Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 1475200865078534133 17 syt the Conjurer (level 2, -4/16 HPs) Began as a Deep Elf Conjurer on Apr 12, 2026. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:48 (905 turns). syt the Conjurer (Deep Elf Conjurer) Turns: 905, Time: 00:00:49 Health: -4/16 AC: 2 Str: 4 XL: 2 Next: 44% Magic: 0/8 EV: 11 Int: 22 God: Gold: 80 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 6 scrolls of identify {unknown} d - a scroll of poison {unknown} e - 3 scrolls of teleportation {unknown} h - a scroll of revelation {unknown} j - a scroll of fear {unknown} Potions g - a potion of magic f - 2 potions of enlightenment {unknown} k - a potion of heal wounds {unknown} l - a potion of invisibility {unknown} Skills: * Level 1.2 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Call Canine Familiar Summ 3% N/A 34% 3 Sigil of Binding Hex 3% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +0 mace and wearing a +0 chain mail of cold resistance (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail of cold resistance (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail of cold resistance (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence hits you with a +0 mace. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail of cold resistance (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail of cold resistance (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence hits you with a +0 mace! You die... Terence says, "And stay out!" #...##########.....###### ##.......................# ..†..##########..........# ##...##### #..........# ....[..... ##.##......# ##...##### #.##......# ##...# #.##......# ##...# #.##......# #...# #@##......# ##### #@######### ... .#.## ..#.# ## #.. #.. #:. You could see Terence. Vanquished Creatures 2 dart slugs (D:1) A hobgoblin (D:1) A ball python (D:2) 5 bats (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds (D:1) 2 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | syt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 152 | D:1 | Found Valouts's Weapon Emporium. 198 | D:1 | Reached XP level 2. HP: 12/16 MP: 2/8 375 | D:1 | Reached skill level 1 in Fighting 895 | D:2 | Encountered Terence 905 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_loops_ring, serial_shops, shop D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.3 Conjurations | | 4.5 Action || total ---------------------------++------- Cast: Magic Dart || 45 Armour: Robe || 9 Dodge: Dodged || 6