Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 7617310025321979359 28749 syt the Devastator (level 13, -3/82 HPs) Began as a Deep Elf Conjurer on Apr 18, 2026. Was a High Priest of Vehumet. Killed from afar by a mountainshell (23 damage) ... with a falling rubble ... on level 4 of the Lair of Beasts. The game lasted 00:32:35 (14004 turns). syt the Devastator (Deep Elf Conjurer) Turns: 14004, Time: 00:32:35 Health: -3/82 AC: 0 Str: 4 XL: 13 Next: 11% Magic: 28/35 EV: 23 Int: 29 God: Vehumet [*****.] Gold: 785 SH: 0 Dex: 13 Spells: 25/36 levels left rFire . . . (100%) h - melded staff of alchemy rCold . . . (100%) (offhand unavailable) rNeg + + . (20%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) c - melded +0 cloak rCorr . (100%) (gloves unavailable) SInv + d - melded +0 pair of boots Will +.... (no amulet) Stlth ++ i - ring of see invisible HPRegen 0.33/turn b - +5 ring of evasion MPRegen 0.48/turn e - inkwell talisman of Siosymuc {rF+ rN++} %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: Renounce Religion (0%) You were on level 4 of the Lair of Beasts. You worshipped Vehumet. Vehumet was extremely pleased with you. You were a walking scroll. You visited 3 branches of the dungeon, and saw 15 of its levels. You also visited: Bailey and Volcano. You collected 785 gold pieces. Inventory: Hand Weapons g - the +5 hand axe of the Sharing Tick {freeze, rElec Str+2 Stlth+} (You found it on level 10 of the Dungeon) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. Armour a - a +0 robe (melded) c - a +0 cloak (melded) d - a +0 pair of boots (melded) f - a scarf of harm Magical Staves h - a staff of alchemy (melded) j - a staff of air l - a staff of necromancy Jewellery b - a +5 ring of evasion (worn) i - a ring of see invisible (worn) k - a ring of protection from cold Talismans e - the inkwell talisman of Siosymuc (worn) {rF+ rN++} (You found it on level 4 of the Dungeon) [inkwell talisman] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. m - a dragon-coil talisman Wands b - a wand of acid (1) p - a wand of polymorph (5) c - a wand of iceblast (1) Scrolls c - a scroll of teleportation {unknown} V - 7 scrolls of vulnerability h - 2 scrolls of enchant weapon {unknown} j - a scroll of silence {unknown} a - 2 scrolls of enchant armour g - 2 scrolls of fog r - 2 scrolls of revelation I - 3 scrolls of immolation u - a scroll of fear {unknown} N - 2 scrolls of noise e - a scroll of poison {unknown} m - a scroll of blinking {unknown} l - a scroll of brand weapon {unknown} Potions g - 2 potions of magic d - a potion of cancellation {unknown} w - 4 potions of heal wounds n - a potion of ambrosia {unknown} o - 2 potions of lignification {unknown} B - 2 potions of berserk rage r - 6 potions of resistance s - 2 potions of attraction {unknown} e - 4 potions of enlightenment v - 3 potions of curing {unknown} M - 3 potions of mutation m - 4 potions of might D - 2 potions of haste {unknown} f - 3 potions of invisibility {unknown} Miscellaneous g - a +0 tin of tremorstones (1/2) Skills: + Level 10.2 Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 12.0 Spellcasting * Level 16.3(16.8) Conjurations + Level 9.3 Evocations You had 25 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 30% 3d16 1% 4 d - Iskenderun's Mystic Conj/Tloc 61% 2d13 (+2d71% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hellfire Mortar Fire/Erth/Frge 10% 4d7 99% 7 Kinetic Grapnel Frge 80% 1d7 1% 1 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Irradiate Conj/Alch 30% 3d21 1% 5 Apportation Tloc 40% N/A 2% 1 Slow Hex 80% N/A 2% 1 Sublimation of Blood Necr 20% N/A 3% 2 Airstrike Air 10% 2d(2-18) 7% 4 Call Canine Familiar Summ 20% N/A 8% 3 Sigil of Binding Hex 20% N/A 8% 3 Swiftness Air 20% N/A 8% 3 Tukima's Dance Hex 20% N/A 8% 3 Summon Mana Viper Hex/Summ 20% N/A 56% 5 Shatter Erth 10% 3d11* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:5 Lair (4/5) D:9 Swamp (0/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (0/2) D:9 Bailey (visited) Volcano (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History The pile of debris begins to collapse. The pile of debris is severely damaged. The mystic blast hits the pile of debris. The pile of debris is heavily damaged. The mystic blast hits the pile of debris! You destroy the pile of debris! The mystic blast hits the pile of debris! The pile of debris begins to collapse. The pile of debris is almost destroyed. The mystic blast hits the pile of debris! The pile of debris begins to collapse. The pile of debris is severely damaged. The mystic blast hits the pile of debris!! The pile of debris begins to collapse. You destroy the pile of debris! The mystic blast hits the mountainshell! The mountainshell is almost dead. The mountainshell is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a mountainshell (almost dead, damage-immune at range) Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target There is a wall there. Okay, then. The pile of debris collapses into dust. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Okay, then. 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