) a +0 dagger (56, -24, D:1) a +0 long sword Level 2 of the Dungeon (0, 0, D:2) a ball python skeleton (0, 1, D:2) a goblin skeleton (2, 5, D:2) a ball python skeleton (3, -3, D:2) a +0 robe (3, 3, D:2) a +0 club a +0 leather armour (8, -18, D:2) a +0 dagger (9, -1, D:2) a +0 short sword (15, 10, D:2) a +3 hand axe (20, -10, D:2) a +0 club a goblin skeleton (38, -11, D:2) a +0 short sword a kobold skeleton (38, -10, D:2) an adder skeleton (46, 0, D:2) a quokka skeleton (50, -18, D:2) a +0 leather armour Level 3 of the Dungeon (1, -2, D:3) a quokka corpse (5, 2, D:3) a ribbon worm corpse (7, 2, D:3) a potion of heal wounds