Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 18130127276941334333 26 syt the Conjurer (level 2, -9/16 HPs) Began as a Deep Elf Conjurer on Apr 12, 2026. Mangled by Terence ... wielding a +5 short sword of electrocution (13 damage) ... on level 2 of the Dungeon. The game lasted 00:00:57 (1115 turns). syt the Conjurer (Deep Elf Conjurer) Turns: 1115, Time: 00:00:57 Health: -9/16 AC: 2 Str: 4 XL: 2 Next: 89% Magic: 2/8 EV: 11 Int: 22 God: Gold: 21 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of resist corrosion HPRegen 0.22/turn d - ring of wizardry MPRegen 0.22/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 hat (worn) Jewellery b - a ring of resist corrosion (worn) d - a ring of wizardry (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of torment {unknown} e - 5 scrolls of revelation {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic f - a potion of ambrosia {unknown} Skills: * Level 1.4 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 28% 3d8 2% 2 Sandblast Erth 6% 2d5 4% 1 Fulminant Prism Conj/Alch 7% 3d7 17% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 17% 4 Petrify Alch/Erth 1% N/A 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter Terence the Veteran. He is wielding a +5 short sword of electrocution and wearing a +3 scale mail of archery. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +5 short sword of electrocution and wearing a +3 scale mail of archery (asleep, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +5 short sword of electrocution and wearing a +3 scale mail of archery (moderately wounded, 82% to hit) Okay, then. The searing ray hits Terence. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +5 short sword of electrocution. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +5 short sword of electrocution and wearing a +3 scale mail of archery (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +5 short sword of electrocution! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are electrocuted! Ouch! That really hurt! You die... Terence says, "And stay out!" #......# #.# #......# #.# .......# #.# ###.#..#####.# ##.........####### ##.#...###........##### #....#.####...........# ...##.......####.###.#.# ... #######.##..@# .# #.##.#@# . #.##.#.. #.#. .##. .... . ## .## .. . ## #. You could see Terence. Vanquished Creatures A dart slug (D:1) 3 endoplasms 3 hobgoblins (D:1) A quokka (D:2) 3 ball pythons 5 bats (D:1) 2 frilled lizards (D:1) 5 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | syt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 96 | D:1 | Reached XP level 2. HP: 5/16 MP: 0/8 99 | D:1 | Learned a level 2 spell: Searing Ray 232 | D:1 | Reached skill level 1 in Fighting 1110 | D:2 | Encountered Terence 1115 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic D:2: layout_loops_ring, minmay_pentomino_pile, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 49 Searing Ray || 2 Armour: Robe || 6 Dodge: Dodged || 3