Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 12522785366836811350 (custom seed) 53 syt the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Apr 22, 2026. Incinerated by a bombardier beetle (6 damage) ... on level 5 of the Dungeon. The game lasted 00:01:29 (601 turns). syt the Conjurer (Deep Elf Conjurer) Turns: 601, Time: 00:01:29 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 64% Magic: 0/10 EV: 16 Int: 24 God: Gold: 48 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - +0 partisan rCold . . . (100%) b - orb {Guile} rNeg . . . (100%) a - +0 robe rPois . (100%) e - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + d - +5 ring of evasion HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: on fire, glowing A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons c - a +0 partisan (weapon) Armour a - a +0 robe (worn) b - an orb of guile (worn) e - a +0 helmet (worn) Jewellery d - a +5 ring of evasion (worn) Scrolls i - 2 scrolls of identify Potions g - a potion of magic e - a potion of enlightenment f - a potion of curing {unknown} Skills: - Level 2.5 Dodging - Level 2.5 Stealth + Level 3.7 Spellcasting * Level 5.2 Conjurations + Level 1.4 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are covered in liquid fire! Move or burn! The ufetubus hits you. The ufetubus misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! You kill the bombardier beetle! (Press . to maintain the ray.) The liquid fire burns you! The ufetubus hits you but does no damage. x2 Your Conjurations skill increases to level 5! Your Evocations skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (100% to hit) Okay, then. The liquid fire burns you! The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus closely misses you. The ufetubus misses you. The ufetubus closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (100% to hit) The magic dart hits the ufetubus. The ufetubus is moderately wounded. You stop channelling your searing ray. The liquid fire burns you! You die... ##..# ....# ..?... ##....# .......... #.....#........... #..5.###.......... #.†.. #........... #..# #...##...... ####@#####..# #..... #...5.......####..... #...#####............. .....# ##............ ##... #.........### ##. #........## # # #.......## #..##....# #..###...## You could see 2 ufetubi. Vanquished Creatures A bombardier beetle (D:5) An adder (D:2) 3 quokkas (D:3) 3 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:3) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | syt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 312 | D:2 | Reached XP level 2. HP: 7/15 MP: 1/8 315 | D:2 | Learned a level 2 spell: Searing Ray 550 | D:4 | You fall into a shaft and drop 1 floor! 550 | D:5 | Entered Level 5 of the Dungeon 600 | D:5 | Reached skill level 5 in Conjurations 600 | D:5 | Reached skill level 1 in Evocations 600 | D:5 | Reached XP level 3. HP: 12/19 MP: 1/10 601 | D:5 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_basic, st_stairs_1, amcnicky_mini_corridor_feature D:2: layout_loops_ring, basic_altar, minmay_hexomino_f4 D:3: layout_basic, overflow_temple_1_default, uniq_natasha D:4: layout_layer_cave, minmay_temple_entry_wispy, uniq_menkaure, uniq_duvessa D:5: minmay_opposing_rooms, layout_layer_cave, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Evocations | 1 | 1.4 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 23 Searing Ray || 2 Read: Identify || 1 Teleportation || 1 Armour: Robe || 7 Dodge: Dodged || 13