Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 12265599284554658683 71 syt the Conjurer (level 4, -14/24 HPs) Began as a Deep Elf Conjurer on May 1, 2026. Demolished by a gnoll ... wielding a +0 spear of distortion (24 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (1200 turns). syt the Conjurer (Deep Elf Conjurer) Turns: 1200, Time: 00:01:34 Health: -14/24 AC: 3 Str: 4 XL: 4 Next: 5% Magic: 3/11 EV: 12 Int: 25 God: Gold: 129 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) c - orb {Mesmerism} rNeg + . . (50%) d - +0 robe {rN+} rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: on mesmerism cooldown A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 129 gold pieces. Inventory: Armour b - a +0 cloak (worn) c - an orb of mesmerism (worn) d - a +0 robe of positive energy (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of poison {unknown} j - a scroll of revelation {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - 2 potions of haste {unknown} Skills: + Level 3.4 Dodging - Level 3.1 Stealth + Level 3.8 Spellcasting * Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Alistair's Intoxication Alch 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You are held in a net! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club and quivering a throwing net (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club and quivering a throwing net (severely wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray misses the gnoll. The searing ray hits the gnoll. You kill the gnoll! You have reached level 4! You feel clever. The searing ray hits the gnoll! The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear of distortion. Space warps around you. Your orb emits a pulse of dizzying energy. You struggle against the net. You tear a large gash into the net. The gnoll shouts! You rip the net and break free! The gnoll is no longer dazed. The gnoll hits you from afar with a +0 spear of distortion. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear of distortion. Space warps horribly around you!! Ouch! That really hurt! You die... ...... .. #..... #.# #..... ..# #.....##.# ..#.#..#j# ........)##### # ..#.#.j#j....#.# #..).....### #@.#..####.. ##.###.# #.# #...#..# #.# #.##...####.# # #.##........# ..... #.##.#####..##).... #.##.#####......... #.##.#..##.###<.... ###....##.#..# #.#### You could see 3 gnolls. Vanquished Creatures Terence (D:2) A gnoll (D:2) 2 dart slugs 5 endoplasms 8 hobgoblins (D:1) 5 ball pythons 4 bats 3 frilled lizards 3 goblins A kobold (D:1) 6 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | syt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 134 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 563 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 566 | D:1 | Learned a level 2 spell: Searing Ray 898 | D:2 | Encountered Terence 906 | D:2 | Killed Terence 907 | D:2 | Reached skill level 5 in Conjurations 989 | D:2 | Found Utteth's Assorted Antiques. 1196 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/11 1200 | D:2 | Demolished by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, minmay_misc_feat_plants, corexii_hall_statues_i D:2: layout_loops_cross, serial_shops, nicolae_shop_tiny_glass, serial_co_window_serial, co_window_paths_b, co_window_paths_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_broadway_b, co_window_corner_cb, co_window_cross_4, co_window_unsneaky_path_e, co_window_of_opportunity_b, co_window_corner_ca, co_window_2corner, co_window_paths_d, glass_columns_a, glass_columns_a, glass_columns_a, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.4 Conjurations | 5 | 5.1 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 71 | || 71 Searing Ray | 2 | || 2 Armour: Robe | 3 | 3 || 6 Dodge: Dodged | 4 | || 4