Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 12522785366836811350 (custom seed) 67 syt the Conjurer (level 3, -1/21 HPs) Began as a Deep Elf Conjurer on Apr 18, 2026. Slain by a hound (3 damage) ... on level 5 of the Dungeon. The game lasted 00:01:43 (1375 turns). syt the Conjurer (Deep Elf Conjurer) Turns: 1375, Time: 00:01:43 Health: -1/21 AC: 3 Str: 4 XL: 3 Next: 98% Magic: 7/10 EV: 11 Int: 24 God: Gold: 41 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - 4 scrolls of identify {unknown} h - a scroll of fog {unknown} k - a scroll of summoning {unknown} Potions g - 3 potions of magic d - 3 potions of enlightenment {unknown} f - 2 potions of curing {unknown} j - a potion of lignification {unknown} Skills: * Level 1.7 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 4% N/A 30% 3 Brom's Barrelling Bould Conj/Erth 16% 2d5 34% 4 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Trog Shops: D:5 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The shadow imp is severely wounded. The shadow imp closely misses you. The searing ray hits the shadow imp. You kill the shadow imp! e - 4 scrolls labelled MAORAQELIA (gained 1) You stop channelling your searing ray. You start resting. Magic restored. You encounter a hound. The hound barks! You hear a shout! x2 You encounter an ogre and 2 ufetubi. You encounter an orc. It is wielding a +0 hand axe. The ufetubus leaves your sight. The hound bites you but does no damage. The hound bites you. The hound closely misses you. The ufetubus slips past you! The ufetubus barely misses you. The ufetubus hits you. The ufetubus barely misses you. The ufetubus hits you. The ufetubus hits you. x3; The ufetubus completely misses you. The hound closely misses you. The ufetubus attacks as it pursues you! The ufetubus closely misses you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (71% to hit) You focus your ray upon the hound. The searing ray hits the hound but does no damage. (Press . to maintain the ray.) The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The hound completely misses you. The searing ray hits the hound. The hound is moderately wounded. The ufetubus closely misses you. The ufetubus barely misses you. The hound bites you. You die... ..## #..## ##..# #..# ### ##.## #..# #### #########..# #..# ## ##...##.....# #..## #.# #...........## #...# #.## #..######....## #..## #.. ##..# #.....### #..## #.. #..## ##.......## ##...#####.. ##..# ##...###@5.# #......##... ..### ##..### ##h.##..###....... ### #...# ##...##. ##...... #..## #....##. #....### #..## ##.#.............# #...# #..#............... #..## ##.###########...... ##.####.O# ..:.... ####....# ........ You could see a hound and an ufetubus. Vanquished Creatures A bombardier beetle (D:4) An adder (D:2) A shadow imp (D:5) An orc (D:4) 3 hobgoblins A ball python (D:4) 3 bats (D:1) An endoplasm (D:1) 4 frilled lizards 5 goblins 2 kobolds (D:4) A rat (D:2) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | syt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 360 | D:2 | Reached XP level 2. HP: 16/16 MP: 5/8 381 | D:2 | Found a bloodstained altar of Trog. 400 | D:2 | Learned a level 2 spell: Searing Ray 421 | D:2 | Reached skill level 1 in Fighting 700 | D:4 | Reached skill level 5 in Conjurations 700 | D:4 | Reached XP level 3. HP: 10/20 MP: 1/10 701 | D:4 | HP: 1/20 [burnt (4)] 1053 | D:5 | Entered Level 5 of the Dungeon 1075 | D:5 | Found Myeger's Weapon Emporium. 1184 | D:5 | Encountered a centaur 1358 | D:5 | Encountered an ogre 1375 | D:5 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_basic, st_stairs_1, amcnicky_mini_corridor_feature D:2: layout_loops_ring, basic_altar, minmay_hexomino_f4 D:3: layout_basic, overflow_temple_1_default, uniq_natasha D:4: layout_layer_cave, minmay_temple_entry_wispy, uniq_menkaure, uniq_duvessa D:5: minmay_opposing_rooms, layout_layer_cave, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.7 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 44 Searing Ray || 3 Armour: Robe || 14 Dodge: Dodged || 12