Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 11451735158496621933 530 syt the Conjurer (level 7, -2/36 HPs) Began as a Deep Elf Conjurer on May 1, 2026. Was an Initiate of Vehumet. Shot with an arrow by a centaur (9 damage) ... on level 5 of the Dungeon. The game lasted 00:04:42 (4458 turns). syt the Conjurer (Deep Elf Conjurer) Turns: 4458, Time: 00:04:43 Health: -2/36 AC: 0 Str: 4 XL: 7 Next: 3% Magic: 7/21 EV: 20 Int: 25 God: Vehumet [......] Gold: 203 SH: 0 Dex: 13 Spells: 6/17 levels left rFire x . . (150%) d - melded staff of conjuration rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) c - melded +1 cloak rCorr . (100%) (gloves unavailable) SInv . b - melded +1 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.34/turn e - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were a walking scroll. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 203 gold pieces. Inventory: Armour a - a +0 robe (melded) b - a +1 pair of boots (melded) c - a +1 cloak (melded) g - a +0 pair of gloves of hurling Magical Staves d - a staff of conjuration (melded) f - a staff of alchemy Talismans e - an inkwell talisman (worn) Wands c - a wand of warping (5) a - a wand of flame (17) e - a wand of paralysis (4) Scrolls c - a scroll of poison {unknown} m - a scroll of fog {unknown} q - a scroll of amnesia {unknown} e - a scroll of revelation {unknown} h - a scroll of torment {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} A - 3 potions of attraction L - 3 potions of lignification f - a potion of might {unknown} k - 2 potions of heal wounds {unknown} l - a potion of mutation {unknown} n - a potion of invisibility {unknown} o - a potion of curing {unknown} p - a potion of brilliance {unknown} Skills: + Level 5.2 Dodging - Level 2.5 Stealth + Level 5.8 Spellcasting * Level 7.0(7.5) Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 14% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 36% 1d5 6% 1 Shock Conj/Air 100% 1d9 1% 1 Soul Splinter Necr 36% N/A 6% 1 Call Imp Summ 18% N/A 10% 2 Grave Claw Necr 18% 2d8 10% 2 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 ( Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, carrying a +0 shortbow (wandering, hasn't noticed you, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are overcome by clouds of yellow smoke. Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow closely misses you. Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow misses you. Your fulminant prism explodes! The blast of energy engulfs the centaur. The centaur is moderately wounded. Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #.#.#.#######.......# #.## #..<..# #..##...# #.#... ###.### #..##.### #.#..# #.# #..##.# #.#..## #.# #.....######.#.... #.# #.###.....#....... #.# #.###.###.#..#.#.# ..#########................. ####.......;.....c.......#.# #.##########*....##...... #.# ###.#####.##.# #.# #.# #.##.. #.# #.# #.###. #.# .#. #.###. #.###### # . #..#.. #......# . #...)> ######.# #.##ß. You could see a centaur (ally target) and a friendly fulminant prism. Vanquished Creatures A bullfrog (D:5) 2 rock fish (D:4) A howler monkey (D:5) 3 bombardier beetles A sleepcap (D:4) A drude (D:5) An iguana (D:4) An orc wizard (D:4) 6 adders 3 dart slugs 3 ribbon worms 2 orcs (D:4) 3 endoplasms 11 hobgoblins 2 quokkas 7 ball pythons 8 bats 6 frilled lizards 7 goblins 5 kobolds 10 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | syt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 151 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 154 | D:1 | Learned a level 2 spell: Searing Ray 1219 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1945 | D:3 | Reached skill level 5 in Conjurations 1945 | D:3 | Reached XP level 4. HP: 20/24 MP: 7/12 1993 | D:3 | Learned a level 4 spell: Fulminant Prism 2000 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2042 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/13 2187 | D:3 | Found Wouracs's Antique Weapon Emporium. 2474 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2961 | D:4 | Reached skill level 5 in Spellcasting 2961 | D:4 | Reached skill level 6 in Conjurations 3127 | D:4 | Reached XP level 6. HP: 32/32 MP: 14/19 3914 | D:5 | Entered Level 5 of the Dungeon 3954 | D:5 | Reached skill level 5 in Dodging 3960 | D:5 | Found a statue of an orb of winter. 3963 | D:5 | Found a staircase to the Ecumenical Temple. 3966 | D:5 | Found a statue of an orb of winter. 3978 | Temple | Entered the Ecumenical Temple 3993 | Temple | Became a worshipper of Vehumet 3993 | Temple | Offered knowledge of Kinetic Grapnel by Vehumet. 4339 | D:5 | Reached skill level 7 in Conjurations 4339 | D:5 | Reached XP level 7. HP: 21/36 MP: 14/21 4458 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_large, layout_basic, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_large_a, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_b D:2: layout_loops_corners D:3: layout_loops_ring, nicolae_overflow_four_foyers_orthogonal, serial_shops, nicolae_shop_statue_plus D:4: layout_basic, corexii_corridor_pit, grunt_ministairs_12, eino_tiny_chamber D:5: layout_loops_ring, minmay_temple_entry_butterflies, corexii_corridor_pit Temple: regret_index_temple_chain_breaker Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 4 5 | 5.2 Spellcasting | 4 5 | 5.8 Conjurations | 5 6 7 | 7.0 Stealth | | 2.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 74 | 70 | 3 || 147 Searing Ray | 1 | 21 | || 22 Iskenderun's Myst | | 2 | || 2 Fulminant Prism | | 1 | 2 || 3 Read: Identify | 1 | 1 | || 2 Noise | 1 | | || 1 Blinking | 1 | | || 1 Immolation | | 1 | || 1 Armour: Robe | 6 | 1 | || 7 None | | 6 | 3 || 9 Dodge: Dodged | 5 | 16 | 5 || 26 Form: Scroll | | 1 | || 1