syt Level 1 of the Dungeon (4, -22, D:1) a +0 club a goblin corpse (skeletalised by now) (6, -1, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (1, 22, D:2) a +0 robe a bat corpse (skeletalised by now) (4, 25, D:2) a +0 whip (9, -7, D:2) a +0 dagger (10, -1, D:2) a +0 dagger an orc corpse (skeletalised by now) (13, 2, D:2) a ball python corpse (skeletalised by now) (14, 6, D:2) a +0 dagger a goblin corpse (skeletalised by now) (28, 1, D:2) a +0 club (28, 5, D:2) 3 large rocks (29, -7, D:2) a parchment of Fulminant Prism Level 3 of the Dungeon (0, 0, D:3) a potion of curing (3, 0, D:3) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (30, -22, D:3) a +0 dagger (39, -36, D:3) the +2 leather armour "Ahovuad" {rC+ Int+2 Slay-4} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further.