Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 3532585387476053577 51 syt the Conjurer (level 3, -11/20 HPs) Began as a Deep Elf Conjurer on Apr 18, 2026. Mangled by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (14 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (871 turns). syt the Conjurer (Deep Elf Conjurer) Turns: 871, Time: 00:01:16 Health: -11/20 AC: 0 Str: 4 XL: 3 Next: 58% Magic: 9/14 EV: 18 Int: 24 God: Gold: 67 SH: 0 Dex: 13 Spells: 6/9 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) c - melded +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth + b - +4 ring of slaying HPRegen 0.23/turn e - ring of poison resistance MPRegen 0.28/turn d - inkwell talisman %: no passive effects @: confused, scroll-form, blinded A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Armour a - a +0 robe (melded) c - a +0 pair of gloves (melded) Jewellery b - a +4 ring of slaying (worn) e - a ring of poison resistance (worn) Talismans d - an inkwell talisman (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of revelation {unknown} e - a scroll of immolation {unknown} Potions g - a potion of magic f - a potion of cancellation {unknown} j - a potion of brilliance {unknown} Skills: + Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.2(5.7) Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 76% 2x1d7 2% 1 Call Imp Summ 12% N/A 12% 2 Fugue of the Fallen Necr 6% N/A 24% 3 Ozocubu's Armour Ice 6% N/A 24% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Arcjolt Conj/Air 9% 1d19 61% 5 Detonation Catalyst Fire/Alch 6% 1d1 92% 5 Summon Mana Viper Hex/Summ 6% N/A 92% 5 Manifold Assault Tloc 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +2 cloak of poison resistance (asleep, 100% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf yells, "You ladder forty-two!" The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. The searing ray misses Crazy Yiuf. The searing ray hits Crazy Yiuf but does no damage. Crazy Yiuf is moderately wounded. You finish channelling your searing ray. Crazy Yiuf misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +2 cloak of poison resistance (moderately wounded, 83% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf but does no damage. Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +3 quarterstaff of chaos. You are confused. You stop channelling your searing ray. Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are blinded! You are too confused! Unknown command. You're too confused to move! Crazy Yiuf closely misses you. You bump into the rock wall. Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! You die... ######## ##...)#)### ### #######.....)#))##)))# ............####;j)).# ...........## ###)))# ........#### ### ........# ........# ........###### .......##....# ........+....# ........#....# You could see Crazy Yiuf. Vanquished Creatures A jelly (D:2) A dart slug (D:1) 3 endoplasms A quokka (D:1) A ball python (D:1) 7 bats A frilled lizard (D:1) 5 goblins 5 kobolds (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | syt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 173 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 725 | D:2 | Reached skill level 1 in Fighting 725 | D:2 | Reached skill level 5 in Conjurations 725 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/10 753 | D:2 | Learned a level 2 spell: Searing Ray 860 | D:2 | Encountered Crazy Yiuf 871 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_basic D:2: layout_basic, minmay_small_reverse_x, uniq_robin, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 50 Searing Ray || 2 Armour: Robe || 4 None || 3 Dodge: Dodged || 5 Form: Scroll || 1