Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 7729135540862343576 (custom seed) 25 syt the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Apr 23, 2026. Killed by divine providence ... invoked by an orc priest (17 damage) ... on level 4 of the Dungeon. The game lasted 00:01:01 (510 turns). syt the Conjurer (Deep Elf Conjurer) Turns: 510, Time: 00:01:02 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 86% Magic: 8/8 EV: 16 Int: 22 God: Gold: 50 SH: 5 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ++... e - amulet "Reaxudd" {Reflect Will+ Slay+3 SH+5 Stlth+} Stlth +++ b - ring of willpower HPRegen 0.22/turn d - +5 ring of evasion MPRegen 0.22/turn %: reflection @: no status effects A: magic regeneration a: Convert to Beogh (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 50 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of willpower (worn) c - an amulet of reflection d - a +5 ring of evasion (worn) e - the amulet "Reaxudd" (worn) {Reflect Will+ Slay+3 SH+5 Stlth+} (You found it on level 3 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - a potion of curing {unknown} j - a potion of mutation {unknown} k - a potion of enlightenment {unknown} l - 2 potions of berserk rage {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: an adder (100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The adder misses you. The searing ray hits the adder. The adder is severely wounded. The adder completely misses you. The searing ray hits the adder. You kill the adder! Your Conjurations skill increases to level 5! You stop channelling your searing ray. You start resting. HP restored. You start resting. Magic restored. You encounter an orc. It is wielding a +0 mace. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. You kill the orc! You encounter an orc priest. It is wielding a +1 flail of protection. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +1 flail of protection (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... ###....####..# ####............# ##.#.............## #............#.... ##............#..## #.........>...#...# ..................## #.......#...#......## ................@...# ......##..##....##..# ................##..## ...............#.....# ..............##.#.### ...............###..# ............o..#....# ..................†#### ......................# You could see an orc priest. Vanquished Creatures An adder (D:4) An ufetubus (D:4) A dart slug (D:1) A hobgoblin (D:1) An orc (D:4) A ball python (D:4) 2 bats 4 goblins (D:1) A kobold (D:4) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | syt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 160 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 358 | D:3 | Identified the amulet "Reaxudd" {Reflect Will+ Slay+3 SH+5 | Stlth+} 385 | D:3 | You fall into a shaft and drop 1 floor! 417 | D:4 | Learned a level 2 spell: Searing Ray 460 | D:4 | Reached skill level 5 in Conjurations 510 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic, kennysheep_flooded_box, nrook_loot_triangle D:2: layout_rooms, basic_ecumenical_altar D:3: layout_rooms, uniq_ijyb D:4: layout_cave_pools, serial_park, serial_park_minivault_5x5_6, serial_park_tiny_2, serial_park_minivault_5x5_1, serial_park_square3 [serial_park_minivault_5x5_8], serial_park_minivault_5x5_8 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 28 Searing Ray || 1 Armour: Robe || 2 Dodge: Dodged || 6 Block: Other || 1