Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 5880578642610156836 126 syt the Conjurer (level 4, -7/26 HPs) Began as a Deep Elf Conjurer on Apr 12, 2026. Mangled by an ogre ... wielding a +0 giant club (33 damage) ... on level 4 of the Dungeon. The game lasted 00:01:33 (1033 turns). syt the Conjurer (Deep Elf Conjurer) Turns: 1033, Time: 00:01:33 Health: -7/26 AC: 0 Str: 4 XL: 4 Next: 83% Magic: 13/16 EV: 18 Int: 25 God: Gold: 92 SH: 0 Dex: 13 Spells: 9/12 levels left rFire x . . (150%) b - melded +2 whip (elec) rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.30/turn c - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were on level 4 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons b - a +2 whip of electrocution (melded) Armour a - a +0 robe (melded) d - a +0 pair of boots Talismans c - an inkwell talisman (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of silence {unknown} h - a scroll of brand weapon {unknown} j - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of lignification {unknown} k - a potion of attraction {unknown} Skills: + Level 2.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.3(5.8) Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Dimensional Bullseye Hex/Tloc 4% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Shops: D:3 ( Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History There is a stone staircase leading down here. You climb downwards. You encounter an endoplasm. The endoplasm quivers. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Magic restored. You encounter an ogre. It is wielding a +0 giant club. Found 11 gold pieces. The ogre shouts! An ogre is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #...<....# #.######.# #.# #.# #;# . #O# ... ##.##..... +........$ ##.###..## ... # ..... ...:..# #$.....# You could see an ogre. Vanquished Creatures A jelly (D:3) 4 gnolls (D:3) 3 adders (D:3) 5 dart slugs 2 ribbon worms (D:3) 2 endoplasms A hobgoblin (D:2) A jackal (D:2) 3 bats (D:3) 3 frilled lizards 2 goblins 3 kobolds 2 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | syt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 156 | D:2 | Reached XP level 2. HP: 16/16 MP: 8/12 329 | D:3 | Reached skill level 1 in Fighting 329 | D:3 | Reached XP level 3. HP: 20/20 MP: 10/14 332 | D:3 | Learned a level 2 spell: Searing Ray 501 | D:3 | Found a glowing golden altar of the Shining One. 517 | D:3 | Reached skill level 5 in Conjurations 687 | D:3 | Reached XP level 4. HP: 25/25 MP: 9/16 903 | D:3 | Found Xiek's Weapon Boutique. 1028 | D:4 | Encountered an ogre 1033 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_rooms, serial_bayou_lake_a D:2: layout_basic, minmay_tromino_v4_c, palyth_stone_intersect, minmay_fractal_squares_5 D:3: layout_loops_cross, nicolae_overflow_four_foyers_orthogonal, serial_shops, shop D:4: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 39 | 14 || 53 Searing Ray | 1 | 5 || 6 Armour: None | 1 | 3 || 4 Dodge: Dodged | 3 | 5 || 8 Form: Scroll | 1 | || 1